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Participate In Towards Maturity’s 2013 Benchmark Survey

Upside Learning

The largest learning technology survey has been launched! It’s the Towards Maturity 2013 Benchmark Survey. The Towards Maturity 2012 Benchmark Report, ‘Bridging the gap – Integrating learning and work’ , can be downloaded free from here. More details about the 2013 Study can be found at-.

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Undergraduate Students and Technology 2013 [INFOGRAPHIC]

E-Learning Acupuncture

The Educause Center for Analysis and Research (ECAR) have released their Study of Undergraduate Students and Information Technology for 2013. The full text of the 49 page report can be found here. They surveyed over 100,000 undergraduate students at more than 250 college/university sites in 14 countries.

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Proactive, Not Reactive: Strategic with Technology

Web Courseworks

A Research Review. Bold words grace the second paragraph of the latest research done by Tagoras founders Jeff Cobb and Celisa Steele. research, Association Learning & Technology 2014 , Cobb and Steele analyze how 200 associations report using technology to “enable and enhance learning.”. ” Wow!

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Research Spotlight: Next Generation of Asynchronous Authoring Tools by Sharon Vipond

LearningGuild

In October 2013, The eLearning Guild published a comprehensive research report on asynchronous authoring tools. present our 2017 report, which provides major updates on the impact of technologies not widely used back in 2013, as well. environment.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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Thinking about Gamification in Learning and Instruction

Kapp Notes

While not reliant on technology, the advent of technological devices has made the development and deployment of gamification more ubiquitous. Researchers have attempted to break games into component parts but consensus has not been achieved. 2013) Gamification of Learning and Educational Games. Origin of Term. References.

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Best of Training Industry's 2013 findings

Training Industry

In 2013, Training Industry’s studies focused on a variety of topics, ranging from onboarding and knowledge transfer to the use of virtual environments in leadership development. Customer Service, Sales, and Information Technology (IT) have the highest reported turnover rates. Read the report here. Read the report here.