Kapp Notes

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Gamification of Learning and Training

Kapp Notes

An article on Fastcompany, How Video Games Are Infiltrating—and Improving—Every Part of Our Lives , discusses several examples of corporations adopting a gamification stance on training. Here are some of the instances mentioned in the article: Some companies invent their own games to train employees. At McKinsey & Co.,

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Seed Company Finds Growth with Online Learning

Kapp Notes

was frustrated with its sales-training program for 250 employees and 2,000 independent crop-seed dealers. So the company hired a vendor to produce and post online videos for teaching sales reps how to sell Golden Harvest seeds. The training has contributed to setting records in new customer acquisitions and new dealer recruitments.

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Gamification in the Realm of Employee Training

Kapp Notes

Interview training developed with the Thinking Worlds Tool. Gamification can play a key role in how organizations train employees because it does two key things. First, Gamification forces designers of instruction within organizations or supporting organizations to think through how to make learning more engaging.

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A Few 2010 Training Industry Statistics

Kapp Notes

Every year Training puts out a “state of the industry report&# well worth the read. Here are a few highlights: Average training expenditures per learner in 2010=$1,041. Average hours of training per employee=40.1 (up 32% of training budgets decreased in 2010. Average hours of training per employee=40.1 (up

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Companies Mentioned Designing Digitally. Enspire Learning. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. EduNeering Zombies Run.

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Training Industry Statistics

Kapp Notes

Here are some interesting statistics from TRAINING. Training Expenditures (including payroll and spending on external products and services) was $52.2 billion (a 7% decrease from last year) 41% of organizations plan on purchasing online learning tools and systems in the next year. Tags: t Learning at Work.

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Three Programs for Creating 3D Training Games

Kapp Notes

The other day I received an email message asking if my upcoming book “The Gamification of Learning and Instruction” gives instructions on how to build games. It might seem more expensive at first but in the long run I believe it will save money and result in an e-learning experience that is worthwhile for the learner.

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