Trending Sources

How to Record a Mobile Device Using a Camera – TechSmith Tips

Visual Lounge

This week’s TechSmith Tip focuses on using a camera to record a mobile device. “Why would you use a camera to record a mobile device at a screen recording company!?” It can be jarring for viewers to cut from a “real world” camera video with actors right into a screen video. If your camera has focus assist, use it to check your focus on the screen.

How iPhone Apps Fit Into Online Training

Mindflash

For example, are there ways we can take use the GPS, camera, video, phone communication and motion sensors to make learning more effective? In addition, there is the potential for learning games and collaboration. M-learning — mobile learning — is a hot new topic among training professionals, but what, exactly, is it? And who uses it? It’s more complicated and nuanced than that.

Baby Salma Uses iPhone to Learn 'Apple'!

ZaidLearn

Instead, she wants to grab the iPhone (Ownership), so that she can hold it and play with it herself. However, if I catch every moment of my daughter's life for the next 3 years using multiple cameras wired up in my house, requiring 20 terabytes of storage, so that I can understand how she learns a language. Perhaps the iPhone, or coming iPad 2 (to me!) Think about it! Too late!

Seven Ways to Use the iPad for Workplace Learning

Upside Learning

considered several other ways too, including augmented reality applications, but the lack of a camera puts a damper on a lot of cool learning possibilities. Games – the iPhone has shown great potential as a handheld game platform, the same would apply to the iPad. The large screen and touch interface lends itself well for the deployment of learning games. The support for WiFi also makes for developing multiplayer learning games that can be used in groups or individually on the same network. The iPad is here. Can you? 2. Lotus or MS Exchange? 3.

iPad 80

Reflection: My Mobile-Phone Journey

Dont Waste Your Time

Then Nokia got all fancy and upgraded the 8210 to the Nokia 8310 and gave us a back-lit keypad and changeable fascia, and it was the first phone I had that had a game on it (I think it was snake – basic but still game). At this time phones did not have the Internet, did not have anything more advanced than a version of snake or tetris, and there were no camera phones either.

Baby Salma Uses iPhone to Learn 'Apple'!

ZaidLearn

Instead, she wants to grab the iPhone (Ownership), so that she can hold it and play with it herself. However, if I catch every moment of my daughter's life for the next 3 years using multiple cameras wired up in my house, requiring 20 terabytes of storage, so that I can understand how she learns a language. Perhaps the iPhone, or coming iPad 2 (to me!) Think about it! Too late!

QR Codes: The nuts and bolts #QRCode #edtech #ukedchat

Dont Waste Your Time

explain it to people by explaining how it has already been used: Pepsi used them on bottles to give access to special games and competitions not available anywhere else on the web; they were used to advertise the release of the DVD for ’28 Weeks Later ‘ film; and Calvin Klein used them to entice you to see their advert, “uncensored&#. When I got over the initial “huh?&#

My Top 10 Mobile Apps for 2014

Learn and Lead

In the new few posts I will share with you my top apps for networking, productivity, music, photography, chats, reading/news and games. Since I use an Android phone, the links below are Google Play links. I am sure you can get most of these apps for iPhone and perhaps Windows Phone. Apps Google iPhone Lists Mobile Mobile apps Top 10 Windows Phone

10 Top Learning, Technology & Media Links: Weekly Digest – 28

Upside Learning

Besides this, our technology-tuned ears have also caught some scoop on iPhone and Flash; finally, the marriage seems to be on the cards. This video explains how QR codes are changing the way we access information in the real world through scanning a new kind of code with a camera phone. 2. iPhone Finally Gets Flash. Social Gaming Now And In The Future.

Augmented Reality - Using Junaio in the British Museum

Corporate eLearning Strategies and Development

Unless the experience is something more spectacular than words, and pictures in a layer on the image of what the camera is displaying, I don't give it much hope of surviving. want to see video layered on top of whatever it is that I'm pointing the camera at. serious games iPhone Android elearningThe Junaio blog posted this today. Learning with Junaio, Samsung and British Museum. The first thing that struck me was that Museums seem to be perfect for this technology. The next thing that hit me was why this hasn't been created for the Freedom Trail in Boston.

An Augmented Reality Future

Upside Learning

The app utilizes the iPhone or iPad 2’s front-facing camera to track your hands. The value of simulations and games does not diminish on a smart-phone, they are still effective learning tools. Every now and again, I’m blown away by the imaginative apps I see in the iOS App Store, as did this one: Ghost Guitar.

This Week on #TalkTech: Games for Customer Education, Learn to Code and Samsung Partners With Visa

Bottom-Line Performance

Topic 1: How can mobile apps and games be used to educate customers about a company? For a game about life insurance, the Pass It On game manages to be pretty darn fun! That’s why AXA Insurance took a game based approach to show their customers the value of life insurance. Do you think a game based approach like this is a smart way to engage and educate customers?

