Game Element: Fantasy
JULY 5, 2016
Recently, Deena Skolnick Weisberg, a senior fellow in the department of psychology at the University of Pennsylvania, wrote an interesting article titled “ Why kids can learn more from tales of fantasy than realism. So here is a look at some research I’ve done and a recap of the findings from Deena Skolnick Weisberg. General Look at Fantasy. Lepper, 1988). Learning More from Fantasy.
Implementing Gamification? Consider These Tips
JUNE 23, 2015
Here are some tips for implementing gamification. Align. Align game and gamification tools, methods and content with curriculum content objectives. Don’t just gamify or add game elements randomly, make sure the tools and methods match learning and curriculum outcomes. You should always be able to tie your gamification activities directly to learning outcomes. Inform. Prepare. This is bad.
Keynote Resources: Distance Teaching and Learning Conference
AUGUST 11, 2016
Great time at the Distance Teaching and Learning Conference in Madison Wisconsin. Met a number of new friends and caught up with some long time friends! Wonderful conference discussing all the great things happening in higher education around distance learning. Here are the slides of my keynote. The Case of the Disengaged Distance Learner from Karl Kapp. Videos/Class. Grant Writing for Education.
2015 Reflections on Games and Gamification for Learning
JANUARY 4, 2016
It seems to me that the year 2015 was the year that gamification got “real” for learning and development. It still has a way to go but a number of instances seem to point to a more concrete and focused effort on making gamification work in learning and development and the spreading of the concept. billion USD by 2018. The global market for gamification is projected to grow to USD 5.5
Attract, Engage, and Develop Talent using Open Badges: An IBM case study
Companies have an incredible opportunity to use badges to help attract, engage, recognize and develop talent. There have been significant developments around digital credentials and particularly the fast rise of badges and micro-credentials. Learning Professionals need to be aware of what's happening and innovators should be taking a leading role. In this session, David will go through the well-known IBM Open Badge Program to help explain badge programs.
Six Ways Innovation is Stifled in the Learning Field
DECEMBER 2, 2014
To have break through innovation in the field of learning and development, we must first think about how innovation is stifled in the field. think is is stifled in many ways: Old Models. We all have been through a traditional learning model at early, impressionable age. From Kindergarten to high school, to college. We’ve been “trained” how to be a good learner. Final exam at end.
A Conversation with Louise Pasterfield, Managing Director/CEO of Sponge UK
NOVEMBER 23, 2015
When I was at Learning2015 , I met some wonderful people and one of the people I had the privilege of spending some time with was Louise Pasterfield of the UK company Sponge, UK. Louise showed me some wonderful elearning solutions they’ve developed, shared with me her secrets for hiring good talent and provide great insights into the design and development of engaging instruction.
Six Ways to Foster Innovation in the Learning Field
DECEMBER 4, 2014
The other day we considered elements in the learning and development field that stifle innovation in the post Six Ways Innovation is Stifled in the Learning Field. Today let’s consider six ways that we can foster innovation in the learning field. Juxtaposition. When two seemingly different things are placed together, innovation can occur. Two items that don’t seem to go together.
A Conversation with John Deligiannis of mLevel
SEPTEMBER 21, 2015
The other day I had a great conversation with John Deligiannis. John has been in the L&D space for his entire career, and joined a company called mLevel almost 2 years ago now. John had some really interesting things to say about the learning industry and what mLevel is doing to increase learner engagement. Don’t get me wrong, we will always have classroom training. What is the company about?
New Brandon Hall Group report forecasts major shift in 2016 online learning trends
Companies are increasingly dissatisfied with online learning tools, prompting many to reinvest in technology that supports a modern training approach. Download the report from Brandon Hall Group to see how new investments are bringing real business results.
Gamification is about Design, Not Technology
JUNE 2, 2014
Gamification should be thought of as a design sensibility. It is a thought process and a methodology to think about engaging and motivating learners. Gamification is not bounded by technology or the need to be delivered online; it doesn’t have to be digital. Instead, gamification is a design sensibility. Think about it. The same has been true for every type of learning design from the beginning.
Three Guidelines for Effectively Integrating Games in the Classroom
MARCH 19, 2015
A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Here are three guidelines culled from research on the subject. The vast frozen wilderness faces the player as she learns about heat flow formula. References: Hays, R. T.
A Conversation with Paul Rosa: Co-Founder of Sploops!
