Learners' Often Use Poor Learning Strategies -- From a Research Review
Will at Work Learning
JANUARY 29, 2014
Researchers’ Review of Learners’ Poor Learning Strategies. Novices are especially prone to failure to engage in planning prior to their efforts to learn (Zimmerman, 2002). . I just read the following research article, and found a great mini-review of some essential research. Hagemans, M. G., van der Meij, H., & de Jong, T. 2013). The effects of a concept map-based support tool on simulation-based inquiry learning. Journal of Educational Psychology, 105 (1), 1-24. doi:10.1037/a0029433. They also found that concept maps helped the learners by supporting their comprehension.
The Learning Circuits - Untitled Article
The Learning Circuits
MAY 13, 2002
My suggestions were very general, pointing towards the overall strategy for handling a variety of content, which I see as process (transforming input into output). converting information into effective strategy) and everyone else (i.e. In short, Iâ€™m in favor of under-planning oneâ€™s course strategies and leaving room to for us to learn from the learners themselves.
Benefits of Scenario-Based Learning
SEPTEMBER 14, 2016
Scenario-based-learning : PDF explaining theory and how to decide if SBL is the right strategy. best acquired and more fully understood when situated within its context (Kindley, 2002). Why are scenarios effective for learning? They provide realistic context and emotional engagement. They can increase motivation and accelerate expertise. What is Scenario-Based e-Learning? Tasks.
70-20-10: Origin, Research, Purpose
Performance Learning Productivity
AUGUST 13, 2016
This is a very exciting time in our industry and we’re delighted to be part of the conversation and the exploration of new strategies to drive competitive advantage and improved performance through 70-20 learning. As early as 2002 Jay was describing the unrelenting focus on formal learning in terms of the ‘Spending/Outcomes Paradox’. The original is on the 70-20 Blog site. Bob agreed.
Learning on the move
Learning with e's
MAY 28, 2012
cited Puro (2002) who declared: 'The mobile phone. Fortunati (2002) speaks of the alienation and isolation that sometimes comes from mobile phone use, and comments that some isolation can be self-imposed, particularly when 'defending the space within which one would like to isolate one's voice'. 2002) Italy: Stereotypes, true and false. 2002) Finland: A Mobile Culture.
Profile of a learning architect: Charles Jennings
Clive on Learning
SEPTEMBER 28, 2011
Charles Jennings originally went in to Reuters (now Thomson Reuters), the world’s largest international multimedia news agency, in 2001 as a consultant, tasked with drawing up a new learning and development strategy. Charles identified six issues which needed attention: The lack of a coherent global learning strategy. He set about finding out what was currently being spent on l&d.
Instructional Design for Mobile Learning #id4mlearning
OCTOBER 11, 2011
1940s Bloom’s Taxonomy 1956 Mager Learning Objectives 1962 Gagne 9 Events 1965 ADDIE…1975 ADDIE and the 5 Rules of Zen 2002 The affordances of mobile devices are many – need to think about training and ID in new ways. Technology Advancements: Here’s what’s changed… Computers Internet Gaming & Interactive Social or Informal Use these tools/strategies/realities – differently. www.floatlearning.com/blog Basic research and strategies Analysis on what’s going on within your companies Prototyping and building solutions. Where’s it going? What is instruction? collaboration 16.
Learn by Doing: Get Faster Every Lap
JANUARY 26, 2012
Photo credit: NASCAR, Pranavian via Flickr ]. (c) 2002, The Darden School Foundation. bizculture learning organizational strategyFew people ever recall who finished in second place. Automobile racing draws more spectators than any other sport. It’s not because of the danger, although the prospect of a crash certainly holds the crowd’s interest. Each race track is unique.
Can the #MOOC format respond to the educational challenges #altc2013?
SEPTEMBER 10, 2013
Theory focusing on some of the contemporary tensions in contemporary education Local versus global : termed by Wellman (2002) as glocalization in relation to the overlapping spheres of society, technology , and the World Wide Web. If you want to you can join us at 11.45 on Tuesday 10 September 2013 in session 342, right after the keynotes. For a full time schedule, look here. 87-88). 2011).
Growth of online learning
APRIL 24, 2014
Research undertaken by the National Center for Education Statistics revealed that, between 2002 and 2005, 65% more K-12 students enrolled in online distance learning programs. The OpenCourseWare Consortium had been in operation since 2002, and continued to expand its database to offer a range of free online course materials from MIT. billion by 2015. Author.
Five wonderful Open Access journals to read and write for
NOVEMBER 19, 2015
Learning Solutions Magazine : a wonderful publication of The eLearning Guild since 2002, it is the eLearning industry’s oldest and trusted source for practical information on the strategies, tools, technologies, services, and best practices for the management, design, development, and implementation of enterprise-wide eLearning programs.
