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LearnNow Morning Session July 25 2012 #ASTDLN

Learning Visions

We try to align with strategy, but strategy is a moving target. Or my blog notes from our LearnNow session in April 2012: [link]. Where a tool emerges to help you solve the problem. Captain Sully pulled out a JOB AID to help him land the plane on the Hudson River. It’s helping the learner/performer APPLY.

Wiki 151
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Is It Time to Assess Your eLearning Course Audience?

Association eLearning

Maybe it’s time to assess your eLearning course audience. But that’s okay, help has arrived to get you started, marketing style. The four basic market segmentation strategies are based on: Behavioral differences. Psychographics refers to attitudes, beliefs, lifestyles, etc. You think the content is relevant. Tweet This!

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Thinking about Gamification in Learning and Instruction

Kapp Notes

2011, Groh, 2012). These include matching, collecting/capturing, allocating resources, strategizing, building, puzzle solving, exploring, helping and role-playing (Kapp, Blair & Mesch 2013). References. The 9th International Scientific Conference eLearning and Software for Education. Complication in Application.

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#DevLearn 2013 Resources: Thinking Like a Game Designer

Kapp Notes

Five Things Game Designers Can Teach eLearning Designers from Karl Kapp. Employing the approach of providing spaced quizzes for learners over time taps into two powerful and empirically supported instructional strategies—Retrieval Practice and Spaced Retrieval. References. [1] Five Gaming Elements for Effective eLearning.

DevLearn 191
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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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#Training2014 Resources, Slides & Other Related Information Session M16

Kapp Notes

Five Things Game Designers Can Teach eLearning Designers from Karl Kapp. Employing the approach of providing spaced quizzes for learners over time taps into two powerful and empirically supported instructional strategies—Retrieval Practice and Spaced Retrieval. References. [1] Five Gaming Elements for Effective eLearning.

Slides 175
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Apply Design Thinking to Story-based eLearning - Tip #180

Vignettes Learning

This helps designers gain insight into people and their needs. Design Thinking in Storytelling With a few tweaks, elearning designers can use Design Thinking in creating story-based lessons. Here are some tips to keep in mind when applying Design Thinking to elearning. References Guy Boulton. 20, 2012 Adam Westbrook.