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Are we taking into account the culture surrounding our students?

Kapp Notes

Historical periods are often named for the influence of technology on the period. The Stone Age, Bronze Age, Iron Age, Industrial Revolution and Information Age are all closely related to the influence of a particular technology or group of technologies had on livelihood, people and governments during that period in history.

Culture 177
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Theories for the digital age: Self regulated learning

Learning with e's

Various commentators suggest that as much as seventy percent of learning occurs outside of formal educational settings (Cofer, 2000; Dobbs, 2000; Cross, 2006). Moreover, there is a sense that personal technologies encourage learners to be self-determined in their approach to education.

Theory 103
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Theories for the digital age: Connectivism

Learning with e's

Learning in the industrialised world can now be contextualised within a largely technological landscape, where the use of digital media is assuming increasing importance. Clearly our social and cultural worlds are influenced by new technology, but are there also biological implications? 2000) Informal Workplace Learning.

Theory 100
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Saying Good-bye to The eLearning Guild (but not leaving the Guild family)

Corporate eLearning Strategies and Development

That event was in 2000 and I was very VERY new to speaking. And in 2006 I was speaking at another eLearning Guild event, between sessions, when I took the call that finalized my leaving Intel. And everyone is being influenced by the technology in their lives. You can't make the technology go away. It's not a fad.

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Learning Styles and E-Learning

eLearning 24-7

Gardner in 2000, said there was little evidence for his theory to be true, and again in 2004. Wilson, 2012 citing Waterhouse, 2006). As a result, may of the studies I found were back in the early 2000’s or late 90’s. Australasian Journal of Educational Technology 27(6) (2011). Two Data Points. Willems, J.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

Autonomy refers to the initiative and freedom a person experiences when engaged in an activity in the absence of external pressure with respect to his or her personal goals (Ryan & Deci 2000). 2006) The game design reader: Rules of play Anthology: Caillois: The definition of play, the classification of games. M., & Deci, E.

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The survival of higher education (1): Changing roles

Learning with e's

A few years ago I wrote a reflective essay to address that very question, based on two invited keynote speeches I gave in Norway and the Czech Republic, in May 2000. A Tale of Two Keynotes We live in tumultuous times where change is constant and disruptive and where technologies are increasingly pervasive throughout society.

Roles 88