Enspire named Top 20 Gamification Company
OCTOBER 19, 2015
AUSTIN, TX – Global learning solutions provider Enspire Learning announced today that it has been named one of the 2015 Top 20 Gamification Companies by Training Industry, Inc. The top companies provide some of the most innovative forms of gamification in learning, whether we are discussing serious games, training simulations, or any other form of structured training program.”.
Sci-Fi. or Fantasy? (1984 to 2008 via 2001)
JULY 14, 2008
Another classic example of good science fiction is 2001. invite you to download and read The Sentinel , which is the short story upon which 2001, A Space Odyssey is based. Most of the posts focus upon content where the item being reviewed provides a net gain to society. Are any good science fiction novels still being written?
Sponge UK gets top honours in 100 best companies list
JANUARY 5, 2016
Elearning provider, Sponge UK has achieved top honours on an acclaimed list which recognises the UK’s 100 best companies to work for. Best Companies has been producing and publishing lists of the best organisations to work for since 2001. Sponge UK was benchmarked against hundreds of other small companies and only those assessed as ‘extraordinary’ achieved three star status.
What Is Agile Learning Design?
MAY 7, 2013
And in 2001, 17 software developers came together to talk about what they were doing—thus, the Manifesto for Agile Software Development was born. They also like the flexibility and having more opportunities to provide input.” Agile is a fresh approach to learning design that takes the ADDIE model to a new level. So let’s dive in and learn about Agile Learning Design.
Training Consumed in 60 Seconds: Microlearning Is Made For Today's Growing Teams
learners to fill in the blanks and provide examples from their own lives (we call. 2001). Training the Trainer: How to Create Microlearning Why microlearning matters We live in a world of distractions. In order to drive outcomes, learning. needs to cut through the noise. Microlearning is the answer. And the. most important component of microlearning is the content itself. Read on.
The New Face of Apprenticeships
AUGUST 3, 2016
Editor’s note: The author works for CAEL] EPCE provides online education that is accredited, industry-backed and leveraged into apprenticeship programs and is working to bring awareness of the importance of apprenticeships in building a well-trained, well-skilled, ready-to-work labor force. There has even been support from Congress. The Ultimate Learning Job. Aon will launch its U.S.
The Enterprise Learning Ecosystem Demystified: Part I
ATD Learning Technologies
FEBRUARY 10, 2016
In fact, each of my current client implementations and other providers create examples of the diverse options available. Along with the advent of HTML5 technology and more rapid ways to provide native learning apps, we have seen successful integration and authentication to several LMSs and other third-party systems. The Enterprise Is Not as “Closed Off” as It Used to Be.
Video games as Good Teachers
NOVEMBER 20, 2012
2001). Dr. Celina Byers from Bloomsburg University’s Instructional Technology Program first provided me with this information.  This information consolidated from Csikszentmihalyi, M. It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years. Learning is most effective when the learner has an achievable, well-defined goal. With a goal, you are “willing to be corrected for your mistakes and accept ‘try this, do that’ advice in order to achieve your success .”
The New-Age LMS
NOVEMBER 16, 2015
Since 2001, the company has been providing online learning solutions to global corporates through its LMS. Last week, while doing some Google ‘research’ I accidentally stumbled upon a fabulous TED talk by a delightful educator – Sugata Mitra. The way education is organised today is a throwback to the start of the industrial revolution. webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=the%20third%20wave%20alvin%20toffler%20pdf.
eLearning Standards—What They Are and Why They Matter
NOVEMBER 4, 2015
In 2001, the first production version of the new standard was released, and was known as the Sharable Content Object Reference Model (SCORM) 1.1. Just like humans need a common language to communicate with each other, eLearning courses and learning management systems (LMS) need a common language so that courses can send information back to the LMS from students taking those courses. SCORM.
10 Must-Read Articles About Asynchronous Learning
NOVEMBER 14, 2014
Although the article is from 2001, both the question and solutions are still valid today. Rovai lists factors and shares tips on designing and implementing a course to provide the best enviroment for community growth 7. Discussion about providing asynchronous group training How about a little social learning? Synchronous vs. Asynchronous Where do we start? Clark. Alfred P.
