Game Based Learning: Is It Appropriate For My Association?
Association eLearning
NOVEMBER 10, 2014
'According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. In fact, the average age of a video gamer is 35 – a key demographic we’d all like to include in our association’s ranks, right? Why are games so popular, and how can we leverage gamification for association learning? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit.
Let's personalize your content