Game Element: Fantasy
JULY 5, 2016
Recently, Deena Skolnick Weisberg, a senior fellow in the department of psychology at the University of Pennsylvania, wrote an interesting article titled “ Why kids can learn more from tales of fantasy than realism. So here is a look at some research I’ve done and a recap of the findings from Deena Skolnick Weisberg. General Look at Fantasy. Lepper, 1988). Learning More from Fantasy.
Implementing Gamification? Consider These Tips
JUNE 23, 2015
Here are some tips for implementing gamification. Align. Align game and gamification tools, methods and content with curriculum content objectives. Don’t just gamify or add game elements randomly, make sure the tools and methods match learning and curriculum outcomes. You should always be able to tie your gamification activities directly to learning outcomes. Inform. Prepare. This is bad.
What Happens in a Story…Happens in Your Brain
JANUARY 8, 2015
We all intuitively know that when we hear or read a story, we often will mentally “act out” various aspects of the story and vividly visualize what is happening within the story. Research Study. These results suggest that readers dynamically activate specific visual, motor, and conceptual features of activities while reading about similar activities in the context of a narrative. Citation. 2009).
2015 Reflections on Games and Gamification for Learning
JANUARY 4, 2016
It seems to me that the year 2015 was the year that gamification got “real” for learning and development. It still has a way to go but a number of instances seem to point to a more concrete and focused effort on making gamification work in learning and development and the spreading of the concept. billion USD by 2018. The global market for gamification is projected to grow to USD 5.5
How to Choose Between On-Demand and Instructor-Led Training
Not sure whether to offer on-demand or instructor-led training, or both? Each has its pros and cons and your decision will depend on your organization’s needs and goals. Download this eBook to learn which option is better at scale, as well as the resources needed to implement each training type.
A Conversation with Louise Pasterfield, Managing Director/CEO of Sponge UK
NOVEMBER 23, 2015
When I was at Learning2015 , I met some wonderful people and one of the people I had the privilege of spending some time with was Louise Pasterfield of the UK company Sponge, UK. Louise showed me some wonderful elearning solutions they’ve developed, shared with me her secrets for hiring good talent and provide great insights into the design and development of engaging instruction.
A Conversation with Stephanie Nadda
OCTOBER 27, 2015
The other day I caught up with Stephanie Nadda. Stephanie is a consultant based in Chicago who has worked with large organizations like W.W. Grainger, Walgreens, the NCAA, the College of American Pathologists, Ace Hardware, Aon Hewitt, etc. over the last 12 years. Her niche is learning technologies and she has recently partnered with a company called Exult, based in Pune, India. How to store it?
Six Ways Innovation is Stifled in the Learning Field
DECEMBER 2, 2014
To have break through innovation in the field of learning and development, we must first think about how innovation is stifled in the field. think is is stifled in many ways: Old Models. We all have been through a traditional learning model at early, impressionable age. From Kindergarten to high school, to college. We’ve been “trained” how to be a good learner. Final exam at end.
A Conversation with Álvaro Mas of Hooptap
OCTOBER 31, 2015
The other day, I had a wonderful Skype conversation with Álvaro Mas, business developer at Hooptap. He showed me an interesting product to help gamify learning. He also provided some examples of how they are implementing Hooptap solutions in various organizations. Here is some of that interesting conversation. Kapp: What is Hooptap? Hooptap screenshot. Notice Gamification elements. Gamification
Skill based learning – How it drives an organization’s performance
Training and learning organizations today play an active role in contributing to the bottom line of any organization by aligning their objectives to the immediate business objectives. This provides a solid ground for cost justification and encourages businesses to place training groups right where they should be, at the heart of a growing, thriving, learning culture.
Six Ways to Foster Innovation in the Learning Field
DECEMBER 4, 2014
The other day we considered elements in the learning and development field that stifle innovation in the post Six Ways Innovation is Stifled in the Learning Field. Today let’s consider six ways that we can foster innovation in the learning field. Juxtaposition. When two seemingly different things are placed together, innovation can occur. Two items that don’t seem to go together.
