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An All-In-One Resource for All Things xAPI

eLearningMind

In this simplistic example, you would never receive service without the intervention of the server. With xAPI, learning leaders can view powerful data-driven dashboards that report on a broader set of learning activities. That’s the role that an API plays in an interconnected program/app-based system.

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Daily Bookmarks 04/16/2008

Experiencing eLearning

5 learning environment characteristics are shown: Active, Collaborative, Constructive, Authentic, and Goal Directed. Each cell in the matrix is accompanied by a video and lesson example. Matrix for integrating technology in K-12 classrooms from entry-level to transformative use. tags: technology , education , k-12.

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TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life

Experiencing eLearning

Uses reflection questions to get students to think about their learning and identity. Identity and looks matter so people can be comfortable in the environment. Different SL environments are better for different activities. Example: A gazebo with invisible walls is OK for discussion but not content creation. Group Work.

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Creativity within Constraints: When Cost, Resource Scarcity, or Deadlines Make Effective Elearning Seem Out of Reach

The Learning Dispatch

Accessible elearning , though, means accepting limitations on design (for example, if employees can’t use a mouse, click and drag interactions need to be avoided). Well, fully interactive, 3D-animated, immersive learning environments are probably out of reach. This example is a basic content page. An Example.

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Top 100 Learning Game Resources

Upside Learning

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories. It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008. What Makes a Learning Game?

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Top 100 Learning Game Resources

Upside Learning

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories. It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008. What Makes a Learning Game?

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ASTD's Big Question for December 2008: New Learning

Kapp Notes

The ASTD Big question this month is What did you learn about learning in 2008? I learn so much all the time from students, clients and colleagues, it is hard to narrow it down to just two or three things, but I'll try. Here are a few of the lessons I have learned.