Effective Goal-Setting in eLearning: Which Type of Goals to Use
APRIL 10, 2014
Learning goals are best for situations where employees are learning a completely new skill or are trying to improve a current skill and have no strategy for related accomplishing goals. Chappuis & Stiggins, 2002. The secret to eLearning success is not only setting goals, but setting the right goals. This article clearly differentiate both terms. Performance Goals. How to Use Them.
Learning and Working on the Web
JANUARY 8, 2014
Typical strategies of optimizing existing business processes or cost reductions only marginally improve the organization’s effectiveness. Bar-Yam, Complexity rising: From human beings to human civilization, a complexity profile , EOLSS UNESCO 2002. Not only does that neatly pass the buck it also creates a justification for more regulation. Who regulates the regulators? – Y.
Concerned about Retention? The Potential for a Resume Tsunami
Learning on the Leading Edge
SEPTEMBER 15, 2016
In February of 2002, in the middle of the recession that […]. Engagement HR Strategy & Benchmarking Sourcing & Recruiting Talent Strategy Workforce PlanningI’m so excited about a report we published today: Calculating the True Cost of Voluntary Turnover: The Surprising ROI of Retention. I’ve been wanting to write this report since I joined Bersin in 2013, but my study of retention began many years before then.
A tale of two keynotes
Learning with e's
AUGUST 22, 2012
urged universities to develop new strategies that were based upon digital technologies to widen access, increase quality of provision and generally subscribe to the idea that students need no longer attend traditional lectures to achieve quality learning outcomes (Wheeler, 2004). 2002) Flexible Learning in a Digital World: Experiences and Expectations. Wheeler, 2000a). Haynes, P.
Should Leaders Communicate or Listen?
NOVEMBER 7, 2012
He gathered input, ideas and perspectives from the best in the business as he started forming a growth strategy. Another example is former IBM CEO Sam Palmisano, who guided the company to prosperity from 2002 to late 2011. Some leaders are great communicators, while others are excellent listeners. Great leaders excel at both. Which leadership skill is more vital: being a strong communicator or a great listener? The process, in many instances, works like this: The leaders listen, seek information, buy-in and commitment from stakeholders. He can be reached at editor@CLOmedia.com
Gamification in ACTION
JANUARY 8, 2014
THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- Karl Kapp. The above quote is from Karl Kapp’s interview with Learnnovators that attempts to gaze into the future of e-learning. Surveys. Case Studies.
The survival of higher education (1): Changing roles
Learning with e's
FEBRUARY 7, 2014
urged universities to develop new strategies that were based upon digital technologies to widen access, increase quality and generally subscribe to the idea that students need no longer attend traditional lectures to achieve quality learning outcomes (Wheeler, 2004). 2002). argued that there are two kinds of disruption. Wheeler, 2000a). Continued tomorrow References Bach, S., 2007).
mLearning: Smartphone statistics and the impact they have on learning
SEPTEMBER 3, 2013
Mobile learning (mlearning) has been around for a long time and I remember seeing the first mlearning course on a ‘Palm’ PDA in 2002. Have a strategy and don’t let the costs take over, mlearning doesn’t have to be expensive if it’s done in the right way. It is not just fantastic technology that’s bringing mlearning to the forefront; it is the user and their behaviours. Statistic 1.
E-Learning Sucks (Or So They Say)
OCTOBER 3, 2012
But implementing modern instructional design strategies may go a long way in making this experience slightly more enjoyable. I am under the impression that organizations jumped onto the e-learning bandwagon back in 2002 by throwing their dusty presentations (clip art graphics and all) into some e-learning shell and calling it a day. Tweet. elearning instructional design training
Interview with Karl Kapp on Games, Gamification, and LEARNING!
Will at Work Learning
SEPTEMBER 23, 2016
You can click on the images below to view them on Amazon.com. . The following is a master class on games and learning: Will (Question 1): Karl, you’ve written a definitive exploration of Gamification in your book, The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Instead, we need to look at the more intrinsically motivating and deeper elements of games such as: challenge, mystery, story, constructive feedback (meaningful consequences) strategy, socialization and other elements that make games inherently engaging. 2013).,
Top 5 e-Learning books for beginners
JANUARY 10, 2011
Hardcover: 336 pages Publisher: Pfeiffer; 1 edition (October 28, 2002) Language: English ISBN-10: 0787960519 The E-Learning Handbook : Past Promises, Present Challenges by Saul Carliner and Patti Shank. The truth is that there are a lot of books for e-Learning professionals. The most of them are for professionals with experience in the e-Learning field but some of them are for beginners.
The Higher Educational Bubble Continues to Grow
NOVEMBER 5, 2009
This is a new phenomenon, according to the article, as recently as 2002, there were no million-dollar presidents, only four earning more than $800,000, and 27 earning more than $500,000 (now there are 110). In fact, the high sticker price of many colleges is actually part of their marketing strategy. The definition of an economic bubble is, according to Wikipedia , “trade in high volumes at prices that are considerably at variance with intrinsic values ”.(Another Another way to describe it is: trade in products or assets with inflated values.) Things are changing.
