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2012 in retrospective: top 10 posts

Challenge to Learn

In this post I will have a look at 2012 based on the top 10 post of this blog. The top 10 is: A new metaphor for e-Learning. A new metaphor for e-Learning: learning maps. Agile E-Learning development. Day 2 mobile learning conference #MLearncon: Trends day. How to keep formal e-Learning relevant.

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One Learning Designer's Look Back at 2012

Learning Visions

So we've wrapped up 2012 with a few ribbons and bows and have sent it on its way. Some of my professional and personal highlights from 2012 (not that you asked): Growing Kineo US. So what did I learn from all that? So what did I learn from all that? How's that for some informal learning with a clear goal in mind?

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Enspire Learning. Game Development Software ThinkingWorlds (3D Software). Games embedded in a program of instruction are better tools for learning than stand alone games. Companies Mentioned. Zombies Run. Knowledge Guru. Allen Interactions. Reference: Sitzmann, T.

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Here’s How I Became a Full-Time Freelance eLearning Designer

Tim Slade

For me, I started working on my professional brand back in 2012, when I created my first online portfolio and blog. In 2013, I also started speaking at various eLearning conferences and hosting free eLearning webinars. As of right now, custom eLearning development and design only account for about 40% of my total income.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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Thinking about Gamification in Learning and Instruction

Kapp Notes

Gamification is an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking. While not reliant on technology, the advent of technological devices has made the development and deployment of gamification more ubiquitous. 2011, Groh, 2012).

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Resolve to Try Something New in eLearning in 2013

Integrated Learnings

Gable In perusing the blogosphere, Twitter , and Facebook at the turn of the new year, I noticed several expressions of relief that the world has not ended and resolutions to make 2013 the best year yet. Want to develop your technical skills? Developer's Perspective of Adobe Captivate 6. 3 Ways to Use Adobe Connect.

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