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5 Key Benefits of Gamification in Learning Management

PlatCore

Benefit 2: Increase Knowledge Retention A key challenge for any learning program is retaining the information learned. A more immersive learning environment allows learners to interact with the content actively. Gamification Trends: What’s Real and What’s Hype in 2014. Gamification tackles this problem head-on.

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Decided to get Mooc'ed

Moodle Journal

The course: - Second Life MOOC ran from April 1 to 30 2014. The theme was connecting online for collaborative learning and teaching through Second Life. The live presentations included speakers reflective process on teaching and learning in fully online and blended learning formats. Having read about them.

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How to Create Engaging Teaching Materials That Students Will Love

Kitaboo

For example, you can enhance student engagement by integrating polls and skill-based assessments through the multimedia features offered by KITABOO , the digital textbook platform. The incorporation of technology not only enriches the learning experience but also prepares students for the demands of the contemporary world.

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The Benefits of Digital Platforms for Student Portfolio Management

Kitaboo

When a teacher connects student portfolios to such a digital platform, it helps them extract key insights about the learning journey of every student. Such data is pivotal in helping teachers personalize the learning experience for students who require a little adjustment in the pedagogical approach.

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AI-Powered Assessments: A New Approach to Measuring Learning Outcomes

Kitaboo

For example, digital textbook platforms like KITABOO utilize the power of AI-powered learning assessment design to provide personalized and scalable assessment opportunities for students. The field of higher education can use the full potential of AI-powered assessments to create new possibilities for enhancing learning outcomes.

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A Not-So-Serious Debate on The Serious eLearning Manifesto

Learnnovators

The ‘old guard’ in e-learning finds it difficult to believe that what worked in 1980 does not work in 2014. E-learning still has enormous potential to engage and excite us, yet we still see too much rubbish. The new designers are winning friends for e-learning. Published on 04-Sep-2014. ” – Cathy Moore. “

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#mLearncon recap: mLearning is growing up

Challenge to Learn

This year I saw many examples of mLearning that really take advantage of the unique features of the mobile devices and more and more on phones, not tablets. Design principles are more clear and more and more people have a proper strategy in place, ensuring the place of mobile learning in the total learning environment.