Learners' Often Use Poor Learning Strategies -- From a Research Review
Will at Work Learning
JANUARY 29, 2014
Researchers’ Review of Learners’ Poor Learning Strategies. Novices are especially prone to failure to engage in planning prior to their efforts to learn (Zimmerman, 2002). . I just read the following research article, and found a great mini-review of some essential research. Hagemans, M. van der Meij, H., & & de Jong, T. 2013). The effects of a concept map-based support tool on simulation-based inquiry learning. Journal of Educational Psychology, 105 (1), 1-24. doi:10.1037/a0029433. They also found that concept maps helped the learners by supporting their comprehension.
The Learning Circuits - Untitled Article
The Learning Circuits
MAY 13, 2002
My suggestions were very general, pointing towards the overall strategy for handling a variety of content, which I see as process (transforming input into output). converting information into effective strategy) and everyone else (i.e. I believe that this is only the first step and may need some guidance from the strategy side to develop the right structural models.
Benefits of Scenario-Based Learning
SEPTEMBER 14, 2016
Scenario-based-learning : PDF explaining theory and how to decide if SBL is the right strategy. best acquired and more fully understood when situated within its context (Kindley, 2002). Why are scenarios effective for learning? They provide realistic context and emotional engagement. They can increase motivation and accelerate expertise. What is Scenario-Based e-Learning? Tasks.
eLearning Meets the Needs of Small, Medium and Large Businesses
JANUARY 5, 2016
Today, a reported 40 percent of Fortune 500 companies have turned to eLearning options as part of cost-cutting strategies. And, according to a 2002 IOMA study , “Corporations save between 50% and 70% when they replace instructor-based training with eLearning.”. Small, medium and large businesses cannot exist apart from training. As time progresses, do does training. Jeffrey A.
Learning on the move
Learning with e's
MAY 28, 2012
I cited Puro (2002) who declared: 'The mobile phone. Fortunati (2002) speaks of the alienation and isolation that sometimes comes from mobile phone use, and comments that some isolation can be self-imposed, particularly when 'defending the space within which one would like to isolate one's voice'. 2002) Italy: Stereotypes, true and false. 2002) Finland: A Mobile Culture.
Profile of a learning architect: Charles Jennings
Clive on Learning
SEPTEMBER 28, 2011
Charles Jennings originally went in to Reuters (now Thomson Reuters), the world’s largest international multimedia news agency, in 2001 as a consultant, tasked with drawing up a new learning and development strategy. Charles identified six issues which needed attention: The lack of a coherent global learning strategy. He set about finding out what was currently being spent on l&d.
Instructional Design for Mobile Learning #id4mlearning
OCTOBER 11, 2011
1940s Bloom’s Taxonomy 1956 Mager Learning Objectives 1962 Gagne 9 Events 1965 ADDIE…1975 ADDIE and the 5 Rules of Zen 2002 The affordances of mobile devices are many – need to think about training and ID in new ways. Technology Advancements: Here’s what’s changed… Computers Internet Gaming & Interactive Social or Informal Use these tools/strategies/realities – differently. www.floatlearning.com/blog Basic research and strategies Analysis on what’s going on within your companies Prototyping and building solutions. Where’s it going? What is instruction? collaboration 16.
Growth of online learning
APRIL 24, 2014
Research undertaken by the National Center for Education Statistics revealed that, between 2002 and 2005, 65% more K-12 students enrolled in online distance learning programs. The OpenCourseWare Consortium had been in operation since 2002, and continued to expand its database to offer a range of free online course materials from MIT. billion by 2015. Author.
Learn by Doing: Get Faster Every Lap
JANUARY 26, 2012
c) 2002, The Darden School Foundation. bizculture learning organizational strategyFew people ever recall who finished in second place. This is most evident in automobile racing, whether it is the international Formula 1, the annual “greatest spectacle in racing” at Indianapolis, the thundering NASCAR circuit, or the more than 250,000 dirt tracks around the United States.
Effective Goal-Setting in eLearning: Which Type of Goals to Use
APRIL 10, 2014
Learning goals are best for situations where employees are learning a completely new skill or are trying to improve a current skill and have no strategy for related accomplishing goals. Chappuis & Stiggins, 2002. The secret to eLearning success is not only setting goals, but setting the right goals. This article clearly differentiate both terms. Performance Goals. How to Use Them.
A tale of two keynotes
Learning with e's
AUGUST 22, 2012
I urged universities to develop new strategies that were based upon digital technologies to widen access, increase quality of provision and generally subscribe to the idea that students need no longer attend traditional lectures to achieve quality learning outcomes (Wheeler, 2004). 2002) Flexible Learning in a Digital World: Experiences and Expectations. Wheeler, 2000a). Haynes, P.
Should Leaders Communicate or Listen?
