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Competition & Cooperation in Gamification

Kapp Notes

Crawford, 2003). Prizes for winners should be of little importance or even symbolic help ensure that the student efforts are intrinsic and not driven by the expected outcome (Cantador & Conde, 2010). To Learn more about gamification, check out these books: References. 2003) Chris Crawford on game design. Crawford, C.

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Manage Cognitive Load in Digital Learning

B Online Learning

Working memory – As the name suggests, our working memory (formerly known as short-term memory) actively processes information. Long-term Memory – Whilst working memory is responsible for the active processing of information, the long-term memory is the storage area of our memory system. References. al, 2006, p.342).

Cognitive 173
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Exploring the Concept of “Self-Explanation Questions”

Kapp Notes

One way to help ensure deeper understanding of content by learners is to drill into their thinking behind their multiple choice answers. 2) Establishes that you are listening actively to her issues. It helps ensure that they know the model behind the activities. References. Clark, R.C., & Mayer, R.

Examples 133
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Thinking about Gamification in Learning and Instruction

Kapp Notes

In gamification, the student does not play an entire game from start to finish; rather they participate in activities that include elements from games such as earning points, overcoming a challenge or receiving badges for accomplishing tasks. References. Team activities for learning and performance. Apostol, S., Zaharescu, L. &

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Setting the Standard for eLearning Assessments

eLearning Brothers

Fortunately, there are many organizations that have established guidelines in place to help instructional designers integrate quality assessment standards into their instructional design processes. Established in 2003 by a small group of colleagues in the MarylandOnline, Inc. (MOL) Learner activities and learner interaction.

Standards 130
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Interactivity

Kapp Notes

Studies, as well as common sense, indicate that interactivity helps the learner retain information as well as increasing the learner’s willingness to spend time with the material. References. [1] The Advantages of Interactivity. There are many advantages of having learners interact with the subject matter they are learning.