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Enspire named Top 20 Gamification Company

Enspire Learning

AUSTIN, TX  – Global learning solutions  provider Enspire Learning announced today that it has been named one of the 2015 Top 20 Gamification Companies by Training Industry, Inc. The top companies provide some of the most innovative forms of gamification in learning, whether we are discussing serious games, training simulations, or any other form of structured training program.”.

Sci-Fi. or Fantasy? (1984 to 2008 via 2001)


Another classic example of good science fiction is 2001. invite you to download and read The Sentinel , which is the short story upon which 2001, A Space Odyssey is based. Most of the posts focus upon content where the item being reviewed provides a net gain to society. Are any good science fiction novels still being written?

Sponge UK gets top honours in 100 best companies list

Sponge UK

Elearning provider, Sponge UK has achieved top honours on an acclaimed list which recognises the UK’s 100 best companies to work for. Best Companies has been producing and publishing lists of the best organisations to work for since 2001. Sponge UK was benchmarked against hundreds of other small companies and only those assessed as ‘extraordinary’ achieved three star status.

Transform your PowerPoint into a PowerCast using Camtasia!

Visual Lounge

For example, online resources, such as TeacherTube, Khan Academy, and YouTube provide thousands of streaming educational video clips for teachers to use in their lessons. For example, here are a few research findings – The integration of educational video, aligned with lesson objectives, is a way to get students interested and motivated about their subject matter (O’Hagan, 2001).

Concerned about Retention? The Potential for a Resume Tsunami

Learning on the Leading Edge

96, p < 001) between 2001 and 2016. [2]. Second, the unemployment rate in the US is low again, almost back to where it was in 2001 and 2007 (orange line above) and many organizations are starting to see their voluntary attrition levels go up. My new report provides a turnover calculator to help organizations calculate a “truer” cost of voluntary turnover.

Video games as Good Teachers

Kapp Notes

2001). Dr. Celina Byers from Bloomsburg University’s Instructional Technology Program first provided me with this information. [52] This information consolidated from Csikszentmihalyi, M. It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years. Learning is most effective when the learner has an achievable, well-defined goal. With a goal, you are “willing to be corrected for your mistakes and accept ‘try this, do that’ advice in order to achieve your success [50].”

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The New-Age LMS

24x7 Learning

Since 2001, the company has been providing online learning solutions to global corporates through its LMS. Last week, while doing some Google ‘research’ I accidentally stumbled upon a fabulous TED talk by a delightful educator – Sugata Mitra[1]. The way education is organised today is a throwback to the start of the industrial revolution. webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=the%20third%20wave%20alvin%20toffler%20pdf.

eLearning Standards—What They Are and Why They Matter

Everything E-Learning

In 2001, the first production version of the new standard was released, and was known as the Sharable Content Object Reference Model (SCORM) 1.1. Just like humans need a common language to communicate with each other, eLearning courses and learning management systems (LMS) need a common language so that courses can send information back to the LMS from students taking those courses. SCORM.

The Enterprise Learning Ecosystem Demystified: Part I

ATD Learning Technologies

In fact, each of my current client implementations and other providers create examples of the diverse options available. Along with the advent of HTML5 technology and more rapid ways to provide native learning apps, we have seen successful integration and authentication to several LMSs and other third-party systems. The Enterprise Is Not as “Closed Off” as It Used to Be.


Employee Empowerment – The What, The Why and The How


Back in 2001 the company’s sales had declined to the extent that a takeover seemed imminent. Things looked grim, so Campbell began to focus on its employees, providing them with continuous feedback loops, promoting new leaders from within and developing a company culture that valued its employees. Let’s begin by playing a quick word association game. So let’s start: Business.

Enspire Volunteers with Breakthrough Austin

Enspire Learning

Breakthrough Austin is a nonprofit founded in 2001 that provides academic preparation and support for students who will be first-generation college graduates. On June 28, a few members of the Enspire team volunteered at Breakthrough Austin’s 10th Grade Leadership Institute. Every summer Breakthrough’s rising 10th grade students attend the two-week Leadership Institute to learn about leadership, communication, and professionalism. Interested in becoming a Breakthrough Austin volunteer? Click here to find out how!

10 Must-Read Articles About Asynchronous Learning


Although the article is from 2001, both the question and solutions are still valid today.  Rovai lists factors and shares tips on designing and implementing a course to provide the best enviroment for community growth  7. Discussion about providing asynchronous group training How about a little social learning? Synchronous vs. Asynchronous Where do we start? Clark. Alfred P.

