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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment. The post Recommended Research: Constructivism & Learning Technology appeared first on eLearning. Here is the recording and slideshare.

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Achievement Unlocked: A Powered-Up Understanding of Gamification

InSync Training

Back in 2010—right as I was beginning my career transition into instructional design—games emerged as the educational topic du jour. They commanded the attention of millions by way of social media apps like FarmVille , and touch-screen tablets made it possible for designers to reach audiences ranging much younger and older than ever before.

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Motivation and Success from the Brain’s Perspective: Test Your Knowledge

KnowledgeOne

Inspired in part by the synthesis proposed by professor and researcher in neuroeducation Steve Masson, here are some discoveries in the form of a quiz that will undoubtedly change your perception of motivation in learning. However, most researchers agree on defining it as “the will to act to achieve a goal, despite the effort required.”

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My History of Live Blogged Notes

Experiencing eLearning

These posts go back to 2007, so some of the content and references are dated. Wikis & Emerging Web 2.0 Digital User-Generated Content and Our Emerging Digital Literacy. Because I have done so much live blogging, I was able to provide proof of my ongoing professional development efforts. Tips for Storytelling in Learning.

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Being there

Learning with e's

When I was conducting the research for my research thesis (Wheeler, 2007), I used this principle to differentiate between the pedagogical power of four modes of communication: face to face (the richest), video conference, telephone, and e-mail (the poorest). References Gibson, J. London: Allen and Unwin. Williams, E. Wheeler, S.

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The Advantages and Potential of Virtual Reality: Test Your Knowledge!

KnowledgeOne

through interaction with the VR), the patient will have a slower response to emerging pain signals (Hoffman et al., Catherine Meilleur has over 15 years of experience in research and writing. Pain requires attention, and if some portion of that attention can be diverted (e.g., ” *Nociceptive receptors are the pain receptors.

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Cammy Beans Learning Visions: Emerging Technologies in e-Learning

Learning Visions

Thursday, June 28, 2007 Emerging Technologies in e-Learning I sat in on a lunchtime WebEx presentation with Gary Woodill -- Director, Research and Analysis, Brandon Hall Research. The topic: Emerging Technologies in e-Learning. What dominant designs will emerge as we get through this next phase in the industry?

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