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| Page 1 of 30 | Previous | Next | KAPP NOTES DECEMBER 28, 2006 Definition: Cognitivism In the 1980s, several theories of learning that concentrated on studying learning as an internal function of the brain and as a social process.as opposed to overt actions and stimulas-response began to gain popularity and momentum. These theories and the study of how computers processed information all converged and led to the creation of a learning philosophy known as Cognitivism. The theories are are: Albert Bandura's social-cognitive theory Bernard Weiner's attribution theory Lev Vygotsky's sociohistorical theory Cognitivism was created to document and analyze how humans process information. | KAPP NOTES JANUARY 29, 2007 Definition: Massively Multi-learner Online Learning Environment (MMOLE) Massively Multi-learner Online Learning Environment: MMOLE is a genre of computer generated learning environments in which large numbers of learners interact with each other in a virtual three-dimensional (3D) world with the goal of learning. Learners assume a certain appearance through the creation of an avatar. These avatars are controlled through a computer keyboard and/or mouse. The avatars are able to move independently through the virtual environment. Communications tools such as Voice over Internet Protocol (VoIP) and/or text-based chats. | | | | | | | KAPP NOTES AUGUST 31, 2010 Definition: Metacognition The short definition of Metacognition is "Thinking about Thinking." Here are some more definitions from a variety of sources. Here is the Wikipedia definition of metacognition. Tags: definition What people know about how (their own) cognitive processes operate is termed metacognition (cognition about cognitive processes). Cuasay, 1992). References: Bourne,L. Loftus, E. | KAPP NOTES JANUARY 7, 2007 Definition: Metaverse A Metaverse is an online world in which there are no specific goals or objectives. It is a virtual world in which you create an avatar and then explore the world as that avatar. You are able to chat with others in the world and interact with there avatars. Typically an inhabitant can create buildings, clothes, habitats or any other items they can imagine. the US Dollar or the Euro.) | KAPP NOTES FEBRUARY 9, 2012 Social Production definitionHere is the concept of Social Production as Tony and I covered in “Learning in 3D.” ” Social production is the means by which a software operating system or a digital encyclopedia can be created without the need for a large centralized hierarchy. In essence, the web platform itself allows members to participate in a given endeavor as much or as little as they choose. In the past such forms of social production were limited and bounded in nature. Computer hobbyists in a given city might have gathered monthly to discuss the potential of a new operating system. | KAPP NOTES NOVEMBER 7, 2011 What is a Cognitive Apprenticeship? definition Design developThe concept of cognitive apprenticeship is grounded in the theory of Situated Cognition. Situated cognition is a theory of instruction that suggests learning is naturally tied to authentic activity, context, and culture. The idea is that the person and the environment in which they are learning cannot be separated in any analysis of learning. They are each part of a mutually constructed whole. Authentic activities provide learning opportunities in a way that textbook examples and declarative explanations cannot. | | | | | | | | | -
THE E-LEARNING CURVE | THURSDAY, FEBRUARY 4, 2010 Definition of an E-Learning Curve – Bloom’s Taxonomy Definition of an E-Learning Curve – Bloom’s Taxonomy is a post from: E-Learning Curve Blog. A colleague recently asked me "What is an e-learning curve?" MORE >> - What is the definition of adult digital literacy?
