Thinking about Gamification in Learning and Instruction
Kapp Notes
DECEMBER 10, 2013
The term “gamification” first appeared in 2008 originating in the digital media industry and did not gain widespread recognition until approximately 2010 (Deterding, et. 2011, Groh, 2012). Apostol, Zaharescu and Alexe, (2013) identify eight elements they believe constitute game elements. Complication in Application. References.
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