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eLearning Course Authoring Tools by Leveraging Microsoft Word and PowerPoint with Aspose

Instancy

In the dynamic world of training and instructional design, the quest for creating engaging and interactive eLearning content that keeps learners hooked is never-ending. Aspose Slides and Aspose for MS Word Specifically, Aspose. Slides and Aspose. Word plays a pivotal role in this integration ( [link].

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Virtual Worlds: Affordances and Learning

Clark Quinn

I’ve previously posted my thoughts on virtual worlds, but I had a wee bit of a revelation that I want to get clear in my head, and it ties into several things that went on at the conference. Chuck listed 10 ‘ affordances ‘ of virtual worlds, expanding a list Tony had previously started.

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Anders Gronstedt Discusses How to Lead Learning Sessions in Virtual Worlds

Kapp Notes

The other day, I was speaking with virtual world learning expert Anders Gronstedt about teaching in a 3D virtual immersive environment. Anders provided some great insights for anyone who is conducting a class or session in a 3D virtual immersive environment. Competencies in leading virtual worlds learning programs.

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Free L&D webinars for February 2021

Limestone Learning

Share your stunning presentations in person, virtually or export your slides for use in other software. It’s a new prospecting world right now and it’s time to refresh your approach and message. PT: Is the Virtual Classroom the Right Answer for a Remote Workforce? Learn tips, tricks and techniques to make the impossible.

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2024 Trends We’d Like to See

Upside Learning

With an affordance perspective, you can see that Second Life was about social and immersive 3D (at any scale). For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations. Remember going to an event in Second Life, only to be subjected to a slide show?

Trends 147
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The ‘late adopter’ strategy

Clark Quinn

I remember the hype over Second Life, and recognizing that the core elements were 3D and social. Yet, what we saw were slide presentations in a virtual world. Of course, the usual suspect is that there’s no real there there! Which was nonsensical.

Adoption 274
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2024 Learning and Development Trends We’d Like to See

Upside Learning

With an affordance perspective, you can see that Second Life was about social and immersive 3D (at any scale). For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations. Remember going to an event in Second Life, only to be subjected to a slide show?

Trends 130