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mLearning: The Time is Now

I Came, I Saw, I Learned

by AJ George   The push for mobile learning (mLearning) has been a surprisingly long one. Last year we talked about how mLearning wasn't quite ready , but we threw out some technical tips in case you were ready to dive in. Almost a year later we noted that the Horizon Report slated adoption of mLearning for one year or less. " It looks like the future of mLearning is officially now.

Gamification vs. Serious Games–What’s the Difference?”

Kapp Notes

Interesting comment the other day, Dianne asked: Just curious if you make a distinction between gamification and serious games. (I think getting overly wedded to terminology is a distraction from looking at the quality, or lack thereof, of particular games, but do see that the emphasis seems a bit different when people talk about the two “fields.”.). Does that make sense to everyone? Design Games

eLearning Conferences 2012

Tony Karrer

Clayton R. Wright has done his 26th version of his amazing list of conferences again this year and has asked me to post again. Past years eLearning Conferences 2011 , eLearning Conferences 2010 , eLearning Conferences 2009. You can contact him at: crwr77@gmail.com. It covers events from four continents. All Internet addresses were verified at the time of publication. Private? Personal? What’s Next?,

Four Phases of Learning

Social Learning

How Many Accelerated Learning Phases Are There? In the training world, the optimum number seems to be “four.”  There are four learning styles, four stages of competence, and a four-level evaluation model. There is also a four-phase learning cycle. There are different ways of thinking about the learning cycle and different numbers of phases.  This is what it is: Preparation: Arousing Interest.

[Study] The Anatomy of a Training Course

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14 reasons why your multiple-choice quiz sucks

E-Learning Provocateur

Unlike some of my peers, I’m not an opponent of the multiple-choice quiz. It’s a convenient and efficient means of assessing e-learners, if it’s done well. The problem, unfortunately, is that it’s often done poorly. So poorly, in fact, it’s embarrassing. At my workplace, I am regularly subjected to the multiple-choice quiz. The ridiculous answer is obviously incorrect.

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iPad Applications In Bloom’s Taxonomy

Upside Learning

This has bubbled up in my feeds not once, but several times now. It’s an interesting graphic that actually places example iPad applications into Bloom’s levels of performance in the cognitive domain. Focussed around students, and not really workplace learning, but interesting nonetheless. Check it out.

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Lurking is Not a Static State

ID Reflections

Lurking and its role in communities has been on the forefront of my mind for the past few days. It has received a lot of attention in the past from the thought leaders in the realm of learning and the role of communities in personal as well as organizational learning. They are lurking on the edge, consuming content. They are the free riders. However, is that truly the case? Not really.

20 Signs of Employee Disengagement

The Peformance Improvement

Employee engagement seems to be the current hot topic of survey organizations. Gallup , Mercer , BlessingWhite , and others are regularly conducting national and international studies of engagement. It’s interesting to discover from these surveys that roughly 30% of employees indicate that they are engaged in their work. You don’t need an organization-wide survey to answer this question.

Take Charge of your eLearning environment

Why does learning content seem so much more exciting on an iPad?

Clive on Learning

I'm convinced that the future of e-learning will be on tablet devices. Not so much performance support, because you need that to hand every minute of the day and a smart phone is the obvious vehicle. But for learning, a tablet seems such a perfect fit. Since DevLearn last week, when it seemed every other person was carrying an iPad, I've been trying to figure out just what it is that tablets offer as a delivery medium for learning which a laptop can't do equally as well. I'm still not really sure but here are my first thoughts: There is still a degree of novelty about using these devices.

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eLearning & PowerPoint: A Great FREE Resource

I Came, I Saw, I Learned

by AJ George. I've talked a lot about where to get free stock photos , about how to manipulate stock photos , and tips for creating your own graphics. Somehow, in the midst of all that, I remained in the dark about what is probably the best free resource I've come across in a while. This is often seen as a less effective way to present learning, but it doesn't have to be. SHUT-UP!

The Storytelling Element of Instructional Games

Kapp Notes

While not all games have a story narrative behind them, storytelling is an essential part of the gamificaiton of learning and instruction. Simple games like tic-tac-toe are not guided by a story. Neither are games like hide and seek, freeze tag or word searches. But a surprising number of simple games have more story behind them than you may think. Saving the Earth from Aliens. Content Guide

Flash Dead for eLearning

Tony Karrer

I've been warning about this since January 2010 in Still No Flash , and called it out further as the signs became more serious in May 2010 with Beginning of Long Slow Death of Flash. My words then: We are hitting a tipping point where you have to question building anything that uses Flash as the delivery mechanism. And said, The death of Flash is continuing. What does all of this mean?

