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SweetRush Named a Top Content Development Company by Training Industry

SweetRush

We are over 100 people strong and have been in business since 2001. Our deliverables span from analysis and curriculum mapping to the creation of blended training products, including live and virtual classroom training and the gamut of custom-developed eLearning modalities. Dream with us, and together let’s make a positive impact!

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SHOULD WE REALLY GIVE LEARNERS CONTROL?

Learnnovators

Cut to the year 2001. Needless to say, he had addressed the subject, and here’s his research-informed take: [link] The inference in brief: The meta-analysis cited by Will found NO benefit for learner control. Or should we give full control to the learner, and allow them to completely determine their own learning process?

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[IN DEPTH ANALYSIS] Do your employees know how to learn?

KnowledgeOne

The study Informal learning in the Workplace concludes that the transfer of knowledge from school to the labor market is much more complicated than it seems. Some concrete steps have been identified by the Canadian study L’apprentissage informel lié au travail : Practical solutions. ” Concretely, several studies ( Colley et al.,

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How to use Bloom's Taxonomy in Custom eLearning Content Development?

Thinkdom

However, in 2001, it was revised to inculcate modern concepts of learning into the system. How would you summarize the key findings of a market research study to inform business decisions? Real-life case studies or scenarios can be included, so learners can learn how to analyze data, identify patterns, and draw conclusions.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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SOLUTIONING IMPLICATIONS OF HEGEMONY

Learnnovators

In information security, as quite a few studies confirm, age is not the sole or defining factor for predicting risky behavior. There is no foundation for these claims, no efficiency studies proving that one way yields better outcomes than another for a particular audience. P., & Finkelstein, L. Prensky, M. From On the Horizon.

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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

Chad Udell @visualrinse) Saatchi and Saatchi study on gamification: [link] Here's a great presentation on the use of gamification and how it still needs an emotional aspect in order to be effective: [link] Augmented Reality Take a picture of an environment and text labels appear in the picture. Trend tracking and analysis 4.