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eLearning Simulations: Choose Your Own Adventure

Web Courseworks

Do you remember the “Choose Your Own Adventure” books you may have read when you were little? Each decision you made would correspond with a page number in the book which you were supposed to immediately turn to. Different decisions elicited different results. A few weeks ago I published a blog post on Virtual Patient [.].

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Virtual Patient eLearning Simulations: An Introduction & Check List

Web Courseworks

Medical education experts have grappled with the difficulties of providing learners with authentic and flexible opportunities to manage complex clinical situations in a controlled learning environment for years, but recent collaborations with eLearning experts may hold the key to a new wave of interactive courses focused on building clinical decision-making (..)

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Interview (Part 2) with Clark Aldrich, author of Complete Guide to Simulations and Serious Games

Web Courseworks

Here is Part II in my series of interviews with Clark Aldrich on his upcoming book The Complete Guide to Simulations and Serious Games. This book has the potential to become an instrumental resource for sponsors and managers of educational simulation and serious game development. The need to protect the integrity of the serious game.

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Interview (Part 1) with Clark Aldrich, author of Complete Guide to Simulations and Serious Games

Web Courseworks

I am planning to conduct a series of interviews with Clark Aldrich about his upcoming book (available for pre-order) called The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will Be Created in the Age Beyond Gutenberg to Google. You are missing some Flash content that should appear here!

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2019 eLearning Predictions – Hype Curve

Web Courseworks

Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. There is also high-fidelity simulation, which may use physical technology like the talking mannequins of medical simulation to simulate tasks like surgery. Previous eLearning Predictions on the Hype Curve.

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Raise the Bar with VR

Web Courseworks

It’s a versatile product, being exposed to social environments such as the Olympic Games, to creating simulated “life like” courses for continuing education. Simulated Social Interactions. When asked by Jenny Saucerman , “have you seen the use of VR in simulated social interactions?”,

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Gamification Basics

Web Courseworks

In addition to the simulation experience, learners can connect and share their experiences on Facebook. The World Anti-Doping Agency (WADA) — an organization that deals with a global community of athletes and coaches — leverage d our simulation engine to engage its target audience through scenario-based learning designed to address.