| | Camera + Games + iPhone |
| Page 1 of 1 | Previous | Next | MINDFLASH FEBRUARY 10, 2012 How iPhone Apps Fit Into Online Training For example, are there ways we can take use the GPS, camera, video, phone communication and motion sensors to make learning more effective? In addition, there is the potential for learning games and collaboration. M-learning — mobile learning — is a hot new topic among training professionals, but what, exactly, is it? And who uses it? It’s more complicated and nuanced than that. | DONT WASTE YOUR TIME JANUARY 17, 2011 QR Codes: The nuts and bolts #QRCode #edtech #ukedchat explain it to people by explaining how it has already been used: Pepsi used them on bottles to give access to special games and competitions not available anywhere else on the web; they were used to advertise the release of the DVD for ’28 Weeks Later ‘ film; and Calvin Klein used them to entice you to see their advert, “uncensored. When I got over the initial “huh? | | | | | | | CORPORATE ELEARNING STRATEGIES AND DEVELOPMENT AUGUST 22, 2011 Augmented Reality - Using Junaio in the British Museum Unless the experience is something more spectacular than words, and pictures in a layer on the image of what the camera is displaying, I don't give it much hope of surviving. want to see video layered on top of whatever it is that I'm pointing the camera at. serious games iPhone Android elearningThe Junaio blog posted this today. Learning with Junaio, Samsung and British Museum. The first thing that struck me was that Museums seem to be perfect for this technology. The next thing that hit me was why this hasn't been created for the Freedom Trail in Boston. | BRIAN DUSABLON OCTOBER 5, 2011 How can you be “disappointed” by the iPhone 4S? How can you be “disappointed” by the iPhone 4S announcement from Apple? Because they didn’t update the camera like we’ve been asking them to do? So, it must be because they didn’t update the form factor to a really crappy teardrop concept that would be a pain in the ass to game on. Or, maybe it’s because they didn’t call it an iPhone 5? iPhone 3G ? iPhone 3GS ? iPhone 4 ? iPhone 4S. Because it isn’t almost twice as fast? Oh, wait. It is. Oh, wait, they did. Oh, wait, they are. What a crime! | CLARK QUINN JANUARY 29, 2010 iLust? Changing the game Like him or not, he’s changed the face of our digital lives several times: popularizing the GUI interface with the Macintosh, changing the music market with the iPod, and upending the mobile market with the iPhone. Briefly, it’s a network-enabled thin touchscreen midway in size between the iPhone and a laptop (e.g. It’s been equipped with a bookstore to complement the iPhone Store (media and apps), will play movies, music, and apps. No camera, no phone, but does have a soft keyboard and an optional hard keyboard (would that the iPhone had one!). | UPSIDE LEARNING BLOG FEBRUARY 9, 2010 Seven Ways to Use the iPad for Workplace Learning considered several other ways too, including augmented reality applications, but the lack of a camera puts a damper on a lot of cool learning possibilities. Games – the iPhone has shown great potential as a handheld game platform, the same would apply to the iPad. The large screen and touch interface lends itself well for the deployment of learning games. The support for WiFi also makes for developing multiplayer learning games that can be used in groups or individually on the same network. The iPad is here. Can you? Lotus or MS Exchange? | | | | | | | | | -
ZAIDLEARN | WEDNESDAY, APRIL 6, 2011 Baby Salma Uses iPhone to Learn 'Apple'! Instead, she wants to grab the iPhone (Ownership), so that she can hold it and play with it herself. However, if I catch every moment of my daughter's life for the next 3 years using multiple cameras wired up in my house, requiring 20 terabytes of storage, so that I can understand how she learns a language. Perhaps the iPhone, or coming iPad 2 (to me!) Based on my kids' (3) obsession to play games with iPhone, I suppose I will only be able to use the iPad for self-learning when they all are asleep! However, what about students? Think about it! Too late! MORE >> -
DONT WASTE YOUR TIME | THURSDAY, JULY 12, 2012 Reflection: My Mobile-Phone Journey Then Nokia got all fancy and upgraded the 8210 to the Nokia 8310 and gave us a back-lit keypad and changeable fascia, and it was the first phone I had that had a game on it (I think it was snake – basic but still game). At this time phones did not have the Internet, did not have anything more advanced than a version of snake or tetris, and there were no camera phones either. It was a reasonable handset with a decent (for it’s time) camera but after a couple of months I released what a pup it was, on my carrier, for call quality. Amazing. MORE >> -
BOTTOM-LINE PERFORMANCE | THURSDAY, FEBRUARY 28, 2013 This Week on #TalkTech: Games for Customer Education, Learn to Code and Samsung Partners With Visa Topic 1: How can mobile apps and games be used to educate customers about a company? For a game about life insurance, the Pass It On game manages to be pretty darn fun! That’s why AXA Insurance took a game based approach to show their customers the value of life insurance. They created an app for iPad and iPhone where players must navigate the uncertainties and challenges of life to get their families across the country safely. Do you think a game based approach like this is a smart way to engage and educate customers? MORE >> -
UPSIDE LEARNING BLOG | FRIDAY, JANUARY 29, 2010 Apple iPad Disappoints eLearning Industry I have great respect for Apple as an organization particularly because I use an iPhone and I think the iPhone has definitely become one of those game-changers in the smartphone world and by a large margin. was looking forward to the Apple iPad even more so as we have been doing good stuff on mobile learning and putting up applications and tools on iPhone as pilots and on a trial basis. The iPad was supposed to be better and bigger than the iPhone, closer to a computer and much more than just a phone. The missing camera. Whoops!). Some reasons: 1. MORE >> -
ELEARNING 24-7 | FRIDAY, OCTOBER 8, 2010 Augmented Reality and M-Learning iPhone and Android) have been hitting the market. Requires a camera (photo) on your smartphone – again, they all have the capability. With AR, you click on the AR app and it enables your camera. Works with various smartphones including iPhone 3, any Android, iPhone4, Symbian OS. Image recognition exists, so that you can use your camera – on your smartphone – focus on a car for example, and information about what the car is, how it works appears on your screen. The AR game used RFID tags to point the children in the right direction. MORE >>
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