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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

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Custom eLearning Development Costs – Results From Chapman Alliance Study

Upside Learning

Definition. Highly interactive, possibly simulation or serious game based, use of avatars, custom interactions, award winning caliber courseware. That sounds fairly high and it seems like many of the organizations participating in this study are not outsourcing their custom elearning development work. Level 1 eLearning (Basic).

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Games vs Simulations: Choosing the Right Approach for Learning

Knowledge Guru

The word “game” is a big one… and it really refers to a category of activities that can look many ways. There is some natural confusion that arises around this topic, particularly on the difference between games, simulations, and gamification. I’ll focus on games and simulations in this post.

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Authoring Tools for E-Learning: The Definitive Guide

Docebo

Sounds sexy, right? Remember that word play game, Mad Libs, where you’d plug in different words to formulate silly messages? There’s a reason this concept was made into a game. The post Authoring Tools for E-Learning: The Definitive Guide appeared first on Docebo. DOWNLOAD NOW.

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The Top 5 Sights and Sounds at ATD International 2016

Inkling

They give college and trade students an environment to put their video game skills to test while building out their soft skills, so they are better prepared when they hit the job market. Now that’s a video game that students should spend more time playing. Mind, Body, and Soul.

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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

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Games do teach

Clark Quinn

So it’s hard to want to quibble, but she put out what I think is a somewhat irresponsible post on games with the provocative title “ Why Games Don’t Teach “ So it’s only fair that I raise my objections, though the comments do a great job also of pointing out the problem. The evidence is there.

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