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eLearning: Top Posts of 2009 - Upside Learning Blog

Upside Learning

Upside Board Game Exercise - Download the Winning Game. Upside Board Game Exercise - Download the Winning Game. Related posts: The Big Question - What I Learned About Learning in 2009 eLearning Outsourcing: Training Companies Turn to eLearning for Survival & Growth Skill-Pill: Just-in-Time Mobile Learning.

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The LCB Big Question Reframed: Should More Learning Professionals Be Blogging?

Tony Karrer

As Peter posted ( The Learning Circuits Blog: Community Net Worth ): Now that the first wave of bloggers and blog-readers have read the initial results both in the form of serious utterances, straw polls and comic reformulations (thanks, Tony for that refreshing exercise), whither go we? It was a fantastic exercise for my own learning.

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Aligning eLearning Levels of Interactivity with Articulate 360

B Online Learning

But first the big question…How interactive does your interactivity need to be? Level 2 is mostly the same as Level 1 but the learner can also interact with multiple choice exercises, pop-ups, simple animations and even the occasional drag and drop activity. Read on to find out how. Don’t be, it’ll soon make sense.

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The Big Question: What did you learn about learning in 2009?

Clive on Learning

How the downturn affects the behaviour of Gen Y What it’s like to be a learner today The pros and cons of a linear progression through content as opposed to random access How necessity is once again proving to be the mother of invention That blogging is journalism That Twitter is only incidentally a learning tool That exercise boosts brain power Relationships (..)

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Is This a Problem with E-Learning Today?

Rapid eLearning

My big question for e-learning today: what is the Art Deco of e-learning design? How can we can exercise our creative skills and build courses that are both engaging and successful? In fact, I often find that constraints force more creativity than having none.

Problem 113
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There’s a CLO in all of us

CLO Magazine

This exercise need not go away. The big question among employers who invest in training remains, “What’s in it for me?” For the longest time, this has been done through a learning needs analysis which explores organizational and individual goals and workplace challenges as well as competency gaps.

CLO 41
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Gamification in Workplace Learning: The Role of Play

Dashe & Thomson

This month, the Learning Circuits Blog is back with its first “real” big question since Tony Karrer took a break from managing the blog. Mr. Betts is the Managing Director for HT2 and his big question for this month is “Does Gamification Have a Role in Workplace Learning?