Since my presentation at #bitnorth (embedded below), the notion of digital literacy – in particular for adults – has really stuck with me. If we give people access to broadband, and they learn how to effectively use the new digital tools, how can we be sure they become digitally literate? And what does that term “digitally literate actually mean? I’ve done a bit of googling, and found plenty of information about digital literacy for kids. Which when you think about it is weird, aren’t digital natives supposed to just **know** how to do all things digital? MORE >> -
TONY KARRER | WEDNESDAY, SEPTEMBER 13, 2006 Rapid eLearning - More Definition Kineo's definition of rapid eLearning was based on the following seven attributes: Can be developed in 21 days or less Doesn't require specialist knowledge and skills or 3rd party support Can use SMEs to author directly Requires a low level of investment to create it May have only a short shelf-life May involve an element of virtual classroom delivery or be completely standalone Will be short This fairly well lines up with how I stated the industry has come to define "Rapid eLearning" as I mentioned in my previous post I had previously posted about What is Rapid eLearning? MORE >> -
THE LEARNING CIRCUITS BLOG | THURSDAY, JANUARY 12, 2012 Broadening the Definition of Gamification for L&D Professionals Your definition reminds me of the old folk story that originated in India where a group of people in the dark all touch an elephant to learn what it is like. Not the entire definition of gamification. In almost every legitimate definition of gamification the term “game-based thinking” is used. In my posting on Learning Circuits Blog, a reader left a thoughtful and interesting comment about points and the use of the term gamification and the Blogger software won't let me write my entire comment (too many characters) so I am posting my comment here. References: Chandler, C. MORE >> -
KAPP NOTES | TUESDAY, FEBRUARY 7, 2012 Interleaving definition DesignThink about how most people learn, or, more aptly, attempt to learn. They cram as much information into their brain as possible. People try to learn content in a chunk or one piece at a time before trying to move on to the next topic or subject. It turns out, that might not be the best strategy for learning. Instead, people should try a strategy of interleaving which is also a computer term. So instead of spending one hour learning one thing, mix in a range of skills and learn a little of each related skill rather than one skill at a time. MORE >>
- Comparison of Novice and Expert And Why Games Can Help. KAPP NOTES | TUESDAY, MARCH 22, 2011
- Avatars, Video and Simulations KAPP NOTES | MONDAY, AUGUST 2, 2010
- Differentiating tacit and explicit knowledge THE E-LEARNING CURVE | WEDNESDAY, OCTOBER 20, 2010
- #AdobeCaptivate 6 Sneak Peek 03: High Definition Screencasts ADOBE CAPTIVATE BLOG | WEDNESDAY, JUNE 6, 2012
- A Proposed Definition of “Game” KAPP NOTES | MONDAY, APRIL 25, 2011
- Please Don’t Call Them Avatars… Unless They Are Avatars. ONEHUNDREDFORTYWORDS | FRIDAY, NOVEMBER 18, 2011
- Has the Economic Meltdown & 9/11 Impacted our Definition of Teams? BRAVE NEW ORG | SUNDAY, SEPTEMBER 25, 2011
- Old vs New Ways of Thinking About… KAPP NOTES | FRIDAY, JUNE 3, 2011
- Definition of a learning ecosystem LEARNING CONVERSATIONS | SUNDAY, JANUARY 10, 2010
- Camtasia Studio 7: The Definitive Guide VISUAL LOUNGE | MONDAY, JANUARY 31, 2011
- At the Water Cooler of Learning KNOWLEDGESTAR | FRIDAY, MARCH 2, 2012
- Knowledge. Defining the Problem. Somewhat. THE E-LEARNING CURVE | MONDAY, OCTOBER 4, 2010