A theoretical model for PKM
Learning and Working on the Web
NOVEMBER 21, 2012
Cheong provides this overview of a general definition: Irrespective of how PKM is defined by different scholars, the key purpose of PKM is to provide a framework for individuals to manage new information, integrate it and enrich each individual knowledge database in an effective manner. RQ2: What are the values of PKM for individuals and organisations? Cheong. Cheong.
Safaris Popforms Acquisition Expands Offerings for a New Generation of Managers
SEPTEMBER 15, 2015
million people use Safari’s library, which includes more than 30,000 books, videos, audiobooks and conference talks from over 200 publishers and training providers. In 2014, Safari began offering content provided by Popforms, a startup launched the previous year. Safari itself is a subsidiary of O’Reilly Media, which developed Safari as a joint venture with Pearson in 2001. The acquisition of Popforms should help Safari’s customers provide that benefit to their millennial employees. The acquisition grew from a year-long content partnership between the two companies.
Feedback welcomed on research questions #heutagogy #MOOC
JUNE 12, 2014
Feel free to provide your insights or remarks. The provided research questions are followed by a very brief rationale, to (hopefully) allow you to see why I am making certain choices for my research. Central idea Central to the whole research is the idea put forward by Hase and Kenyon (2001): “the learner decides what and how to learn”. 1995). Chatswood, N.S.W: 2000). 252 ).
3 Key Concepts That Will Help You Understand Learning in the Digital Age
JUNE 24, 2014
Furthermore, heutagogy recognizes the need for flexibility when it comes to learning, where the instructor acts as mentor or tutor that provides resources but the ultimate power to design the actual course rests in the learner. 2001). Learning is evolving—in large part due to the Internet. Now you may already know about this. While Education 2.0 It''s actually an ancient process.
Joy to the World of Work
The Peformance Improvement
DECEMBER 27, 2013
Starting in 2001 and even after considerable growth and changes in location, the company has succeeded in maintaining a work environment that is joyful. By explaining how Menlo works with clients, estimates costs, organizes work assignments, develops teams and leaders, and ensures quality, Sheridan provides a guidebook for creating joy in any organization. . Joy, Inc.
Enspire Volunteers with Breakthrough Austin
JULY 2, 2013
Breakthrough Austin is a nonprofit founded in 2001 that provides academic preparation and support for students who will be first-generation college graduates. On June 28, a few members of the Enspire team volunteered at Breakthrough Austin’s 10th Grade Leadership Institute. Every summer Breakthrough’s rising 10th grade students attend the two-week Leadership Institute to learn about leadership, communication, and professionalism. Interested in becoming a Breakthrough Austin volunteer? Click here to find out how!
e-Clippings (Learning As Art): Dissertation: The Effective Integration of Digital Games and Learning Content by M.P.J. Habgood
NOVEMBER 20, 2007
"This thesis provides a theoretical and empirical exploration of game designs that follow a more integrated approach, broadly known as intrinsic integration (Kafai, 2001). e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Kindle.The Universal Textbook? Main | Id like to pass along my latest addiction.say goodbye to free time. del.icio.us
Why do Learners Drop Out of a Course?
JUNE 23, 2015
Research indicates that the failed attrition rate for undergraduate courses in the US ranges between 20 – 50% (Frankola, 2001). As a training provider for your organization, create a couple of “self-help” online courses for your trainees that are free. Despite the best laid plans, the loudest bells and whistles and the loftiest experts in your learning network, learners might enroll only to drop after the first two weeks. There is nothing more heartbreaking than to see the dropout rates of a seemingly perfect course rise above the horizon. There is hope.
