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Theories for the digital age: Connectivism

Learning with e's

These facets of modern life in combination have led educators to question the validity of pre-digital age learning theories. In recent years a variety of new explanatory theories have been generated that can be applied as lenses to critically view, analyse and problematise new and emerging forms of learning. McLuhan, M. Siemens, G.

Theory 100
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DISSECTING INTELLECTUAL INVESTMENT

Learnnovators

Plus, this is also an incidental love letter to theory, study and good thinking habits!). This is why I love studying theory in diverse fields. That’s why it seemed a good time to reset by reminding myself of something that changed the way I involved myself in debates. The Price Paid for Making the Investment. and Beale, R.,

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ADDIE Must Die!

KnowledgeStar

NOTE (October, 2012): I first posted this piece in 2004. At the time I was looking at educational theories and methods that had been developed in the early 1970′s that rather mysteriously became the de facto standard for developing educational programs. I saw two major problems. The first is obvious.

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5 Ways to Use Educational Comics to Enhance Training

Learning Rebels

An example used in the report, Connecting Through Comics: Expanding Opportunities for Teaching and Learning , is this, “For example, in the comic strips For Better or Worse (Johnson, 2004) (see Figure 2), Liz freaks out while studying and wishes that she can organize her mind, while surrounded by the reflective untidiness of her bedroom.

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Agile Microlearning Explained

Cognitive science theories already supply the answers. Learner engagement and retention doesn’t have to be a mystery. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Online Academy Helps to Keep Lectures Where They Belong: Out of.

Dashe & Thomson

This YouTube-based learning environment was founded in 2004 by former Boston hedge-fund manager Salman Khan, and today contains more than 2,200 lectures on more than 100 topics (mostly math related). Until recently, the debate over this question had two primary camps: academia and corporate America. Properly d.

Lecture 134
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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

Salen and Zimmerman (2004) identify a model that presents four modes of interactivity or levels of engagement that a person may have within an interactive system such as a game. Instructional-design theories and models: Vol. Instructional-design theories and models: Vol. Merrill (2009. Reigeluth, A. Carr-Chellman (Eds.),