Course Authoring Tools for eLearning Developers and the masses

eLearning 24-7

documentary maker and iPhone/iPad/iPod touch developer kit. Authoring Pro – Developer and International Edition - comes with audio editor, video editor, image editor, screen capture and screen camera. Tools these days come in three flavors. Geared toward e-learning developers and instructional designers. Geared towards the masses. combination of both. It’s free. YouTube.

The Mobile eLearning Express: A Brief History of Distance Courses

eLearning Brothers

cameras, sensors, GPS). Add games with do it yourself templates. ” Healthcare has been testing the iPhone app called  iStethescope  – developed by Peter Bentley, a researcher from University College London – that allows you to use the iPhone to measure heartbeat. Guest post by  Marie S. Lewandowski. Marie is a Sr. Simple and intuitive. Perceptible information.

So…How Do You Build eLearning For iPads?

Upside Learning

native app is software written for mobile devices for performing a specific task, e.g. a game, calendar, music player, etc. This means you have to build different apps for different phones e.g. the iPhone, Blackberry, Samsung SIII etc. Not surprisingly, there is a plethora of rapid authoring tools available today that do this. and later. Surprised? So what’s the fuss about HTML5?

iPad 91

#iel11 Blended Models for Learning

In the Middle of the Curve

Roku's Reward (shown again) - typically what think of with augmented reality Augmented reality - also 1st down lines in football broadcasts - 1st big implementation Boeing 777, augmented reality performance support Folks still looking at handhelds with camera on other side. If you want to see what is going on in the industry - look at games - iToy Sony and Sony Pets Markers used to be pieces of paper - starting to be able to do more complex markers. Nintendo 3DS demo (don't bother with sound) Sony has fighting game that you can do anywhere. (?) Can't take camera off it.

iLust? Changing the game

Clark Quinn

Like him or not, he’s changed the face of our digital lives several times: popularizing the GUI interface with the Macintosh, changing the music market with the iPod, and upending the mobile market with the iPhone. Briefly, it’s a network-enabled thin touchscreen midway in size between the iPhone and a laptop (e.g. No camera, no phone, but does have a soft keyboard and an optional hard keyboard (would that the iPhone had one!).  It’s really just a big iTouch.  The device itself isn’t a game-changer.  However, I need to write. 

PIM 2

Augmented Reality and M-Learning

eLearning 24-7

iPhone and Android) have been hitting the market. Requires a camera (photo) on your smartphone – again, they all have the capability. With AR, you click on the AR app and it enables your camera. Works with various smartphones including iPhone 3, any Android, iPhone4, Symbian OS. The AR game used RFID tags to point the children in the right direction. Whalla!

10 Things Adobe gets Right about Mobile Learning with Captivate 8 [Review]

mLearning Revolution

Articulate for example has gone the native app route for deploying learning projects to tablets and HTML5 for smartphones like the iPhone and the Moto X. With Captivate 8, Adobe commoditizes the creation of best-in-class mobile learning, without having to know much about the technology behind the scenes, and to me this is a game-changer in the transition from e-Learning to m-Learning!

iPad for eLearning

eFront

iPad was not created for supporting eLearning and (or) mLearning instead it was created as a media device that supports books, magazines, newspapers, games, music, video and web access. Synchronous eLearning iPad is not have an integrated camera but it supports video calls with FaceTime video calling. Why iPad was created? The answer is simple. Come on guys. But guess. Yes we can!

iPad 41

Apple iPad: Who Is It Really For?

Upside Learning

think the iPad in its current form – sans Flash, multitasking, & camera – has very limited uses in workplace learning. Gaming Devices? Casual Gaming – Yes. Serious Gaming – No. The iPad will be able to carry forward the gaming experience from the iPhone and make it better with larger screen and multi touch. Most definitely!

Apple 13

Online courses must die!

E-Learning Provocateur

Yes, I know you can embed real interactivity into courseware via games, branched simulations, virtual worlds etc, but hardly anyone does that. Suddenly SMEs are back in the game… Write up a Word doc and convert it? So your PDFs can go in there, but so too can your audio clips, videos, puzzles, games, quizzes and simulations. A touch dramatic, isn’t it?

Course 107

Top 10 LMSs for 2013

eLearning 24-7

There is never a quid pro quo, pay for play or whatever with my rankings. I’m not a lead gen for the vendors listed – rather the goal is to provide you with vendors that meet numerous criteria including UI, features, support/service, mobile, feedback from current and past clients and future game plans. little late to the game for some features that others already had in play. Hello from sunny Los Angeles. Back again to bring this first in a series of rankings for the top ten learning management systems for 2013. 100% independent. No spin. You will never find it here. Pluses.