Profile of a learning architect: Charles Jennings
Clive on Learning
SEPTEMBER 28, 2011
Charles Jennings originally went in to Reuters (now Thomson Reuters), the world’s largest international multimedia news agency, in 2001 as a consultant, tasked with drawing up a new learning and development strategy. Reuters is the largest provider of content to the internet and supplies data on almost one million shares, bonds and other financial instruments. Little was shared.”
Is this thing on? Tips for measuring course effectiveness and return on investment
OCTOBER 30, 2015
For example, a statement like “The course was easy to navigate” could provide important user data on the usability of the course. The Level 1 Survey file provides an example questionnaire. The Sales team will be asked to provide historical data on sales of equipment. 2001). New post Is this thing on? How do you know if a course is working? Quality Control (QC). Not yet!
Jane Hart’s Top 100 Learning Tools
AUGUST 27, 2015
have 9,000 followers who provide feedback or answer my questions. Since 2001, I’ve posted 32,000 photographs. I’ll admit to revisiting Monterey Car Week half a dozen times. It’s enlightening to review what’s best in the toolbox. My top tools for learning are: Experience. Extracting the lessons of simply living my life. Friends. Books. WordPress. Twitter.
Ruth Clark: eLearning and the Science of Instruction: A 10 Year Retrospection
DECEMBER 13, 2011
Multimedia principles – basically the same Growth in scenario based In 2001 = about 11% of delivery media was elearning; in 2009 to 36% – gradual decrease in instructor led. We need to provide guidance and structure. These are my live blogged notes from December 13, 2011: eLearning Guild Thought Leaders Webinar Ruth Clark and Richard Mayer’s book e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning – now in its 3rd edition. An expert in evidence-based elearning – author of seven books! Technology has changed! new family?
The Learning and Forgetting Curve: How to Make eLearning Memorable
FEBRUARY 2, 2015
Taking a short nap after learning or reading something challenging actually improves memorization and recall (Bjork, 2001). One habit to control is providing too much information in too little time. The fundamental purpose of any online training or eLearning is to provide opportunity to the learner to fully absorb new skills and knowledge and apply them over the passage of time.
Social media and reflection: marriage or divorce?
Joitske Hulsebosch eLearning
APRIL 16, 2012
Reflection is important for learning because it provides us with insights in what works and what doesn't, it gives us new ideas and new ways to act. Social media (and digital media in general) provide many opportunities to collect data about yourself. For instance, Chloe Fan kept all her movie tickets since 2001. Reflection is needed in order to learn from the past. Scanning.
Call 4 #papers: #mobile #mLearning IADIS conference in Avila Spain
JANUARY 3, 2011
The IADIS Mobile Learning 2011 International Conference seeks to provide a forum for the discussion and presentation of mobile learning research. L3 qualifies a society as a context in which there are learning possibilities for those who want to learn (Fischer, 2001) and implies a shift from “provider-driven ‘education’ toward individualised learning” UNESCO (1999). Fischer, G.
All together now
Learning with e's
JULY 8, 2013
The book features a number of examples of collective action using new tools, including the creation of the world''s largest repository of knowledge, Wikipedia , which didn''t even exist prior to 2001. This is a continuation of my series of retrospective reviews of seminal learning and technology books. For previous reviews start here. London: Penguin. Unported License.
eLearning in Europe: A Growing Market
FEBRUARY 6, 2014
have been working in the eLearning field since 2001. have yet to see such ‘blending’ work in practice, mainly due to a focus from providers on more pressing issues. Each case is different, however, generally you need a lot of customization together with custom content and that consumes a lot of resources from established providers. or Australia. or Australia. at some point.
Learning with e's
JUNE 6, 2014
This is number 15 in my series on learning theories. I''m working through the alphabet of psychologists and theorists, providing a brief overview of each theory, and how it can be applied in education. 2001) From Andragogy to Heutagogy. In my most recent post I featured Richard Gregory''s perceptual hypothesis and its applications to education. Reference Hase, S. and Kenyon, C.