A Conversation with John Deligiannis of mLevel
SEPTEMBER 21, 2015
The other day I had a great conversation with John Deligiannis. John has been in the L&D space for his entire career, and joined a company called mLevel almost 2 years ago now. John had some really interesting things to say about the learning industry and what mLevel is doing to increase learner engagement. Don’t get me wrong, we will always have classroom training. What is the company about?
Keynote Resources for New Designs for Learning: Games & Gamification Conference
SEPTEMBER 28, 2016
Great time at the New Designs for Learning: Games and Gamification Conference. Met so many wonderful people and had a great time discussing games and gamification. Here are the slides from the keynote: Case of the Disengaged Learner: New Designs for Learning Conference from Karl Kapp. Also, many people ask me how I am able to add notes directly to PowerPoint. Videos/Class. Gamification of Learning.
Three Guidelines for Effectively Integrating Games in the Classroom
MARCH 19, 2015
A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Here are three guidelines culled from research on the subject. The vast frozen wilderness faces the player as she learns about heat flow formula. References: Hays, R. T.
A Conversation with Michael Allen–ADDIE, SAM & the Future of ID
OCTOBER 1, 2012
For those of you who may not know, Michael W. Allen is a leader in the field of design, developing and delivering online instruction. He is the author of seven book including a best-seller on creating effective e-learning and in has received ASTD’s Distinguished Contribution to Workplace Learning and Performance Award in 2011. So my first question is “what’s wrong with ADDIE?”. MA: Sure. Design
No Learning Professional Ever Got Fired for Bullet Points but…They Should
JULY 23, 2014
Whenever I talk about game-thinking or gamification or even interactive learning someone always asks the question: “What if people don’t like games?” ” or they ask “What do we do when people say ‘I just want the information, just tell me what I need to learn–I’ll get it myself.” Like challenge, action, continual feedback, story. The bottom line?
Thinking about Badges and Learning
NOVEMBER 2, 2015
The other day some one asked me about badges and learning. Here are some thoughts on the subject. 1) Badging is good for indicating non-linear knowledge acquisition. Leveling tends to build upon the previous skills. 2) Badging can serve two purposes. One is to micro-credential a person. This means that the badge certifies that someone can do what they need to do. BadgeOS. – Mambo.io.
Game Element: Strategy
JULY 28, 2014
Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess. Chess pieces play an important role in determining a player’s strategy.
Seven Simple Secrets to Off-the-Shelf Course Success
Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.
Great Time Talking #Gamification at Masie’s Learning2015
NOVEMBER 10, 2015
Karl Kapp and Elliott Masie riffing on games and gamification for learning at Learning2015 in Orlando, FL. Last week I had the honor and privileged of being one of the keynote speakers at Elliott Masie’s Learning2015 Conference in Orlando, FL. Always the showman, Elliot started the conference with great fanfare and excitement. Elliott Masie kicking off Learning2015.
Testing Games vs. Teaching Games
JANUARY 22, 2013
There is an important difference between games that teach a learner how to do something and games that test what a learner already knows. Too often those two types of games are confused and an instructional designer or other person places the wrong type of game into the curriculum. Testing Games are games where the learner already needs to know the information to be successful. Games
Four Articles & Papers Defining this thing called #Gamification
OCTOBER 12, 2012
Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views. The first article is from an online journal called GAME. Gamification and deGamification. Design Games
Keynote Resources: Distance Teaching and Learning Conference
AUGUST 11, 2016
Great time at the Distance Teaching and Learning Conference in Madison Wisconsin. Met a number of new friends and caught up with some long time friends! Wonderful conference discussing all the great things happening in higher education around distance learning. Here are the slides of my keynote. The Case of the Disengaged Distance Learner from Karl Kapp. Videos/Class. Grant Writing for Education.
Leaving performance reviews behind: Where to start [Guide]
Is your company ready to move beyond the annual performance review? Where do you start? What are the keys to success? In this guide, you’ll gain an understanding of: the forces driving change, three foundations of success and take a deep dive into the skills gap many managers have that will sink your efforts before they start and how to address them.