NOVEMBER 7, 2012
He gathered input, ideas and perspectives from the best in the business as he started forming a growth strategy. Another example is former IBM CEO Sam Palmisano, who guided the company to prosperity from 2002 to late 2011. Some leaders are great communicators, while others are excellent listeners. Great leaders excel at both. Which leadership skill is more vital: being a strong communicator or a great listener? The process, in many instances, works like this: The leaders listen, seek information, buy-in and commitment from stakeholders. He can be reached at editor@CLOmedia.com
The survival of higher education (1): Changing roles
Learning with e's
FEBRUARY 7, 2014
I urged universities to develop new strategies that were based upon digital technologies to widen access, increase quality and generally subscribe to the idea that students need no longer attend traditional lectures to achieve quality learning outcomes (Wheeler, 2004). 2002). I argued that there are two kinds of disruption. Wheeler, 2000a). Continued tomorrow References Bach, S.,
mLearning: Smartphone statistics and the impact they have on learning
SEPTEMBER 3, 2013
Mobile learning (mlearning) has been around for a long time and I remember seeing the first mlearning course on a ‘Palm’ PDA in 2002. Have a strategy and don’t let the costs take over, mlearning doesn’t have to be expensive if it’s done in the right way. It is not just fantastic technology that’s bringing mlearning to the forefront; it is the user and their behaviours. Statistic 1.
E-Learning Sucks (Or So They Say)
OCTOBER 3, 2012
But implementing modern instructional design strategies may go a long way in making this experience slightly more enjoyable. I am under the impression that organizations jumped onto the e-learning bandwagon back in 2002 by throwing their dusty presentations (clip art graphics and all) into some e-learning shell and calling it a day. Tweet. elearning instructional design training
Gamification in ACTION
JANUARY 8, 2014
THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- Karl Kapp. The above quote is from Karl Kapp’s interview with Learnnovators that attempts to gaze into the future of e-learning. Surveys. Case Studies.
Top 5 e-Learning books for beginners
JANUARY 10, 2011
Hardcover: 336 pages Publisher: Pfeiffer; 1 edition (October 28, 2002) Language: English ISBN-10: 0787960519 The E-Learning Handbook : Past Promises, Present Challenges by Saul Carliner and Patti Shank. The truth is that there are a lot of books for e-Learning professionals. The most of them are for professionals with experience in the e-Learning field but some of them are for beginners.
The Higher Educational Bubble Continues to Grow
NOVEMBER 5, 2009
This is a new phenomenon, according to the article, as recently as 2002, there were no million-dollar presidents, only four earning more than $800,000, and 27 earning more than $500,000 (now there are 110). In fact, the high sticker price of many colleges is actually part of their marketing strategy. The definition of an economic bubble is, according to Wikipedia , “trade in high volumes at prices that are considerably at variance with intrinsic values ”.(Another Another way to describe it is: trade in products or assets with inflated values.) Things are changing.
Interview with Karl Kapp on Games, Gamification, and LEARNING!
Will at Work Learning
SEPTEMBER 23, 2016
The following is a master class on games and learning: Will (Question 1): Karl, you’ve written a definitive exploration of Gamification in your book, The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Instead, we need to look at the more intrinsically motivating and deeper elements of games such as: challenge, mystery, story, constructive feedback (meaningful consequences) strategy, socialization and other elements that make games inherently engaging. 2002; Tennyson & Jorczak, 2008; Wilson et al., It was a parody.
The macro considerations of Instructional Design
OCTOBER 18, 2016
The purpose of learning, irrespective of its medium, is to change what the learner knows, whether it be facts, processes, concepts, beliefs or strategies. 2002). Transforming high quality content into clear and meaningful content for online consumption requires deliberate instructional design decisions. A good instructional designer knows about learning and how to support it. Table 2.2:
Learning must occur in an ecosystem where each individual can both learn and teach
DECEMBER 21, 2016
When looked at through a constructivist lens, the role of video evolves from a traditional ‘presentational paradigm’ whose goal is primarily to transmit knowledge to a tool that opens up a whole new range of strategies that engage the learner in the construction of their own knowledge (Burden & Atkinson 2011). 1989). Discover our 7 Learning Principles through our free guide ! Achieve
Content That Lives Within a Story Lasts Forever - Tip #118
JANUARY 28, 2017
Activate as many senses as possible Our brains “work better when more than one sensory channel is activated by incoming stimuli” ( Tom Reamy, 2002 ). e-Learning Strategy eLearning instructional design micro-learning micro-scenarios microlearning ray jimenez small bites learning smallbites social learning stories story-based storytellingThe following tips are helpful. Brown, Heather.
What You Need To Know About Corporate Gamification of Learning
JULY 15, 2016
The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. One question we often get asked when it comes to customizing eLearning solutions for our clients that are curious to add gamification to their learning strategy is “What are the levels of gamification I can choose from?”. Contrary to popular belief, gamification is not….