LMS 105

How to create a DIY green screen video effect (aka chroma key)

Visual Lounge

We'll take a look at the various elements you need to consider: backdrop, software, camera, lighting.and how you can probably pull off your first green screen production for $30 or less. And we're flattered to hear that pro screencasters like Scott Skibell see it as a game changer , too. Camera (required). Achieving a good green screen effect used to be difficult and expensive.

Apple iPad Disappoints eLearning Industry

Upside Learning

I have great respect for Apple as an organization particularly because I use an iPhone and I think the iPhone has definitely become one of those game-changers in the smartphone world and by a large margin. I was looking forward to the Apple iPad even more so as we have been doing good stuff on mobile learning and putting up applications and tools on iPhone as pilots and on a trial basis. The iPad was supposed to be better and bigger than the iPhone, closer to a computer and much more than just a phone. The missing camera. Whoops!). Some reasons: 1.

Design Corner: A Few of My Favorite Things: 21 Must-Have Tools for the Mobile Designer

Visual Lounge

iPhone and Android design patterns archive. iPhone design pattern archive. While it only has iPhone design patterns, I particularly enjoy visiting Lovely UI because of how many unique, quirky designs show up within their pattern archive. iPhone and iPad design patterns archive. For starters, it has built in templates for iPad and iPhone. Mobile-patterns.com.

#mLearnCon: Augmented Reality is “Everywhere” Learning

Aaron Silvers

This experience can something as simple as the first down marker overlaid on a football field during televised games, or as complex as a 3D model rendered in the viewport of a smartphone. The game turned the entire city in to a gameboard and pitted teams against one another to demonstrate and capture their knowledge of history. Layar is available on iPhone and Android platforms.

2020 learning technologies

Learning with e's

It is highly likely that more informal tools and technologies, such as handheld devices, mobile phones and games consoles will take an increasing role in formal education. I can say this with some confidence, because there are already some signs of this happening in some schools. When I try to gaze into the future I hurt my eyes. We can merely speculate. so how about this for a prediction?

eLearning 101: How to Make an eLearning Course (Updated!)

OpenSesame

One final note on authoring tools: Increasingly, customers expect online training courses to be accessible on mobile devices like iPads, iPhones and other smart devices. Simple cameras are affordable—and sometimes as common as the phone in your pocket. From the workplace to the schoolroom, more and more learning is taking place online. What’s an authoring tool? SCORM? An LMS?

"Students and mobile devices: choosing which dream"

Dont Waste Your Time

“Mobile devices include smart-phones, games consoles, digital cameras, media players, netbooks, in-car sat nav and handheld computers. Tags: mLearning ALT iPhone iPod Presentation Technology The paper given the accolade of being the best at this years ALT Conference was presented by John Traxler called “Students and mobile devices: choosing which dream&#. Read it here:  Students and mobile devices: choosing which dream. Almost every student owns one and uses one, often more than one.

“Students and mobile devices: choosing which dream”

Dont Waste Your Time

Mobile devices include smart-phones, games consoles, digital cameras, media players, netbooks, in-car sat nav and handheld computers. Tags: mLearning ALT iPhone iPod Presentation Technology The paper given the accolade of being the best at this years ALT Conference was presented by John Traxler called "Students and mobile devices: choosing which dream". Read it here:  Students and mobile devices: choosing which dream. Almost every student owns one and uses one, often more than one.

Technology for the Next Decade – What I’ve Learned from Children

Electronic Papyrus

Locating user preferences, cameras, games, video editing—no problem for them and no real preference (if you ask them) about which platform is better. The same might be true (so far) of RFID and most iPhone apps. He was also pointed to the iPhone game for the site, which encouraged him to use my phone to scan the box of a certain Lego box to receive more points.

Introducing.the Camtasia Small Business Test Drive!

Visual Lounge

The digital revolution has created a perception that anyone with a camera/computer can do what we do. Signing Savvy is a video dictionary for American Sign Language (ASL) for real-time ASL learning on iPhone and Android devices created anddesigned by Gravity Works. She enjoys singing and playing the ukulele, a cappella music, running, and a good game of Euchre. CiesaDesign.

Pinterest? Not a fan.but I'm paying attention.the Re-Rise of the Visual

Mark Oehlert

I'm looking at the 5 folders full of camera and photo apps on my iPhone. Remember when people thought that stuff like folksonomies and tagging and wikis and blogs and micro-blogging and activity streams and GAMES would NEVER get inside the corporate firewall? I think I have a Pinterest account. I may have pinned something at some time. Why am I watching?