Playing with the Definition of “Game Thinking” for Instructional Designers
APRIL 16, 2014
Soon I will be presenting at the ASTD International Conference in Washington, DC. My title for the presentation is Three Mysterious Keys to Interactive Learning: Game-Thinking, Game-Elements, and Gamification. I am presenting Wednesday morning so, if you can make it—it would be great to have you in the session. And check out his blog , he has some good ideas about games and gamification.
Four Videos on Instructional Design
MAY 8, 2013
Here are four videos that can help you to think about instructional design for online learning. They don’t all specifically describe instructional design but they do all have insightful ideas if you just listen and apply. This one describes how too much focus on “information” for courses is the wrong focus. Think about how these ideas apply to the design of instruction. Design
Top 10 +1 Instructional Game Design Best Practices
SEPTEMBER 5, 2013
Here are the top ten best practices for instructional game design. Plus a bonus) Practice #1 – Design the learning game to meet specific instructional objectives. Seems obvious but it gets overlooked more times than one would think.). Practice #3 – Keep rules, scoring and leveling simple. Complicated games confuse and frustrate learners. And/or create a short video explaining how to play the game.
My TEDxNavesink Talk Video has Been Released!!
JUNE 16, 2014
My TEDx Talk has now been posted. What a wonderful experience I had with all the great people at TEDxNavesink. It was so much fun to spend the day with such knowledgeable and insightful individuals. So, I had some nerves going into it. However, I can tell you when I got the first audience reaction, the first laugh, it really helped to put me more at ease. Games video games
Attract, Engage, and Develop Talent using Open Badges: An IBM case study
Companies have an incredible opportunity to use badges to help attract, engage, recognize and develop talent. There have been significant developments around digital credentials and particularly the fast rise of badges and micro-credentials. Learning Professionals need to be aware of what's happening and innovators should be taking a leading role. In this session, David will go through the well-known IBM Open Badge Program to help explain badge programs.
7 Game and Gamification Guidelines for Your Organization
APRIL 13, 2015
Here are some guidelines developed from multiple implementations of games and gamification within organizations. One: Be cautious of programs described as “gamified”; the term is being used in various ways, so be sure the program fits your purposes. Examine the gamified intervention to ensure the emphasis is on learning and not simply on winning. Three. Deemphasize winning. Seven.
Games, Gamification in a Virtual Classroom Environment
SEPTEMBER 9, 2014
Gamification in the virtual classroom is still in its infancy. Currently, virtual classroom instructors often use workarounds to apply gamification techniques since many virtual classroom software packages don’t have game or gamification elements. Check it out at EduGame Cloud. Examples. Here are some examples of doing gamification within a virtual classroom. What ideas have you incorporated.
Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays
JANUARY 14, 2013
In 2005, Robert T. Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. Here is a link to the technical paper. The literature includes research on different tasks, age groups, and types of games.
Using Games and Avatars to Change Learner Behavior
FEBRUARY 14, 2013
A recent article in Wired presented an interesting research finding. Flying around a virtual world as a superhero made subjects nicer in the physical world. The subjects were then directed to either join a tour of the city or to save a lost diabetic child in dire need of insulin. After the game was over, participants waited as the researcher then “accidently” spilled a cup of pens a few feet away.
Best Practices for Launching an LMS
When launching a new platform to deliver customer and partner training, there are a few key items to keep in mind. The best and simplest way to stay organized during this process – and be able to measure success – is to follow the tried-and-true practices outlined in this eBook. Click to download.
Use of Challenge in Gamification and Learning Design
FEBRUARY 4, 2014
Challenge is a strong motivator in learning (Malone, 1981; Schlechty, 1997; Jones et al., 1994). challenge is a call to engage in a difficult, but achievable task. Uncertain outcomes are challenging because of the variability depending on the use’s actions, multiple goals, hidden information and randomness (Wilson et. 2009). White, 1959). Structural Gamification. Content Gamification. References.