The 70:20:10 Model – Today, Tomorrow & Beyond
FEBRUARY 16, 2014
From 2002 until the end of 2008, Charles was the Chief Learning Officer for Reuters and Thomson Reuters where he had responsibility for developing the global learning and performance strategy and leading the learning organisation for the firm’s 55,000 workforce. It provides a scaffolding for change, and is an ideal tool to support the development of new strategy and operating principles, and to define stakeholder relationship models, support enrolment of line leaders and to provide a clear path to upskill learning, talent and organisational development professionals.
Informal Learning – the other 80%
APRIL 16, 2013
Neither investing in only formal training and education nor placing all your bets on informal learning is a good strategy. The Batten Institute at the Darden Graduate Business School at the University of Virginia hosted an invitation-only colloquium called Creating a Learning Culture: Strategy, Technology, and Practice June 26-28, 2002. ” Ageless Learner, 2002.
Pause to Grow Others
NOVEMBER 17, 2012
Technology, strategy and systems are critical to organizational success, but the most important investments leaders make are in people. In 2002, faced with developing a steady stream of talent prepared for leadership, the company set out to accelerate succession decision quality and develop high-potential leaders. Build awareness, commitment and practice to accelerate development. Many leaders want to develop their talent, but don’t for various reasons. Novartis, the $58 billion life sciences company, has invested in leader-led development and seen impressive results.
Four Features UR LMS Must HAVE
MARCH 3, 2014
A vendor created this capability back in 2002. Yep, back in 2002, I had such a system. Then at some point the vendor changed strategy, and that cool 3D was gone. Everyone loves new features. They tend to add an additional level of “coolness” to any platform. If they are totally out of the box and work, guess what happens next? Everyone jumps on the bandwagon (at some point). Before jumping into the must have features you need, let’s take a look back at yesteryear on some features that were ahead of their time. One year later they were gone. Salesforce.
AlliedBarton’s Bill Whitmore: A Higher Calling for Security
MARCH 24, 2014
“About four years ago, Mr. Whitmore challenged us to create a military recruiting strategy,” Ramos said. He joined AlliedBarton in 2002 as a recruiter and, like his boss, moved up the ranks quickly. Bill Whitmore, AlliedBarton’s president and CEO, sees it as his duty to prepare the company’s security officers, most of whom have only a high school education, for lifelong careers. In an industry plagued by high turnover and poor training, the Conshohocken, Pa.-based The days of a night watchman patrolling on foot are no more, according to Whitmore. Labor Department.
Learning while working
MARCH 21, 2011
2002). “The success of lifelong learning strategies and employment agendas require expanding access to learning opportunities in the workplace and demand that trainers are supported throughout their careers to upgrade their specialist and pedagogical knowledge and skills.. It’s written in the Euro-silo, as if other continents have no relevant lessons worth repeating.
5 Story Arguments that Compel Learners to Pay Attention - Tip #117
JANUARY 18, 2017
Using Rhetorical Strategies for Persuasion” White, Robert F., Workplace violence: A case study" (2002). e-Learning Strategy eLearning instructional design micro-learning micro-scenarios microlearning ray jimenez small bites learning smallbites social learning stories story-based storytellingLearning is like watching someone else’s story. Why do we need to learn how to argue?
The Virtual Reality
MARCH 27, 2014
While virtual training may be available to employees, it is rarely central to leadership development strategies. Breaking Down the Barriers While these strategies encourage learners to collaborate online, trouble spots invariably emerge. Front loading training for audiences who are likely to collaborate is another useful strategy. Analysis by The Corporate Executive Board Co.,
OCTOBER 20, 2010
I’ve ranged over design, social, games, mobile, strategy and more in many different ways. I talked about learning games from about 2002 on, and finally it went from ‘emerging technologies’ to mainstream in the program track around 2008. Tags: games mobile strategy In many ways, it can seem like we revisit the same old ideas again and again. I try to write when there are new ideas, but many times the same themes are reviewed, albeit extended. This might seem tiresome (more so, perhaps, to me than you :), but there’s value in it. What had changed?
The most updated and popular E-Learning Blogs
NOVEMBER 21, 2010
Update 11/24/2010: suggested by alearning ) Tagoras Blog (Tagoblog) by Jeff Cobb & Celisa Steele The blog focuses on an ongoing stream of resources related to learning strategy, marketing, and technology. Update 11/21/2010: suggested by Martin M-B ) The eLearning Coach by Connie Malamed The eLearning Coach covers actionable strategies, practical content, personal reviews and resources to help instructional designers and e-Learning professionals to design, develop and understand online learning. Learn from the experts! Get new ideas and tips! Enjoy! => Honored to be listed.
AUGUST 31, 2010
2002) Aplying cognitive strategies to instructional design. 2002, December). The short definition of Metacognition is "Thinking about Thinking." Here are some more definitions from a variety of sources. What people know about how (their own) cognitive processes operate is termed metacognition (cognition about cognitive processes). Cuasay, 1992). References: Bourne,L. Brown, A.