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Game, Set, And Match! Ace It With Employee Onboarding Gamification And Game-Based Learning

eLearning Industry

Games, like music, can unite people across the globe. This post was first published on eLearning Industry. But can this concept work for your organization's onboarding process, especially when dealing with new hires across geographical boundaries? This article explores the scope of gamification for onboarding new employees.

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Patient Safety Games: Identifying and Addressing Risks Through Interactive Scenarios

Hurix Digital

With the healthcare industry facing a paradigm shift, traditional methods for patient safety education are becoming ineffective. Game-based training and interactive scenarios leverage a learner’s innate competitiveness to find more engaging ways to elevate the training program.

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TikTok-inspired corporate training: A game-changer for employee engagement

TalentLMS

But TikTok’s success in educational content suggests that voiceovers, complemented by subtle background music, significantly enhance engagement. Adaptability to industries: Certain industries or professions may demand a more structured and in-depth training approach. Making traditional methods a better fit.

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Future of Digital Music--The Future of LMS Content

Kapp Notes

Recently, I spoke with a reporter from The Vancouver Sun about the future of the music industry and digital music. I have written before on the topic in my post New Music Distribution Model: Video Games. Basically, what the music business is having is a disaggregation of content.

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Twitter as Social Learning: Seven Ways to Facilitate the Exchange.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Twitter as Social Learning: Seven Ways to Facilitate the Exchange of Information by Paul on March 14, 2011 in social learning Most of us in the adult learning industry have already found and incorporated Twitter into our everyday lives.

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Nuts and Bolts: Music as a Design Element by Jane Bozarth

LearningGuild

The film and game industries have known it forever: Music is a critical part of user experience, creating atmosphere, supporting memory, and cueing emotion. As a designer of learning experiences, are you using music as a strategic design element? Here are some ideas for adding it to your toolbox.

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iPad for eLearning

eFront

iPad was not created for supporting eLearning and (or) mLearning instead it was created as a media device that supports books, magazines, newspapers, games, music, video and web access. So the question is, why all the professionals involved in the e-Learning industry care about the use of iPad for eLearning? Yes we can!

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