Enterprise mLearning Predictions for 2012

mLearning Trends

The many advantages of mobile web apps – like cross platform OS support for iOS, Android and others – will still be mitigated in key areas like security, off-line storage, sync updates, access to device features like cameras (although this is improving in the spec) plus critical infosec concerns like SSO support when disconnected and remote wipe capabilities that just don’t work in mobile web apps yet. Here on the last day of the year, I offer my predications for the big and shaping trends we’ll see in the enterprise mobile learning space for 2012. Mobile Learning Goes Mainstream.

5 great mobile apps to inspire your learning solutions…

Stoatly Different

We should be looking to take advantage of the mediums we’re given; mobile, camera, geo-location, movement, voice and more… Just to whet the appetite, here’s 5 apps to help inspire some creativity in your next learning project… Bump. made a very quick video (on my iPhone, of course) to show the power of this functionality for those unaware of the app… Foursquare.

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

True, mobile web app access methods are cheaper to design and deliver in multi-device mobile environments but the feature set still remains limited with respect to things like access to core device features (camera, accelerometer), device security, offline access and experience customization. Here’s the analysis of how it all played out. Prediction #1 - Mobile Learning Goes Mainstream.

2008 Tools and Technologies Retro

Learning with e's

It is a simple little camera with a flipout USB drive to interface with your laptop. I am being given one by my wife (steady on) as a Christmas gift this year, so I will start using it in anger soon. It arrived in a package and I was soon using it for brain training, gaming and of course, testing out the Pictochat capabilities. The animated emoticons are great fun too. Try it.

What happened in Vegas, won’t stay in Vegas – thanks to #Devlearn

Tayloring it

This session was waaaay to advanced for the likes of me with my Flipcam and iPhone with a great many references to high end cameras, specialist lighting and editing software. Google talked to us about their SalesPro+ platform and how they have moved away from what we might call ‘traditional click next’ elearning to a collaborative, games-based approach. Day 1.

Making Sense Of The iPad For Online Learning

The eLearning Coach

The iPad uses the iPhone’s basic user interface with additional multi-touch capabilities. This high-touch type of interface should enable lots of interactivity, games and simulations. For a variety of reasons that probably only insiders understand, both the iPad and the iPhone do not play Flash movies. The tablet does not come with a video camera. No problem. Its 9.7

Designing Mobile Performance Support Apps - @elearningcoach

The Learning Generalist

eg podcasts * synchronous: virtual classrooms using mobile webinar tools * assessments: tests, surveys, polls * social media learning: enabling networks for learning * learning games: challenges and simulations * performance support apps: references, job aids, collaboration, social, augmented reality We'll focus on performance support. The phone camera can be quite a useful tool. iPhones don't support this but you can work around using bluetooth. Connie's had a journey learning about apps on Mobile. She wanted to create a performance support app for instructional designers.

#iel11 Managing App Development

In the Middle of the Curve

Apple now #1 gaming platform in the world. iPhone /iPad - over 50% love for each. iPhone nemesis - the network, not the OK What are people doing on smartphones - Most make phone calls. 87k+ active publishers - Games most popular paid category (esp with subscription category games). People used to paying money (though less than $5) - Game - Location-based services - Cameras - Accelerometers - Device Filesystem - getting easier with cloud computing - Offline access There is an app - turns your camera into a Super 8 camera with editor.

eLearning: Interesting Weekly Finds #6

Upside Learning

Instead of just looking at an augmented view of the world through the phone’s camera, you get to see the world through the drone’s camera. The iPhone takes the view of the camera (via Wi-Fi) and replaces markers with anything from walls to dinosaurs. 3. Projectors for Handheld Devices – for Blackberry Devices  and for iPhone All phones will eventually come with one of these, perhaps built right into the handset. Morgan Stanley - The Mobile Internet Report. AR.Drone [Remote controlled AR helicopter]. Cloud Based Video Encoding Service.

Mobile Learning - Learning 2.0

Bottom-Line Performance

The iPhone keeps me connected to everything, whether work or social. Secrets for iPhone: I’m not particularly savvy when it comes to using my phone. Nick Chase: This game continues to amaze me. keep playing in my downtime, and I don’t usually play many games. Several other iPhone games have UIs that are hard to use. But I don’t.

Day 2 eLearnDevCon - Exquisitely Frustrating

In the Middle of the Curve

If I accomplish ONE of these things, I'll be a happy camper. 1) Build one educational game. Mark Henry gave some really solid advice for planning and designing an educational game. Game variables and algorithm) o How important it is to the business that the student, understand, appreciate and have ability to CONTROL the cause and effect. You know, one that does camera, texting, internet and, oh yeah, phone. Side note: I did get a chance to see the iPhone in person at Monday night's dinner. His example - Apple's 1978 Lemonade Stand. The who or what does what.