The Higher Educational Bubble Continues to Grow
NOVEMBER 5, 2009
This is a new phenomenon, according to the article, as recently as 2002, there were no million-dollar presidents, only four earning more than $800,000, and 27 earning more than $500,000 (now there are 110). The definition of an economic bubble is, according to Wikipedia , “trade in high volumes at prices that are considerably at variance with intrinsic values ”.(Another Another way to describe it is: trade in products or assets with inflated values.) Universities and colleges have inflated values disproportionate to their value. This shows a growing, not a shrinking bubble.
FEBRUARY 6, 2009
An article in Wikipedia states: In December 2002, The Economist had quoted an expert as claiming that "No large airliner has ever made an emergency landing on water" in an article that goes on to charge, "So the life jackets. What does it take to be wise? It has to be more than knowledge, it has to be more than just experience, it is more than just training, but all those things are required as a foundation for wisdom. Then you need to add insight, creativity, looking at things through the right lense and a certain type of focus. think all of these traits define two recent heros.
3 Trends of Digital Education
APRIL 27, 2014
million people (2002) to 6 million (2009). 3. Digital content delivery is opening new possibilities in education. Traditional teaching was delivered in a “one size fits all” manner, which made it easy to leave learners behind. Today though, the technology-enabled solutions help create a custom experience. But how do you define digital education? Today they equate to 19.5%.
Benefits of Scenario-Based Learning
SEPTEMBER 14, 2016
best acquired and more fully understood when situated within its context (Kindley, 2002). Why are scenarios effective for learning? They provide realistic context and emotional engagement. They can increase motivation and accelerate expertise. Here’s a selection of quotes explaining the benefits. What is Scenario-Based e-Learning? The learning environment is preplanned. Tasks.
Audio in eLearning: Cultural Differences?
MAY 12, 2009
Is there some historical background here that I'm missing, like computers in the UK didn't have speakers until 2002 so they never bothered? What's your take on using audio in eLearning? For or against? Do you use audio on every slide because the client says people will think it's broken if you don't? This has happened to me!) We know to avoid narrating text word for word, for instance.
Kineo Product Knowledge E-Learning Webinar
JULY 13, 2009
Kineo will be holding a free webinar on creating effective product knowledge e-learning on July 16th, 2009. For example there have been over 60 new versions of the Blackberry since its launch in 2002, that’s one every 5 weeks. Product knowledge training creates major challenge for organizations, including: Keeping content up to date: products change rapidly. Keeping it short and focused: sales people who need product knowledge information work in challenging, fast paced and often noisy retail environments. The learning has got to get to the point, quickly.
Cammy Beans Learning Visions: Audio in eLearning: Cultural Differences?
MAY 12, 2009
Tuesday, May 12, 2009 Audio in eLearning: Cultural Differences? Is there some historical background here that Im missing, like computers in the UK didnt have speakers until 2002 so they never bothered? Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Whats your take on using audio in eLearning? For or against? This has happened to me!)
NOVEMBER 19, 2009
Current context since 2002. “…occurring at the most minute of levels…minutes or seconds of time. Hug & Friesen, 2009. These are my live blogged notes from Janet Clarey’s LearnTrends session on Microlearning. My side comments are in italics. Official description: Microlearning: Beyond Learning Objects and Just-in-time Performance Support. The need and pressure to learn continually, coupled with limited time available to learn, make new digital media viable for professional development. What is microlearning? No single definition. Learning objects are.
The Real Truth about ROI – the Learning Performance Model
OCTOBER 15, 2015
Berings, Poell, & Simons, 2008; Eraut, 2007; Van der Heijden, Boon, Van der Klink & Meijs, 2009). L&D plays an essential role in increasing employees’ competences. 2002; Saks, 2006). 2009) found a positive relationship between learning in organizations and job satisfaction. 2002) and thereby improving its financial performance. 2014). 2012). 2001).
JULY 20, 2009
Topics by Year By selecting 2009 , I've selected a subset of the content, but in this case it's basically content associated with this year. Year by Topic You can also go the other way to see things like selecting Twitter and you can see that the associated years are: 2009 2020 2008 2020? 2001 2002 2000 2003 2004 are associated years) virtual classroom – still current strategy – old flash – still current performance – old – not sure why – shouldn't this be a perennial topic? I've done a few posts in the past that take a look at the topics that are Hot Topics in Training.
Creds to the Classroom Trainers
MARCH 12, 2009
So, I have returned to the classroom to teach online professional networking, which has a focus on using LinkedIn. I am not new to teaching face-to-face classes, but I have not done it on a consistent basis since 2002. Since the announcement of my bank's acquisition my e-learning projects have been cancelled. Here are some of the great things about being in the classroom that either we do not have the advantage of in asynchronous e-learning or are at least a challenge for the e-learning designer. Meeting and knowing your audience (I mean literally meeting them).