OCTOBER 29, 2015
One of my many roles at Bloomsburg University is as the Assistant Director of the Entrepreneurial Leadership Center (ELC) where we encourage college students to think about starting their own business. My role was to help coach them through the business plan competiton and bring university resources to bare when needed. urge you to help them by joining their Facebook page and Thunderclap page.
Game Element: Balance
AUGUST 18, 2015
The concept of “balance” in a game experience encompasses many ideas. Everyone wants to create a balanced game…it’s just…what is a balanced game? Is it the idea of not too challenging but not too difficult? Is it creating an experience that is completely fair with each person having an opportunity to win every time they play. So, how is balance achieved? Design Games
Great Time Talking #Gamification at Masie’s Learning2015
NOVEMBER 10, 2015
Karl Kapp and Elliott Masie riffing on games and gamification for learning at Learning2015 in Orlando, FL. Last week I had the honor and privileged of being one of the keynote speakers at Elliott Masie’s Learning2015 Conference in Orlando, FL. Always the showman, Elliot started the conference with great fanfare and excitement. Elliott Masie kicking off Learning2015.
A Conversation with Stephanie Nadda
OCTOBER 27, 2015
The other day I caught up with Stephanie Nadda. Stephanie is a consultant based in Chicago who has worked with large organizations like W.W. Grainger, Walgreens, the NCAA, the College of American Pathologists, Ace Hardware, Aon Hewitt, etc. over the last 12 years. Her niche is learning technologies and she has recently partnered with a company called Exult, based in Pune, India. How to store it?
No Learning Professional Ever Got Fired for Bullet Points but…They Should
JULY 23, 2014
Whenever I talk about game-thinking or gamification or even interactive learning someone always asks the question: “What if people don’t like games?” ” or they ask “What do we do when people say ‘I just want the information, just tell me what I need to learn–I’ll get it myself.” Like challenge, action, continual feedback, story. The bottom line?
Game Element: Strategy
JULY 28, 2014
Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess. Chess pieces play an important role in determining a player’s strategy.
Storyboarding for eLearning
Storyboarding is a very important step for creating eLearning courses. But don’t you feel it’s a waste of time to start creating the courses from scratch and copy-paste text and other objects from the storyboard to the eLearning tool for course development.
Thinking about Badges and Learning
NOVEMBER 2, 2015
The other day some one asked me about badges and learning. Here are some thoughts on the subject. 1) Badging is good for indicating non-linear knowledge acquisition. Leveling tends to build upon the previous skills. 2) Badging can serve two purposes. One is to micro-credential a person. This means that the badge certifies that someone can do what they need to do. BadgeOS. – Mambo.io.
A Conversation about New “Agile Courseware” Book
APRIL 6, 2016
I received a notice in my in-box the other day about a new self-published book that discussed the idea of something called Lean-Agile Courseware by Raytheon. So I chatted with a representative from Raytheon about the concept. Kapp: You’ve just released an eBook called Lean-Agile Courseware, what is the book about? New eBook about Agile Courseware creation. Design includes various constraints.
A Conversation with Michael Allen–ADDIE, SAM & the Future of ID
OCTOBER 1, 2012
For those of you who may not know, Michael W. Allen is a leader in the field of design, developing and delivering online instruction. He is the author of seven book including a best-seller on creating effective e-learning and in has received ASTD’s Distinguished Contribution to Workplace Learning and Performance Award in 2011. So my first question is “what’s wrong with ADDIE?”. MA: Sure. Design
7 Game and Gamification Guidelines for Your Organization
APRIL 13, 2015
Here are some guidelines developed from multiple implementations of games and gamification within organizations. One: Be cautious of programs described as “gamified”; the term is being used in various ways, so be sure the program fits your purposes. Examine the gamified intervention to ensure the emphasis is on learning and not simply on winning. Three. Deemphasize winning. Seven.
Seven Simple Secrets to Off-the-Shelf Course Success
Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.
Three Videos about Transmedia Storytelling
SEPTEMBER 15, 2014
Here are some videos about transmedia storytelling. couple of the videos tend to be more focused on marketing of products using transmedia but could transmedia be used for learning and instruction? There is one video of an experience of students in Florida that does link it to education. If you are doing something like this, please let me know I’d be interested in learning more. Bonus Video.
