article thumbnail

Top 10 E-Learning Platforms for Effective Development

Hurix Digital

Additionally, the growth of e-learning platforms is not only limited to the education sector but has also extended to professional development and upskilling. If you are also looking forward to e-learning development , you are in the right place. Some of its basic features are quizzes, assessments, and community forums.

article thumbnail

Accelerate Employee Performance Using the Learning Curve: Part 1 Anxiety

Infopro Learning

BusinessInsider.com, June 19, 2012. Education Technology, Research and Development, 50(3), 43-59. Education Technology, Research and Development, 50(3), 43-59. Training & Development, 52(8). Schlanger, D. The Optimal Level of Anxiety You Need to Perform Well.” Learning Solutions Magazine, November 13, 2014.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Accelerate Employee Performance Using the Learning Curve: Part 1 Anxiety

Infopro Learning

BusinessInsider.com, June 19, 2012. Education Technology, Research and Development, 50(3), 43-59. Education Technology, Research and Development, 50(3), 43-59. Training & Development, 52(8). Schlanger, D. The Optimal Level of Anxiety You Need to Perform Well.” Learning Solutions Magazine, November 13, 2014.

article thumbnail

Flash EOL is Coming in 2020 - BlueVolt Can Help

BlueVolt

Flash was the predominant format used for developing online content for roughly the years between 2002 and 2012. Flash is a web technology owned by Adobe. It’s known for its capability to deliver highly interactive and richly visual content.

Flash 40
article thumbnail

Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

An environment which encourages autonomy is one where outside pressure is minimal, choices are offered and the goals of the learners are recognized (van Loon, Ros & Martens, 2012). Salen and Zimmerman (2004) have developed an anatomy of choice useful for fostering autonomy within game playing. References. & Mayer, R.

article thumbnail

The Knowledge and Learning Transfer Problem

Performance Learning Productivity

Exposure to other organisations’ experiences can also be very useful for our own organisation’s learning and development, but no two organisations are exactly the same. When we develop a new capability, for example, it’s best to acquire it within the context we’re going to use it. The ‘exposure’ part is important.

Problem 194
article thumbnail

Theories for the digital age: Paragogy

Learning with e's

The notion of ‘ paragogy ’ (Corneli and Danoff, 2011) relates to the peer production of learning but as Corneli (2012) warns, such an agenda may be at odds with established educational systems in some respects, and may even be opposed by some. 2002) Digital Hemlock: Internet Education and the Poisoning of Teaching. Brabazon, T.

Theory 96