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Boosting Customer Engagement with Gamified Learning Paths

BrainCert

The term " gamification " was coined by Nick Pelling , a British computer programmer and inventor, in 2002. Intuitive reporting dashboards provide educators with valuable insights into learner progress and performance, facilitating informed decision-making and continuous improvement strategies.

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12 Helpful Resources for Instructional Design

CourseArc

In addition to essential information on meeting Web Content Accessibility Guidelines (WCAG), the book also dives into how accessible content can ensure that all learners receive the best learning experience. With the first edition published in 2002, this book from Ruth Colvin Clark and Richard E. Communities. LinkedIn groups.

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Top 10 E-Learning Platforms for Effective Development

Hurix Digital

Before we begin to discuss the top 10 e-learning platforms , let us quickly discuss e-learning platforms to help you make an informed decision. Adobe Captivate Adobe Captivate was first introduced in 2002 and has since become a popular tool for e-learning professionals and instructional designers. What are E-Learning Platforms?

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Digital tribes and the network nation

Learning with e's

Photo from Wikimedia Commons I will argue here that within the present information age, where digital communication technologies have fractured the tyranny of distance beyond repair, and where computers have become pervasive and ubiquitous, identification through digital mediation has become the new cultural capital (Bordieu and Passeron, 1990).

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Daily Bookmarks 07/01/2008

Experiencing eLearning

Although this is written specifically for online tutors, much of the information and advice applies to online facilitators as well. The authors examine cultural differences in the online learning environment, including how diversity affects language, written text, images, metaphors, communication style, and online presence.

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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

Shaffer in How Computer Games Help Children Learn (quoted by Harold Jarche in T+D) Creativity is a conversation--a tension--between individuals working on individual problems, and the professional communities they belong to. In a flattened learning system, there are fewer experts and more fellow learners on paths that may cross.

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The Knowledge and Learning Transfer Problem

Performance Learning Productivity

We transfer information. We can share information in the form of data and our own insights. Used with permission For more information about the 70:20:10 model and the 70:20:10 methodology, visit the 70:20:10 Institute site. The myth of knowledge transfer The same could be said of the phrase ‘knowledge transfer’.

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