8 Surprising Gamification Statistics
DigitalChalk eLearning
SEPTEMBER 18, 2014
More than half of these gameful executives say they play during work in order “to feel more productive.” ( Ryan Jenkins ). Almost 80% of the learners say that they would be more productive if their university/institution or work was more game-like. The gamification industry is expected to grow to over $2 billion in the U.S.
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