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What Is A Learning Management System (LMS)? Less Than 100 Words

Roundtable Learning

SCORM 2004. SCORM 2004 3rd Edition. SCORM 2004 4th Edition. SCORM 2004. SCORM 2004. SCORM 2004 3rd Edition. SCORM 2004 4th Edition. SCORM 2004. SCORM 2004 3rd Edition. SCORM 2004 4th Edition. SCORM 2004. SCORM 2004 3rd Edition. SCORM 2004 4th Edition.

LMS 52
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Are we taking into account the culture surrounding our students?

Kapp Notes

We know from a variety of research (Delpit, 1995; Gay, 2000; Nieto, 2004: Villegas & Lucas, 2002) that successful schools place their students' cultures at the center of their missions and curriculum. New York: Teachers College Press. Grossman, L. Person of the Year. Time Magazine. Retrieved August 10, 2010 here. New York: Longman.

Culture 177
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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

The relationship between a learner’s “choice and system’s response is one way to characterize the depth and quality of interaction” (Salen & Zimmerman, 2004, pg 61). Salen and Zimmerman (2004) have developed an anatomy of choice useful for fostering autonomy within game playing. References. & Mayer, R.

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Digital tribes and the network nation

Learning with e's

Cultural capital is the set of ‘invisible bonds that tie a community together’ (Curtis, 2004, p 72) without which societal cohesiveness begins to unravel. 2004) Distraction: Being human in a digital world. 2002) Smart Mobs: The Next Social Revolution. Digital tribal identity Next: Always connected References Bordieu, P.

Network 41
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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Mobile gives the edge

Learning with e's

Howard Rheingold argued as early as 2002 that mobile phones harness the 'power of the many', which has manifested itself in recent years in social phenomena such as citizen journalism, flash mobs and crowd sourced funding projects to name just a few. 2004) Constant Touch: A Global History of the Mobile Phone. References Agar, J.

Mobile 94
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Learning Styles and E-Learning

eLearning 24-7

Gardner in 2000, said there was little evidence for his theory to be true, and again in 2004. ” Training , 39 (5) (May 2002). I read one comment (there could have been more) who mentioned Gardner and his theory. Wilson, 2012 citing Waterhouse, 2006). Gardner himself later stated. ” (Wilson, 2012 citing Howard-Jones).