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Get an Exclusive Articulate Storyline Game Show Template from eLearning Brothers

Rapid Instructional Design for Accelerated Learning

Social Learning

Created in the military during World War II, the Instructional Systems Design (ISD) model has dominated curriculum design for the last 40 years.  It is still taught in universities and by most train-the-trainer firms. However, according to Dave Meier, in The Accelerated Learning Handbook , the ISD model is “too slow, cumbersome, stiff, linear, and emotionally dull…to get the job done today.” 

Getting a job as an Instructional Designer

Learning Visions

I get a lot of emails from people asking me how to break into the ID field. This post is my response to those emails. Because I’m an extremely flawed human being I don’t always respond to these right away and then they sit in my inbox for months and months and wither away on the vine. So my apologies to those of you who’ve written that I didn’t get back to! Well – make something up! About what?

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Lurking or Legitimate Peripheral Participation

Experiencing eLearning

During the July 7 early #lrnchat about social media and social learning, there was a lot of discussion about lurking. In response to the question “What are some ways you learn through social media that aren’t collaborative, with other people per-se?&#. replied : I do a fair amount of lurking (ie “legitimate peripheral participation&# ). and Jane Bozarth replied. Most likely.

The 4 S’s of mobile design

E-Learning Provocateur

Given that smartphone sales are estimated to exceed PC sales by the end of this year, and mobile Internet users are expected to exceed desktop Internet users soon after, I have finally concluded that the time is ripe for mobile learning. While I am no m-learning expert, I thought I’d share with you several tips that I have collected on my journey so far. Simple. if the content is relevant.

Seven Simple Secrets to Off-the-Shelf Course Success

How Long Does It Take To Develop An Hour Of Elearning?

Upside Learning

I’ve been away from the blog for a while; work assignments have required that I travel to North America. After some long flights and the resultant jetlag, I’m just starting to get back into the groove now. Take a look: View more presentations from Chapman Alliance. There are quite a few interesting bits in the presentation. eLearning Custom eLearning eLearning solutions

Learning Organization: Simple Diagram

ID Reflections

A diagrammatic representation of Senge's Learning Organization

The Colors of eLearning

eLearning Brothers

Color impacts your courses and your learners. Choosing the “correct&# colors can hinder or increase the speed of learning and retention. Colors can affect mood, have different meanings in various cultures, and bring immediate things to our minds. Here is a quick summary of each color’s psychological effect. Red is a stimulant and can evoke passion and excitement. Use it for fonts.

Massively scalable training

Clive on Learning

Some fantastic progress has been made recently in realising the concept of massively scalable education. You've probably already heard plenty about the Khan Academy , which has contributed to the maths education of millions, as well as the free online courses being run by faculty at Stanford University. An Introduction to Artificial Intelligence , led by Peter Norvig and Sebastian Thrun, attracted some 160,000 enquiries, of which 25,000 or more have made it through to its conclusion. Interested as I am in all this, my work is not in education, it is in training. There is, of course, an overlap.

Living up to the Promise of eLearning: Closing the Learning-Doing Gap

eLearning: Is Using Copyrighted Materials Okay?

I Came, I Saw, I Learned

by AJ George.   In response to my blog post about inserting Youtube videos into PowerPoint presentations, I was asked about the legality of downloading YouTube videos for your own use. Was downloading a violation of copyright or did it fall under Fair Use or the TEACH Act? Am I allowed to use copyrighted materials in my eLearning video? and got some answers. Sharing is Caring.

Feedback Essential for Video Games and Learning

Kapp Notes

One of the features video games, board games and other types of games have over traditional learning environments is the frequency and intensity of feedback. Feedback in games is almost constant. In fact, often a screen or a player will flash to indicate they are in danger of being eliminated with the next wrong move. It is designed to inform the learner in two important areas. Design

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Emerging Asynchronous Conversation Models

Tony Karrer

I had an interesting conversation with Patrick Randolph from TalkWheel about different kinds of asynchronous conversation models that are emerging and how they might fit into broader eLearning Initiatives. Particularly we focused on the implications of TalkWheel, Quora and Namesake. Below I've captured aspects of our conversation (interestingly enough done via email - how old school).

To Improve Learner Retention, Focus on the Dynamics of Forgetting

Social Learning

When we talk about learning, the concept of retention is almost always an integral part of the discussion.  For example, we frequently talk about how and when to present information to optimize retention.   In fact, retention is almost synonymous with learning.  And, no discussion about retention can be complete without also discussing its opposite:   forgetting.

Attract, Engage, and Develop Talent using Open Badges: An IBM case study