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Virtual Worlds: Affordances and Learning

Clark Quinn

I’ve previously posted my thoughts on virtual worlds, but I had a wee bit of a revelation that I want to get clear in my head, and it ties into several things that went on at the conference. Chuck listed 10 ‘ affordances ‘ of virtual worlds, expanding a list Tony had previously started.

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Workshop Resources

Kapp Notes

Recently, I had the chance to conduct a fun and engaging workshop called Innovative Learning Techniques: Games, Social Learning and Interactive Stories. Here are the slides from the workshop. It was a long workshop so there are two decks of slides. Thinking About Social Media. Bandura’s Social Learning Theory.

Resources 187
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What Is eLearning? The Good, Bad, and The Ugly

Association eLearning

Elearning can include virtual education, social media, digital collaboration, computer-based curriculum, mobile performance support, and the list goes on. At its worst, however, eLearning can be torturous, with seemingly endless PowerPoints slides, that can make eLearning seem downright ugly. Bad: Pacing, Pacing, Pacing.

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What is User-Generated Content (UGC) and How Does it Function in Corporate E-Learning

Docebo

User Generated Content (UGC) has quickly colonized the digital world, and it’s here to stay. UGC is any form of content (video, photograph, slide-deck, review, etc.) Made possible in the last decade by the new found world of the internet, User generated content has begun to guide most of our online interactions. Final Thoughts.

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Social Learning, Social Media – Brothers in Arms

eLearning 24-7

Is it me or does it seem that most vendors in the LMS/LCMS market still believe that with some smoke and mirrors, you won’t realize that social media actually must be integrated into social learning for it to exist? Or do they just drop the word, “social media&# , and rather say, “social learning and web 2.0″?

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Workshop Resources

Kapp Notes

Recently, I had the chance to conduct a fun and engaging workshop called Innovative Learning Techniques: Games, Social Learning and Interactive Stories. Here are the slides from the workshop. It was a long workshop so there are two decks of slides. Thinking About Social Media. Bandura’s Social Learning Theory.

Resources 100
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Gamification Basics

Web Courseworks

Gain Social Media Muscle – Strive to generate group discussion and create reasons for learners to log in again and again. The CoachTrue game allows learners to participate in virtual conversations with troubled athletes in branching scenario format. This is an essential point.