Games To Gamification


Games are designed to provide the motivation, challenge, connection, competition, feedback, and intuition to accomplish a task. They created the MDA (Mechanics, Dynamics, and Aesthetics) framework in 2001 to improve game analysis. They found that a player experiences a game through aesthetics that the game dynamics provide, which emerge from the mechanics of the game. link].

Profile of a learning architect: Charles Jennings

Clive on Learning

Charles Jennings originally went in to Reuters (now Thomson Reuters), the world’s largest international multimedia news agency, in 2001 as a consultant, tasked with drawing up a new learning and development strategy. Reuters is the largest provider of content to the internet and supplies data on almost one million shares, bonds and other financial instruments. Little was shared.”

Safaris Popforms Acquisition Expands Offerings for a New Generation of Managers

Training Industry

million people use Safari’s library, which includes more than 30,000 books, videos, audiobooks and conference talks from over 200 publishers and training providers. In 2014, Safari began offering content provided by Popforms, a startup launched the previous year. Safari itself is a subsidiary of O’Reilly Media, which developed Safari as a joint venture with Pearson in 2001. The acquisition of Popforms should help Safari’s customers provide that benefit to their millennial employees. The acquisition grew from a year-long content partnership between the two companies.

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The New Face of Apprenticeships

CLO Magazine

Editor’s note: The author works for CAEL] EPCE provides online education that is accredited, industry-backed and leveraged into apprenticeship programs and is working to bring awareness of the importance of apprenticeships in building a well-trained, well-skilled, ready-to-work labor force. There has even been support from Congress. The Ultimate Learning Job. Aon will launch its U.S.

A theoretical model for PKM

Learning and Working on the Web

Cheong provides this overview of a general definition: Irrespective of how PKM is defined by different scholars, the key purpose of PKM is to provide a framework for individuals to manage new information, integrate it and enrich each individual knowledge database in an effective manner. RQ2: What are the values of PKM for individuals and organisations? Cheong. Cheong.

PKM 25

Call 4 #papers: #mobile #mLearning IADIS conference in Avila Spain

Ignatia Webs

The IADIS Mobile Learning 2011 International Conference seeks to provide a forum for the discussion and presentation of mobile learning research. L3 qualifies a society as a context in which there are learning possibilities for those who want to learn (Fischer, 2001) and implies a shift from “provider-driven ‘education’ toward individualised learning” UNESCO (1999). Fischer, G.

Is this thing on? Tips for measuring course effectiveness and return on investment

Obsidian Learning

For example, a statement like “The course was easy to navigate” could provide important user data on the usability of the course. The Level 1 Survey file provides an example questionnaire. The Sales team will be asked to provide historical data on sales of equipment. 2001). New post Is this thing on? How do you know if a course is working? Quality Control (QC). Not yet!

Feedback welcomed on research questions #heutagogy #MOOC

Ignatia Webs

Feel free to provide your insights or remarks. The provided research questions are followed by a very brief rationale, to (hopefully) allow you to see why I am making certain choices for my research. Central idea Central to the whole research is the idea put forward by Hase and Kenyon (2001): “the learner decides what and how to learn”. 1995). Chatswood, N.S.W: 2000). 252 ).

e-Clippings (Learning As Art): Dissertation: The Effective Integration of Digital Games and Learning Content by M.P.J. Habgood

Mark Oehlert

"This thesis provides a theoretical and empirical exploration of game designs that follow a more integrated approach, broadly known as intrinsic integration (Kafai, 2001). e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Kindle.The Universal Textbook? Main | Id like to pass along my latest addiction.say goodbye to free time.

3 Key Concepts That Will Help You Understand Learning in the Digital Age

SHIFT eLearning

Furthermore, heutagogy recognizes the need for flexibility when it comes to learning, where the instructor acts as mentor or tutor that provides resources but the ultimate power to design the actual course rests in the learner. 2001). Learning is evolving—in large part due to the Internet. Now you may already know about this. While Education 2.0 It''s actually an ancient process.

The Learning and Forgetting Curve: How to Make eLearning Memorable


Taking a short nap after learning or reading something challenging actually improves memorization and recall (Bjork, 2001). One habit to control is providing too much information in too little time. The fundamental purpose of any online training or eLearning is to provide opportunity to the learner to fully absorb new skills and knowledge and apply them over the passage of time.