The Birth of Gamification (History of Gamification Pt.2)
MARCH 22, 2016
2002 – ‘Gamification’ is born. 2009 – Gamification: here, there and everywhere. 2009 saw the launch of Foursquare , an app allowing users to search for and discover new places. Last week we took you back to a strange time. It was a time when games were games, and work was work and we were just starting to see the potential of combining the two. Gamification history
The ripple effect
Learning with e's
OCTOBER 11, 2011
Those involved in this dissemination can be producers as well as consumers of the content, but as James Slevin (2002) suggests, the basis is almost always dialogical in nature. 2002) The Internet and Society. 2009) The Wisdom of Crowds. However, we are also speaking to a vast, unknown audience and it is easy to get lost in the crowd. Adhikari is right of course. Rheingold, H.
MARCH 6, 2009
Search for: March 2009. M. T. W. T. F. S. S. December 2009. November 2009. September 2009. July 2009. March 2009. February 2009. January 2009. December 2002. November 2002. October 2002. About. Steve Howard’s eLearning ++ Blog. Thoughts, news, observations from a guy working in eLearning and obsessed by tech. 30 31.
JANUARY 25, 2009
Search for: January 2009. M. T. W. T. F. S. S. December 2009. November 2009. September 2009. July 2009. March 2009. February 2009. January 2009. December 2002. November 2002. October 2002. About. Steve Howard’s eLearning ++ Blog. Thoughts, news, observations from a guy working in eLearning and obsessed by tech.
Cammy Beans Learning Visions: e-Learning Success in Manufacturing
MAY 31, 2006
Wednesday, May 31, 2006 e-Learning Success in Manufacturing This article is kind of old (from 2002), but provides insight into the successes achieved by one manufacturing organization. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. It made me think of a proposed project we have with a major auto manufacturing firm. Take the Survey! Best of Learning Visions Essential Reading for Instructional Designers The Corporate Moodle: A Tipping Point? The eLearning Salary Gender Gap Phew! Can I, um, have your attention, please? eLearnin.
Another Example of the Bogus Percentages. Now by Qube Learning.
Will at Work Learning
JANUARY 15, 2009
Below is another example of the misuse of the now-infamous bogus percentages by a speaker at a prominent international conference in the workplace learning field, this time in an online session in January 2009. have documented this problem starting in 2002. The following posts illustrate this problem. Original Post (Read this First): People remember 10%, 20%.Oh Really? It's okay.
Learning with e's
NOVEMBER 8, 2009
It was Howard Rheingold (2002) who coined the term ‘smart mobs’ (a play on the word 'mobile' or mobile phone) to describe individuals who work collectively and intelligently toward a mutual goal without necessarily having met. 2002) Smart Mobs: The Next Social Revolution. This is a continuation of yesterday's post entitled: The digital tribe and the network nation. their vocabulary.
How to hide the playbar in Captivate 4 using Actions « Steve Howard’s eLearning Blog
SEPTEMBER 27, 2009
Home About Steve Howard’s eLearning ++ Blog Thoughts, news, observations from a guy working in eLearning and obsessed by tech Feeds: Posts Comments How to hide the playbar in Captivate 4 using Actions January 25, 2009 by stevehoward999 Information about using the new actions and variables features in Captivate 4 is a little sparse right now. Posted in Captivate , eLearning | 1 Comment One Response on May 21, 2009 at 03:30 | Reply Tim Watson Thank you! The question was asked on one of the Adobe forums, “How would you use Actions to turn off the paylbar in Captivate 4?”
Networked noughties 2000-2002
Learning with e's
DECEMBER 19, 2009
In 2002 there was failure and success for digital TV. The last 10 years will be known as the networked decade. At the risk of sounding Churchillian : "Never before have people been able to communicate so quickly, and never before has so much information been available to so many people". We didn't need to wait too long. This series continues tomorrow with a review of the years 2003-2005.
Saluting a hero
Learning with e's
AUGUST 9, 2009
He was rewarded for his service to sport and his single-minded support for cancer charities with a knighthood in 2002. I was overawed when I walked out onto the terrace at St James Park that day. I took time out a few days ago while up in the North East to visit St James Park stadium, the home of Newcastle United, to pay my respects to Sir Bobby Robson. Well, mostly we don’t. In the U.S.
Adding Audio to Adobe Captivate
Take an e-Learning Break
MARCH 20, 2009
According to Colvin Clark & Mayer (2002) there are six different "broadly applicable" media element guidelines to follow when undertaking e-learning instruction. There's a 3-part series in this blog along with a reminder of why we need to add audio in our elearning platforms. These guidelines are: The Multimedia Principle: Use words and graphics rather than words alone. The Contiguity Principle: Place corresponding words and graphics near each other The Modality Principle: Present words as audio narration rather than onscreen text. Check it out: [link
14 Articles on MOOCs
FEBRUARY 19, 2013
Complexity, Resilience, and the Need for Agility in Learning<br />Barnett (2002) highlighted that we now live in a world characterized by “super-complexity,” uncertainty, and change: “Work, communication, identity, self, knowing, and even life: the meaning of fundamental concepts are no longer clear in a world of change” (p. 9). That undoubtedly will raise numerous hackles. Educause.
