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Gaming for Healing: A Critical Examination of Gamification in Nursing Education

Hurix Digital

In this scenario, gamification emerges as a promising tool to revolutionize nursing education. Gamification refers to the use of game-like elements in non-game contexts. Nursing education is facing a crisis with stagnant learning methods. Thus, gamification redefines the future of nursing education and healthcare.

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Tech-Powered Onboarding: Using AI and Gamification to Enhance the Experience

Hurix Digital

By leveraging the latest AI-driven tools and gamification techniques, companies can enhance the onboarding experience and make it more engaging, interactive, and personalized. In this blog, we will explore the details of how AI and gamification can enhance the onboarding process for your employees.

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Leveling Up Learning: Exploring Diverse Gamification Strategies in Higher Education

Hurix Digital

The days of monotonous lectures and tedious assignments are long gone; the quest for effective learning methodologies has led to the integration of gamification in higher education. In 2021 alone, cloud gamification in education held the largest market share, comprising 56.7% of the total.

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More Than Just Fun & Games: How Gamification Works

eLearning Brothers

Gamification has been a buzzword for some time now and it’s not going away anytime soon. In fact, we’re seeing gamification pop up in even more, incredibly relevant, training areas. At the beginning of 2017, Unilever unveiled a new digital recruitment program that uses gamification to eliminate unconscious bias from its hiring process.

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Gamification in Moodle: Engaging Learners through Interactive Elements

Folio3

Executive Summary: Gamification is a powerful strategy for keeping students interested in online learning environments like Moodle. Educators can give students a more engaging and delightful learning experience by introducing interactive elements and game mechanics into the lesson plan. What is Gamification?

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Game Element: Pattern Recognition

Kapp Notes

Many games involve creating, identifying or predicting a pattern. This is a common element in many basic and electronic games. They can also be found in behavior, economies and historical events. A simple example of a pattern recognition game is tic-tac-toe. The player who “connects four” first wins the game.

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K12 Education: Effective eLearning Gamification

Kitaboo

eLearning gamification in the context of the K12 system has become an increasingly popular concept in recent years. This technique of using games is applied in eLearning to improve the participation levels and overall performance of learners. Table of Contents How Is Gamification Used in K12 Classrooms?