- Another Proposed Definition of “Game” KAPP NOTES | TUESDAY, MAY 17, 2011
- Introducing the Social Intranet Index E-LEARNING PROVOCATEUR | SUNDAY, JULY 8, 2012
- Categories of Knowledge THE E-LEARNING CURVE | MONDAY, OCTOBER 18, 2010
- Knowledge Management and E-Learning THE E-LEARNING CURVE | MONDAY, SEPTEMBER 13, 2010
- The Problem of Knowledge THE E-LEARNING CURVE | THURSDAY, SEPTEMBER 30, 2010
- Blogging my Homework ADVENTURES IN CORPORATE EDUCATION | SATURDAY, AUGUST 29, 2009
- E-learning Ecosystem in Organizations THE E-LEARNING CURVE | WEDNESDAY, FEBRUARY 17, 2010
- Anthropological Definition of Web 2.0 (More fun than it sounds) BOTTOM-LINE PERFORMANCE | MONDAY, JUNE 29, 2009
- Adobe FrameMaker: Fix Inconsistent Color Definitions I CAME, I SAW, I LEARNED | THURSDAY, SEPTEMBER 9, 2010
- Knowledge Management 101-b THE E-LEARNING CURVE | THURSDAY, SEPTEMBER 16, 2010
- New Book: Camtasia Studio 8 – The Definitive Guide VISUAL LOUNGE | TUESDAY, FEBRUARY 26, 2013
- Social Proof. A practical definition. BUSINESS CASUAL | FRIDAY, JUNE 25, 2010
- What is Social Learning? The 21st-Century Definition (Part 1) BLOOMFIRE | THURSDAY, OCTOBER 13, 2011
- Knowledge Management Contexts: Peter Drucker THE E-LEARNING CURVE | MONDAY, SEPTEMBER 20, 2010
- Knowledge Management 101 THE E-LEARNING CURVE | TUESDAY, SEPTEMBER 14, 2010
- Dell Storage Forum and the emergence of a new community ADVENTURES IN CORPORATE EDUCATION | TUESDAY, JUNE 21, 2011
- What is Social Learning? The 21st-Century Definition (Part 3) BLOOMFIRE | THURSDAY, OCTOBER 27, 2011
- Definition of Emerging Technologies for Learning GEORGE SIEMENS | THURSDAY, NOVEMBER 27, 2008
- What is Social Learning? The 21st-Century Definition (Part 2) BLOOMFIRE | THURSDAY, OCTOBER 20, 2011
- M-Learning via the iPhone 1 – some approaches and technologies THE E-LEARNING CURVE | TUESDAY, FEBRUARY 17, 2009
- Human enough #edcmooc E-LEARNING PROVOCATEUR | TUESDAY, FEBRUARY 19, 2013
- REDTRAY Fast50: #lt12uk visitors give definite maybe to iPads and tablets REDTRAY | THURSDAY, JANUARY 26, 2012
- Training: High Definition Screencasts with Adobe Captivate 6 ADOBE CAPTIVATE BLOG | MONDAY, AUGUST 6, 2012
- Win a Copy - Camtasia Studio 6 - The Definitive Guide VISUAL LOUNGE | MONDAY, MAY 4, 2009
- The Great E-Learning Debate is On(line) THE E-LEARNING CURVE | THURSDAY, OCTOBER 1, 2009
- HDLearn - E-Learning in HIgh Definition JANE HART'S PICK OF THE DAY | FRIDAY, JANUARY 28, 2011
- How to write an award-winning submission GOOD TO GREAT | MONDAY, MARCH 7, 2011
- Win a Free Copy of the Camtasia Studio 7: The Definitive Guide VISUAL LOUNGE | WEDNESDAY, FEBRUARY 9, 2011
- Harold Jarche » Instructional Design Needs More Agility LEARNING AND WORKING ON THE WEB | WEDNESDAY, OCTOBER 17, 2007
- My Favorite Adobe Captivate 6 Features and a Short Tutorial on How to Create a Play/Pause Button ADOBE CAPTIVATE BLOG | WEDNESDAY, AUGUST 22, 2012
- Towards a definition of Informal Learning SOCIAL MEDIA IN LEARNING | SATURDAY, AUGUST 8, 2009
- HTML5 Demos from Apple ONEHUNDREDFORTYWORDS | FRIDAY, JUNE 4, 2010
- Broadening the Definition of Gamification for L&D Professionals ASTD LEARNING TECHNOLOGIES | THURSDAY, JANUARY 12, 2012
- 5 Unlearnable Elements in Your eLearning SPEAK OUT | MONDAY, APRIL 19, 2010
- Jeremiah Owyang mLearnCon keynote mindmap CLARK QUINN | TUESDAY, JUNE 21, 2011
- Page-Turning eLearning: Call It An eBook And Move On DESIGNING IMPACT | WEDNESDAY, AUGUST 17, 2011
- Discovering Instructional Design 14: the Three-Phase Design Model THE E-LEARNING CURVE | MONDAY, JUNE 15, 2009
- Does #Gamification Have Advantages Over Traditionally Designed Instruction? KAPP NOTES | TUESDAY, OCTOBER 16, 2012