Learning Games Should Be Part of a Learning Strategy
MARCH 3, 2014
Include learning games as part of a larger learning strategy for the organization, not as simply a “bolt-on” to existing learning or as something “extra.” ” Games are one piece of the learning puzzle. In creating a strategy of learning with game-based interventions, it’s important to consider a game or certain type of game as just one piece of the learning puzzle.
Testing Games vs. Teaching Games
JANUARY 22, 2013
There is an important difference between games that teach a learner how to do something and games that test what a learner already knows. Too often those two types of games are confused and an instructional designer or other person places the wrong type of game into the curriculum. Testing Games are games where the learner already needs to know the information to be successful. Games
Gameful Approaches to Motivation & Engagement: Recap of #WhartonGame Summit
NOVEMBER 8, 2015
The other day I had the opportunity to attend a gamification summit held at the Wharton School at the University of Pennsylvania. It was titled “Gameful Approaches to Motivation and Engagement” with the hashtag #WhartonGAME and it was attended by many of the most influential thought-leaders in both the academic and practitioner space in the arena of gamification. Group ideas.
The Performance Management Storm: Four Macro-Trends Driving the Change
Needed: A shift from traditional performance management systems (organized as an annual review process) to newer performance development systems (organized around real-time dynamics). Download part one in a series to gain insight into why this shift must happen and why it needs to happening now
Four Articles & Papers Defining this thing called #Gamification
OCTOBER 12, 2012
Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views. The first article is from an online journal called GAME. Gamification and deGamification. Design Games
Top 10 +1 Instructional Game Design Best Practices
SEPTEMBER 5, 2013
Here are the top ten best practices for instructional game design. Plus a bonus) Practice #1 – Design the learning game to meet specific instructional objectives. Seems obvious but it gets overlooked more times than one would think.). Practice #3 – Keep rules, scoring and leveling simple. Complicated games confuse and frustrate learners. And/or create a short video explaining how to play the game.
Playing with the Definition of “Game Thinking” for Instructional Designers
APRIL 16, 2014
Soon I will be presenting at the ASTD International Conference in Washington, DC. My title for the presentation is Three Mysterious Keys to Interactive Learning: Game-Thinking, Game-Elements, and Gamification. I am presenting Wednesday morning so, if you can make it—it would be great to have you in the session. And check out his blog , he has some good ideas about games and gamification.
Four Videos on Instructional Design
MAY 8, 2013
Here are four videos that can help you to think about instructional design for online learning. They don’t all specifically describe instructional design but they do all have insightful ideas if you just listen and apply. This one describes how too much focus on “information” for courses is the wrong focus. Think about how these ideas apply to the design of instruction. Design
Workbook: Gamification and Your Enterprise Learning Strategy
This workbook is a response to your need to understand how to strategically incorporate gamification into your learning strategy, in order to drive real business results. It’s designed to be printed, written in and used as a guide.
Barnes & Noble Presentation Resources: Learning Games
OCTOBER 14, 2014
Tonight I am speaking at a Barnes and Noble in New Brunswick, NJ. I am excited about the presentation and to talk to a number of teachers and parents about some of the positive impact that video games can have on learning. As part of that process, here are some links to educational games. Game to Teach STEM. Below is a link to Survival Master Winter. Survival Master Home Page. Very helpful. Books.
Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays
JANUARY 14, 2013
In 2005, Robert T. Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. Here is a link to the technical paper. The literature includes research on different tasks, age groups, and types of games.
Two Opposite But Important Elements of Learning
JULY 12, 2013
There are two elements of learning that seem almost opposite, yet, each contribute immeasurably to the ability of a person to learn. Without these two elements, a person does not learn as deeply as they could. When designing a learning intervention, you need to design both high levels of activity as well as quiet times for reflection. Interactivity. Purposeful practice of tasks leads to learning.
Game Element: Freedom
AUGUST 14, 2015
We don’t often think of something as abstract as “freedom” as a game element but actually, “freedom” is a large part of games. Games give you the freedom to fail, you can safely do something wrong and then start over again with minimal consequences and almost no longer term negative implications. But games provide more than the freedom to fail. Course On Game Elements.
How the right tech tools for your team can power your sales enablement strategy
A staggering 80% of sales professionals report they don’t remember or implement their lessons from annual sales kickoff meetings.Our new publication, available below, explores how companies can avoid costly mistakes in sales training.