Ruth Clark: eLearning and the Science of Instruction: A 10 Year Retrospection

Learning Visions

Multimedia principles – basically the same Growth in scenario based In 2001 = about 11% of delivery media was elearning; in 2009 to 36% – gradual decrease in instructor led. We need to provide guidance and structure. These are my live blogged notes from December 13, 2011: eLearning Guild Thought Leaders Webinar Ruth Clark and Richard Mayer’s book e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning – now in its 3rd edition. An expert in evidence-based elearning – author of seven books! Technology has changed! new family?

Why do Learners Drop Out of a Course?


Research indicates that the failed attrition rate for undergraduate courses in the US ranges between 20 – 50% (Frankola, 2001). As a training provider for your organization, create a couple of “self-help” online courses for your trainees that are free. Despite the best laid plans, the loudest bells and whistles and the loftiest experts in your learning network, learners might enroll only to drop after the first two weeks. There is nothing more heartbreaking than to see the dropout rates of a seemingly perfect course rise above the horizon. There is hope.

How Sleep Affects Performance?—?And What Companies Can Do

CLO Magazine

For example, a review of 182 major accident investigations by the National Transportation Safety Board between years 2001 to 2012 found that 20 percent of participants identified fatigue as a probable cause, a contributing factor or single finding. provide napping pods and dedicated rooms for employees to catch up on sleep while on the job. billion. hours. states (.10

Jane Hart’s Top 100 Learning Tools

Jay Cross

have 9,000 followers who provide feedback or answer my questions. Since 2001, I’ve posted 32,000 photographs.  I’ll admit to revisiting Monterey Car Week half a dozen times. It’s enlightening to review what’s best in the toolbox. My top tools for learning are: Experience. Extracting the lessons of simply living my life. Friends. Books. WordPress. Twitter.

All together now

Learning with e's

The book features a number of examples of collective action using new tools, including the creation of the world''s largest repository of knowledge, Wikipedia , which didn''t even exist prior to 2001. This is a continuation of my series of retrospective reviews of seminal learning and technology books. For previous reviews start here. London: Penguin. Unported License.

Social media and reflection: marriage or divorce?

Joitske Hulsebosch eLearning

Reflection is important for learning because it provides us with insights in what works and what doesn't, it gives us new ideas and new ways to act. Social media (and digital media in general) provide many opportunities to collect data about yourself. For instance, Chloe Fan kept all her movie tickets since 2001. Reflection is needed in order to learn from the past. Scanning.

eLearning in Europe: A Growing Market


have been working in the eLearning field since 2001. have yet to see such ‘blending’ work in practice, mainly due to a focus from providers on more pressing issues. Each case is different, however, generally you need a lot of customization together with custom content and that consumes a lot of resources from established providers. or Australia. or Australia. at some point.

Help yourself

Learning with e's

This is number 15 in my series on learning theories. I''m working through the alphabet of psychologists and theorists, providing a brief overview of each theory, and how it can be applied in education. 2001) From Andragogy to Heutagogy. In my most recent post I featured Richard Gregory''s perceptual hypothesis and its applications to education. Reference Hase, S. and Kenyon, C.

Help 34

Joy to the World of Work

The Peformance Improvement

Starting in 2001 and even after considerable growth and changes in location, the company has succeeded in maintaining a work environment that is joyful. By explaining how Menlo works with clients, estimates costs, organizes work assignments, develops teams and leaders, and ensures quality, Sheridan provides a guidebook for creating joy in any organization.  . Joy, Inc.

The natives are revolting

Learning with e's

welter of similar terminologies have emerged alongside Prensky's 2001 distinction. I was deliberately provocative on Twitter this morning when I tweeted this: In just a few hours I had responses of all hues and colours, some agreeing, some disagreeing, many wanting more flesh to be put on the subject. The implications for this dichotomy? I'll leave that for another blog post.

ZaidLearn: Use Bloom's Taxonomy Wheel for Writing Learning Outcomes


Click the graphic to enlarge it (Reference: Instructing in an International Setting: A Handbook for Those Who Will Provide Training in Developing Countries (p. Do you have problems writing learning outcomes/objectives for your content or courses? Have you tried using Bloom's Taxonomy wheel(s) before to assist finding those magic action verbs? Trust me! 3-24), by C. R. Do we need them?

Bloom 60