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SweetRush Earns Rose Gold at the 2018 Muse Creative Awards

SweetRush

The judges stated that the winning program “represents the state of art in learning and development for eLearning, using storytelling, humor and 3D animation, and giving the learner an opportunity to practice critical skills.” You make that program entertaining!”

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SweetRush Ranked #1 Top Content Provider With AI Tools Expertise

SweetRush

Best known for its learner-centric custom learning solutions that blend instructional design best practices with agency-level creative design, SweetRush has been disrupting the L&D industry since 2001 and has been judged by many as the world’s most innovative learning provider.

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SHOULD WE REALLY GIVE LEARNERS CONTROL?

Learnnovators

Cut to the year 2001. We were crafting a functional onboarding program for new joiners of an insurance company. Afraid that the program was too long (it was!), The answer is more nuanced than a simple this or that. But before we dive into the answer, I need to first tell you a couple of stories.

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Overcoming America’s Worker Shortage with Mentoring

Chronus

The labor force participation rate has been in decline for the past 20 years, down from an all-time high of 67% in March 2001. The right mentoring program can help your company retain workers, build a stronger management pipeline, upskill current employees and attract new hires in a tight job market. According to St.

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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

The last 50 years of ID Behaviorism (very simple, little bits) and Programmed Instruction. if you’re in Venice, you want to learn more about Venice) A brief history of Mobile Learning Clark Quinn – early definition of mobile learning in 2001 Europe has done more around mobile Commercial side starting to develop (e.g.,

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Ruth Clark: eLearning and the Science of Instruction: A 10 Year Retrospection

Learning Visions

Multimedia principles – basically the same Growth in scenario based In 2001 = about 11% of delivery media was elearning; in 2009 to 36% – gradual decrease in instructor led. Some surprises: Virtual classroom – SLOW adoption Online collaborative learning? We’ve seen the tech expand; what about the research? Add a self-explanation question.

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Have You Really, Really Identified Your Learning Champions?

Mindflash

Stakeholder analysis is a well-defined study. Everyone knows that that every program has multiple stakeholders. Program Management 101. So why do I (and others) tend to overlook the entire array of stakeholders when getting program buy-in? We tend to treat stakeholder analysis as a do-it-once and don’t-look back exercise.

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