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Research: The State of Upskilling and Reskilling

TalentLMS

Whether it’s new job roles, technologies, working models, or business practices, this principle applies. To find out, TalentLMS partnered with Workable on new research. The aim of our research? Existing research tells us that skill sets have changed by around 25% since 2015. And when it came to survival?

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University of Leeds launches MSc in Data Science (Statistics) on Coursera

Coursera

By Coursera Online learning platform, Coursera, is proud to announce a new Master of Science (MSc) in Data Science (Statistics) from the University of Leeds, one of the largest higher education institutions in the UK and recognised among the leading 100 universities worldwide.

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Top 21 K-12 Education Statistics 2023

Hurix Digital

K-12 education statistics have had a paradigm shift over the last decade. As the EdTech industry is experiencing tremendous change because of the COVID-19 pandemic and fears of a recession in 2023, these latest K-12 education statistics will highlight what’s on the cards. Intrigued by these K-12 Education statistics?

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Fascinating eLearning Statistics 2022

Learngenix Blog

Meanwhile, while these more formal courses were developing, we saw the birth of technologies that had used education potential: the radio and the television, and related devices such as VHS and records. Yet email and a few other basic technologies allowed for remote instruction and complimentary materials to be used.

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Empowering the Frontline: Nvolve Leads the Way in the latest RedThread Research Report

Nvolve

Empowering the Frontline: Nvolve Leads the Way in the latest RedThread Research Report In a recent pivotal study, RedThread Research shed light on the dynamic and rapidly growing sector of technology for frontline workers. These statistics underscore the soaring demand and potential for frontline-focused technology​​.

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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In recent years, the term has been used to describe the growing trend of virtual and augmented reality (AR/VR) technologies, which are being used to create immersive and interactive digital experiences. According to a Verified Market Research analysis , the metaverse market was worth $27.21 CAGR between 2022 and 2030.

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8 Surprising Gamification Statistics

DigitalChalk eLearning

We’ve rounded up 10 statistics on the use of gamification in eLearning, some of which may surprise you. by 2015 , according to M2 Research. We’re anxious to see where it will be in the future and how it plays a role in eLearning and LMS technologies. The post 8 Surprising Gamification Statistics appeared first on.