Create Autonomy in Gamification and Other Learning Environments
Kapp Notes
JANUARY 28, 2014
The relationship between a learner’s “choice and system’s response is one way to characterize the depth and quality of interaction” (Salen & Zimmerman, 2004, pg 61). Salen and Zimmerman (2004) have developed an anatomy of choice useful for fostering autonomy within game playing. & Mayer, R. Merrill, D.
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