The 70:20:10 Model – Today, Tomorrow & Beyond
FEBRUARY 16, 2014
From 2002 until the end of 2008, Charles was the Chief Learning Officer for Reuters and Thomson Reuters where he had responsibility for developing the global learning and performance strategy and leading the learning organisation for the firm’s 55,000 workforce. It provides a scaffolding for change, and is an ideal tool to support the development of new strategy and operating principles, and to define stakeholder relationship models, support enrolment of line leaders and to provide a clear path to upskill learning, talent and organisational development professionals. 4.
What You Need To Know About Corporate Gamification of Learning
JULY 15, 2016
The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. One question we often get asked when it comes to customizing eLearning solutions for our clients that are curious to add gamification to their learning strategy is “What are the levels of gamification I can choose from?”. Contrary to popular belief, gamification is not….
Pause to Grow Others
NOVEMBER 17, 2012
Technology, strategy and systems are critical to organizational success, but the most important investments leaders make are in people. In 2002, faced with developing a steady stream of talent prepared for leadership, the company set out to accelerate succession decision quality and develop high-potential leaders. Build awareness, commitment and practice to accelerate development. Many leaders want to develop their talent, but don’t for various reasons. Novartis, the $58 billion life sciences company, has invested in leader-led development and seen impressive results.
Informal Learning – the other 80%
APRIL 16, 2013
Neither investing in only formal training and education nor placing all your bets on informal learning is a good strategy. The Batten Institute at the Darden Graduate Business School at the University of Virginia hosted an invitation-only colloquium called Creating a Learning Culture: Strategy, Technology, and Practice June 26-28, 2002. ” Ageless Learner, 2002.
Four Features UR LMS Must HAVE
MARCH 3, 2014
Ability to bookmark and track video in a pure video course. A vendor created this capability back in 2002. Yep, back in 2002, I had such a system. Then at some point the vendor changed strategy, and that cool 3D was gone. I really haven’t seen anything like that today, unless you pay $$$$ for customization. . e. Everyone loves new features. They tend to add an additional level of “coolness” to any platform. If they are totally out of the box and work, guess what happens next? Everyone jumps on the bandwagon (at some point). How I miss thee! b.
The macro considerations of Instructional Design
OCTOBER 18, 2016
The purpose of learning, irrespective of its medium, is to change what the learner knows, whether it be facts, processes, concepts, beliefs or strategies. 2002). Transforming high quality content into clear and meaningful content for online consumption requires deliberate instructional design decisions. good instructional designer knows about learning and how to support it. Table 2.2:
The Virtual Reality
MARCH 27, 2014
While virtual training may be available to employees, it is rarely central to leadership development strategies. Breaking Down the Barriers While these strategies encourage learners to collaborate online, trouble spots invariably emerge. Front loading training for audiences who are likely to collaborate is another useful strategy. He can be reached at editor@CLOmedia.com
AlliedBarton’s Bill Whitmore: A Higher Calling for Security
MARCH 24, 2014
“About four years ago, Mr. Whitmore challenged us to create a military recruiting strategy,” Ramos said. He joined AlliedBarton in 2002 as a recruiter and, like his boss, moved up the ranks quickly. Bill Whitmore, AlliedBarton’s president and CEO, sees it as his duty to prepare the company’s security officers, most of whom have only a high school education, for lifelong careers. In an industry plagued by high turnover and poor training, the Conshohocken, Pa.-based The days of a night watchman patrolling on foot are no more, according to Whitmore. Labor Department.
Learning while working
MARCH 21, 2011
2002). “The success of lifelong learning strategies and employment agendas require expanding access to learning opportunities in the workplace and demand that trainers are supported throughout their careers to upgrade their specialist and pedagogical knowledge and skills.. I’ll admit that this report gives me a feeling of schadenfreude. Hello? disagree. Just Jay
What to Do When Discussion Goes Pear-Shaped: Or What I Learned From Reading “Crucial Conversations”
OCTOBER 20, 2016
The book was published in its first edition in 2002 and revised in a second edition in 2011. And the explanations, strategies, and tools in Crucial Conversations come directly from that experience. So when you’re in a difficult dialogue, divest stories of their emotional content with the author’s STATE strategy: S hare the facts. What are crucial conversations? Period.”.
OCTOBER 20, 2010
In many ways, it can seem like we revisit the same old ideas again and again. I’ve ranged over design, social, games, mobile, strategy and more in many different ways. I try to write when there are new ideas, but many times the same themes are reviewed, albeit extended. Tags: games mobile strategy This might seem tiresome (more so, perhaps, to me than you :), but there’s value in it. I’ve talked previously about explorability. As I mentioned, I heard the concept while doing a summer internship, and was excited by it. What had changed?