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Thoughts on story, games, and VR

Clark Quinn

As luck would have it, I found out about an event on Storytelling Across Media being run in the city, and attended a couple of the panels: half of one on interactive design and Telltale Games, one on story and games, and one on story and VR. Story and Games. I’d love to do something like that, but serious.

Games 0
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The ARG experience

Clark Quinn

ARGs (alternate reality games) were going to be the thing, but some colleagues suggest that the costs were problematic. Of course, it doesn’t have to be tuned to the experience of a game, it can just be a scenario, but you know I’m not going to stop there! :). And the player is similarly sending messages as responses.

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eLearning Trends for 2016 – Players in the Realm

Upside Learning

Isn’t it something more associated with games, comics and superhero movies? You might think. Well, theoretically yes. But, look at this from a different angle. Can’t we say that eLearning a realm in itself? And if anything, eLearning has been around way longer and has been evolving rapidly.

Player 100
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How to use games to market your learning program?

QuoDeck

Games or rather game-based learning can help here. Using Games To Market Your Learning Program. Or the next Avengers movie. So, the solution here is not just creating the most engaging course ever, but also making it sound like it is as interesting as the next iPhone or the next Avengers movie. Why should anyone?

Games 71
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Potential of Instructional Games: Uncharted and Civilization

Kapp Notes

We are at an interesting cross-roads in terms of educational game development, we really haven’t had engaging, imagination capturing titles like the golden years of “Where in the World is Carmen Sandiego or Oregon Trail” which were blockbuster educational games. Uncharted 3.

Games 160
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Make It Meaningful by Clark Quinn – Idea Extractions – Part Three

Upside Learning

Clark mentions that whatever it is we want to design, be it courses, games, interactivities, or stories, we should find the inspiration for it by watching more movies, reading more stories, playing more games, visiting amusement parks, etc. Determine the traits and quirks of the role that excite/relate to the audience.

Ideas 130
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Engage Your Learner: Add Suspense, Mystery, Intrigue

Kapp Notes

A sense of suspense, mystery and intrigue draws people into games, movies and novels…but rarely learning events. When playing a game, inevitably, players become curious—what happens if I go over to this place or explore this room. Game players explore gamespaces to see what happens.

Learner 211