- Shift in eLearning from Pure Courseware towards Reference Hybrids TONY KARRER | THURSDAY, MAY 25, 2006
- Check out what Adobe has designed/developed!!! Definitely a part of our future smart classrooms! LEARNING ECOSYSTEMS | TUESDAY, MAY 7, 2013
- How to Use a Learning Management System to Support Your Workplace Culture ABSORB LMS | THURSDAY, OCTOBER 18, 2012
- Mobile Learning: More than just Mobile + Learning SOCIAL LEARNING BLOG | FRIDAY, FEBRUARY 24, 2012
- Rapid eLearning Tools TONY KARRER | TUESDAY, SEPTEMBER 19, 2006
- In a cash, time, and people strapped work environment, how can we develop our own games? THE LEARNING CIRCUITS BLOG | FRIDAY, OCTOBER 7, 2011
- 8 Great Posts on Game Based Learning and Gamification BOTTOM-LINE PERFORMANCE | TUESDAY, NOVEMBER 20, 2012
- learning pulse DAWN OF LEARNING | WEDNESDAY, MAY 27, 2009
- Tips to Write Better eLearning ELEARNING BROTHERS | WEDNESDAY, NOVEMBER 16, 2011
- Examples of eLearning 2.0 CLARK QUINN | MONDAY, SEPTEMBER 22, 2008
- My top 5 list of agonising eLearning Myths IGNATIA WEBS | MONDAY, AUGUST 18, 2008
- Duarte’s Diagrammer™ ONEHUNDREDFORTYWORDS | MONDAY, MARCH 26, 2012
- Computers, Learning Professionals, and their Roles in Curation THE LEARNING CIRCUITS BLOG | TUESDAY, MARCH 27, 2012
- Do You WANT an LMS? Does a Learner WANT an LMS? TONY KARRER | WEDNESDAY, JULY 26, 2006
- Free e-learning podcast 26: What Is Blended Learning E-LEARNING ACADEMY | SATURDAY, AUGUST 11, 2012
- Communities of practice and learning ecosystems LEARNING CONVERSATIONS | WEDNESDAY, JANUARY 20, 2010
- Lurking or Legitimate Peripheral Participation EXPERIENCING ELEARNING | MONDAY, JULY 18, 2011
- Drag Drop Sort – Helps you Meet Crunch Deadlines RAPTIVITY | THURSDAY, FEBRUARY 28, 2013
- eLearning and Fun: Two Words Not Normally Seen Together SOCIAL LEARNING BLOG | TUESDAY, JULY 19, 2011
- Do Stupid Questions Exist? TOPYX SOCIAL LEARNING | THURSDAY, JANUARY 5, 2012
- The Rapid eLearning Blog » What Can You Learn from the E-Learning Community? RAPID ELEARNING BLOG | WEDNESDAY, SEPTEMBER 12, 2007
- The 4 pillars of Gamification STOATLY DIFFERENT | WEDNESDAY, FEBRUARY 23, 2011
- Make it Blended! DESIGNED FOR LEARNING | MONDAY, APRIL 26, 2010
- ADDIE Not Relevant? TONY KARRER | TUESDAY, JULY 11, 2006
- EPSS and ePerformance TONY KARRER | SATURDAY, JANUARY 5, 2008
- Tackling Wicked Problems Using an Iterative Approach ID REFLECTIONS | FRIDAY, JANUARY 7, 2011
- So many learning style tests, so little time. JOITSKE HULSEBOSCH ELEARNING | TUESDAY, MAY 31, 2011
- Introducing the Digital Learning Quadrants BRAVE NEW ORG | THURSDAY, OCTOBER 20, 2011
- Understanding the Tools of the Social Learning Landscape THE LEARNING GENERALIST | TUESDAY, NOVEMBER 2, 2010
- Online Systems for Behavior Change TONY KARRER | MONDAY, OCTOBER 29, 2012
- Is your website legal? LEARNING CONVERSATIONS | THURSDAY, DECEMBER 15, 2011
- 2012 Visual Thinking & Literacy Conference ONEHUNDREDFORTYWORDS | SATURDAY, MARCH 3, 2012
- 3 Reasons Teachers use Technology in the Classroom #edtech #infographic DONT WASTE YOUR TIME | FRIDAY, JULY 13, 2012
- Amazing eLearning Flash Template Bundle ELEARNING BROTHERS | THURSDAY, DECEMBER 3, 2009
- Top 7 Reasons to Use Interactivity in Training RAPTIVITY | TUESDAY, FEBRUARY 12, 2013
- Collaboration 2.0 - There's a Shift happening THE LEARNING GENERALIST | FRIDAY, JANUARY 15, 2010
- Which Country is Most Educated? TOPYX SOCIAL LEARNING | TUESDAY, NOVEMBER 13, 2012
- Four Articles & Papers Defining this thing called #Gamification KAPP NOTES | FRIDAY, OCTOBER 12, 2012
- Signs of hope? CLARK QUINN | THURSDAY, MARCH 21, 2013
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