Create Autonomy in Gamification and Other Learning Environments
JANUARY 28, 2014
large body of research has indicated that absolute learner control in open instructional environment is both inefficient and ineffective (Merrill, 2009; Clark & Mayer, 2011). 2002) E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning. 2009) First principles of instruction. Clark & Mayer, 2011; Reeve et al.,
eLearning - Audio & Captivate, Blogging, Twitter, & the Brain
Big Dog, Little Dog
MARCH 13, 2009
According to Colvin Clark & Mayer (2002) there are six different "broadly applicable" media element guidelines to follow when undertaking e-learning instruction. Adding Audio to Adobe Captivate - Michael Hanley in E-Learning Curve Blog. These guidelines are: The Multimedia Principle: Use words and graphics rather than words alone. Blogging Your Way Into A Job - Forbes. They Google you.
Interview with Karl Kapp on Games, Gamification, and LEARNING!
Will at Work Learning
SEPTEMBER 23, 2016
Ke (2009) found that the learning outcomes achieved through computer games depend largely on how educators align learning (i.e., In games without instructional support such as elaborative feedback, pedagogical agents, and multimodal information presentations (Hays, 2005; Ke, 2009; Wouters et al., 2002; Tennyson & Jorczak, 2008; Wilson et al., 2009). Karl Kapp is one of the learning field's best research-to-practice gurus! His books on games and gamification are wonderful. What the heck are you talking about? It’s the wrong approach to learning and motivation.
Whole-Task Practice, Visuals, ID, Training, Blogs, & Poverty
Big Dog, Little Dog
APRIL 1, 2009
Instead, our designers' tactics suggest they view design as an "ill-structured problem" (Jonassen, 2002; Schön, 1987) or "wicked problem" (Becker, 2007) with many possible solutions, which they pursue with a large repertoire of social and cognitive skills. Ten little steps, and how One grew - Dave's Whiteboard. So the French were right: en forgeant, on devient forgeron. via Stephen's Web.
I declare social media sufficiently mainstream
AUGUST 11, 2009
The rest of you wrote about this in 2002. Social media/Web 2.0 has reached rural New York so I can conclude that it is now sufficiently mainstream. We all have our own ‘mainstream’ indicators – mine were: connecting with former high school classmates I haven’t talked to since high school. connecting with fellow Moms (who set up their profile with pictures of their children rather than themselves (?)). connecting with family members who previously dismissed social networking services entirely. my local newspaper and TV station are following me on Twitter.
Top 5 e-Learning books for beginners
JANUARY 10, 2011
Hardcover: 336 pages Publisher: Pfeiffer; 1 edition (October 28, 2002) Language: English ISBN-10: 0787960519 The E-Learning Handbook : Past Promises, Present Challenges by Saul Carliner and Patti Shank. Hardcover: 208 pages Publisher: Kogan Page; 1 edition (May 28, 2009) Language: English ISBN-10: 0749453974 by Christopher Pappas M.B.A., Mayer. wibiya widget Simple template.
Multi-Generational Learning in the Workplace
FEBRUARY 26, 2009
2002). Here are the slides from an online session I did yesterday on Multi-Generational Learning in the Workplace. This was the first time I presented on this topic and the first time I led a session using Saba’s Centra platform. Great questions, great crowd, no big tech issues. Cammy Bean took some notes and gratuitously posted them on her blog. Funny it was also the first time Cammy “heard my voice (other than in it’s written form). From her Tweet: listening to @jclarey She’s actually a real person! ) Cat’s out of the bag now! Bibliography (below).
Ten years after
Jay Cross's Informal Learning
JANUARY 10, 2009
That’s why the ten essays I excerpted for this post look back at the future from the vantage point of 2002.) I thought the opportunities for improvement in learning and improvement, fueled by mushrooming networks and exploiting services too cheap to measure, were going to drive businesses into a new era in record time. I was so optimistic, I even figured that Y2K would push for change in the right direction: By 2002, we’ll have Y2K behind us, with no financial meltdown or panic in the streets. The Information Era has arrived. The Machine Age is over. The rules have changed.
AlliedBarton’s Bill Whitmore: A Higher Calling for Security
MARCH 24, 2014
” In 2009, the company launched the AlliedBarton EDGE — short for educate, develop, grow and engage — an online training program for all employees from security officers to managers to executives. He joined AlliedBarton in 2002 as a recruiter and, like his boss, moved up the ranks quickly. More than 1 million courses have been completed since 2009, according to Brent O’Bryan, vice president of learning and development. In an industry plagued by high turnover and poor training, the Conshohocken, Pa.-based Labor Department. Whitmore was again made CEO.
What You Need To Know About Corporate Gamification of Learning
JULY 15, 2016
The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. The term hit mainstream when location-sharing service Foursquare came out in 2009, employing gamification elements like points, badges, and mayorships to motivate people to engage more with the service and “check in”. Contrary to popular belief, gamification is not….
Cammy Beans Learning Visions: Essential Reading for Instructional Design?
FEBRUARY 15, 2008
The book builds on the 4C/ID model described in the 2002 article that John Curry linked to. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Friday, February 15, 2008 Essential Reading for Instructional Design? As an instructional designer/eLearning professional, what books are the essential tools in your reference library ? Or can we stop?