ZaidLearn: Use Bloom's Taxonomy Wheel for Writing Learning Outcomes
JULY 24, 2009
Click the graphic to enlarge it (Reference: Instructing in an International Setting: A Handbook for Those Who Will Provide Training in Developing Countries (p. Do you have problems writing learning outcomes/objectives for your content or courses? Have you tried using Bloom's Taxonomy wheel(s) before to assist finding those magic action verbs? Trust me! 3-24), by C. R. Do we need them?
Blooms taxonomy for a digital world, including mobile learning
FEBRUARY 15, 2010
Bloom’s taxonomy was not revised by Andrew, but by Lorin Anderson and David Krathwohl , who published their findings in 2001. Andrew Churches is curriculum manager of computer studies and teaching and Learning technologies at the Kristin school in Albany Auckland, New Zeeland. What makes his wiki so interesting is that it focuses on the core of TELearning, the learning itself.
4 Ways Smartphones are helping People Learn a new Language
NOVEMBER 11, 2014
The iOS and Android-capable app provides students with activities to practice basic German, Italian, French, and Spanish. Indeed, mobile phones have gone a long way in language learning, with the first attempts dating back to 2001 that exploited the use of SMS or text messaging. Image courtesy of: Michael Cahill. Voice Recognition Technology. Smarphone Widgets.
The natives are revolting
Learning with e's
MAY 2, 2011
welter of similar terminologies have emerged alongside Prensky's 2001 distinction. I was deliberately provocative on Twitter this morning when I tweeted this: In just a few hours I had responses of all hues and colours, some agreeing, some disagreeing, many wanting more flesh to be put on the subject. The implications for this dichotomy? I'll leave that for another blog post.
Video Training for Learning & Solving Problems
Your Training Edge
AUGUST 15, 2016
Let me tell you that video training is specially emphasized at yourtrainingdge.com  , since I believe in developing the tools that can provide a close interaction between a trainer and learners. Leidner, Technology-mediated learning: a call for greater depth and breadth of research, Information Systems Research 12(1), 2001, pp. 1–10  M. Learners’ Engagement. Consistency.
Become a SCORM pro – Day 1. What is SCORM?
MAY 30, 2016
At the time, however, the co-ordination and consistency of training provided was pretty much non-existent. In 2001, Version 1.2 As CTO of LearnUpon, with sixteen years’ eLearning experience, I’ve seen a lot of SCORM. Over the years, our team has helped hundreds of customers to resolve every kind of issue the format throws up. Before SCORM. That was life pre-SCORM! Summary.
JUNE 21, 2012
For example, here’s my report on Elliott’s TechLearn 2001. And here’s my review of Online Learning 2001. For people who can’t attend an event in person, the backchannel provides the next best thing to being there. Curation enriches conferences. Back then I tried to capture and share what was going on in lengthy blog posts. Tin Can. Image by Liz Burow.
ADDIE is the Scavenger of Instructional Design, Not the Bitch Goddess (or Blooming Beyond Bloom)
Big Dog, Little Dog
MARCH 23, 2012
In the mid-nineties, Bloom's taxonomy was updated to reflect a more active form of thinking and is perhaps more accurate (Anderson, Krathwohl, 2001): This is perhaps the easiest replacement since it is closely related to the original taxonomy, thus most designers will rapidly adapt to it. When ADDIE was first handed over to the U.S. Armed Forces it was a linear model. SOLO Taxonomy.
Games To Gamification
MAY 30, 2015
Games are designed to provide the motivation, challenge, connection, competition, feedback, and intuition to accomplish a task. They created the MDA (Mechanics, Dynamics, and Aesthetics) framework in 2001 to improve game analysis. They found that a player experiences a game through aesthetics that the game dynamics provide, which emerge from the mechanics of the game. link].
Sponge UK makes top 50 in Sunday Times Best Companies List
FEBRUARY 25, 2016
The award-winning learning provider was placed at 49 in the Sunday Times list of 100 Best Small Companies to Work, 2016. The Best Companies lists are the UK’s leading assessment of workplace engagement and have been conducted annually since 2001. Sponge UK is the only elearning provider in the top 50 of best small companies this year.