True Definition of ELearning Engagement
JULY 8, 2015
If you do a quick search you will find a variety of definitions for elearning course engagement. Many of the tools out there today for creating interactive elearning courses center around engagement. Specifically, getting users to “engage” with the content. On the surface this seems pretty straightforward, but what exactly is engagement, and can it be applied to course material?
eLearning Glossary: Definitions for the Most Commonly Used Terms
MAY 11, 2016
The post eLearning Glossary: Definitions for the Most Commonly Used Terms appeared first on Knowledge Direct. If you’re new to eLearning or online training, it can seem like you’re wading through alphabet soup with all the various anagrams and terminology used in this industry. SCORM, LMS, AMS, LCMS, API, JITT, what does it all mean?! Courses in an LMS usually fall into this category.
10 Definitions of Learning
The eLearning Coach
JUNE 15, 2016
The Definitions “A change in human disposition or capability that persists over a period of […]. We all know that the human brain is immensely complex and still somewhat of a mystery. It follows then, that learning—a primary function of the brain—is understood in many different ways. Here are ten ways that learning can be described. Cognition
The definition of Enterprise Social Network
AUGUST 26, 2015
social learning A means of liking senior executives' posts collaboration corporate definition enterprise 2.0 enterprise social network ESN hierarchy humor humour organisational culture organizational culture participatory culture social social media social software sycophancy workplace
Workbook: Gamification and Your Enterprise Learning Strategy
here: 5 12 Making a Case for Gamification: Now you understand the definition and key benefits of gamification as they relate to learning. GAMIFICATION AND YOUR ENTERPRISE LEARNING STRATEGY W O R K B O O K GA I ION AND YOUR E I LEARNING STRATEGY W O R K B O O K 2Table of Contents. Introduction.3 What is Gamification? Gaming vs. Gamification.4 Key Elements of Gamification.4 Conclusion.16
Playing with the Definition of “Game Thinking” for Instructional Designers
APRIL 16, 2014
Here are some thoughts I’ve had about the definition this morning. Any comments, what do you think about the definition, on point or off? Soon I will be presenting at the ASTD International Conference in Washington, DC. And check out his blog , he has some good ideas about games and gamification. With nothing at risk, there is little to gain. Games Gamification
The Definition of Great Lectora Templates
MARCH 10, 2016
The post The Definition of Great Lectora Templates appeared first on eLearning Brothers. The eLearning industry is all about finding more effective ways to train and educate learners. It’s all about using the technological advances we’ve been given to strengthen and streamline the learning process. Flash Cards. Now you can do that digitally with our flash card template. Glossary.
A Proposed Definition of “Game”
APRIL 25, 2011
There have been many different definitions and attempts at defining the term “game” but I think one of the most appropriate definitions for application in an instructional setting was put forth by Katie Salen and Eric Zimmerman in their book Rules of Play: Game Design Fundamentals. What is a game? Famous game board. game becomes boring when the challenge no longer exists.
#AdobeCaptivate 6 Sneak Peek 03: High Definition Screencasts
JUNE 6, 2012
After sharing sneak peeks on HTML5 publish option and Themes with you, we still have a lot to share and definitely cannot hide the excitement. So here’s another peek into an awesome feature of creating high definition screencasts using the brand new Captivate 6. Take a look! Inquisitive to know more about the new features [.]. eLearning Suite Extending Captivate How do I.
Definition of E-learning: Content Authoring
The E-Learning Curve
JANUARY 31, 2014
Today I will be treating of the final phrase of Don Morrison’s definition of e-learning, The continuous assimilation of knowledge and skills by adults stimulated by synchronous and asynchronous learning events – and sometimes Knowledge management outputs – which are authored, delivered engaged with, supported and administered using internet technologies. 2004, p.4) I […] Definition of E-learning: Content Authoring is a post from: E-Learning Curve Blog.
Minimal design and e-learning: Why less is definitely more
AUGUST 22, 2013
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away” — Antoine de Saint-Exupery , French writer (1900–1944). So you don’t believe me when I say that design is more about taking elements away than adding new ones? Try taking a look at the evolution of the Starbucks logo. The concept of ‘less is more’ may be a little clichéd, but you can see how powerful it is here: the simple, clean image is instantly recognisable and familiar; nothing is extraneous. Squirrel these references away so you can pull them out for future use.
Another Proposed Definition of “Game”
MAY 17, 2011
Let’s look at each element of the definition: System— A set of interconnected elements occur within the “space” of the game. “A game is a system in which players engage in an abstract challenge, defined by rules, interactivity and feedback that results in a quantifiable outcome often eliciting an emotional reaction.” Missile Command classic game. Rules— The rules of the game define the game.
Microlearning Whitepaper: Small Bites, Big Impact
Forgetting Curve definition: https://www.trainingindustry.com/wiki/entries/forgetting-curve.aspx 4. Microlearning: Small Bites, Big Impact. must-haves every organization needs to be. successful with microlearning W H I T E P A P E R 2Table of Contents. The times they are a-changin’.3 When done properly, Microlearning works.10 Microlearning in action.11 About Axonify.14 applied on the job.
Manufacturing Council Releases Competency Definitions
MARCH 7, 2014
The detailed MSSC Work Standards provide the industry definitions, organizational taxonomy, syntax and nomenclature to describe the critical work functions, key activities and performance indicators for manufacturing and logistics. A common language between industry and education can help prepare individuals with the skills needed for the workforce. Alexandria, Va. — March 6 The national Manufacturing Skill Standards Council has released its 2014 National Work Standards for Production and Logistics. Specifically, these organizations can use the MSSC work standards in two ways.
Win a Free Copy of the Camtasia Studio 7: The Definitive Guide
FEBRUARY 9, 2011
Recently I posted about veteran screencaster Daniel Park's new digital book, Camtasia Studio 7: The Definitive Guide. It's your lucky day! Daniel has given us not one, but three copies to giveaway. How can you win a copy? Just leave a comment here on this blog post or on this Facebook note (one or the other, not both please) with a link to the most impressive screencast you've seen lately.
Digital Curation: Definitions, Tools, and Strategies – Resources Shared During LINGOs Webinar
APRIL 15, 2015
On April 17th, I had the privilege of leading a webinar for LINGOs titled Digital Curation: Definitions, Tools, and Strategies. The post Digital Curation: Definitions, Tools, and Strategies – Resources Shared During LINGOs Webinar appeared first on David Kelly. This blog post is being set up a follow-up resource for those that attended the session. It may also serve as a resource for anyone that wants to learn more about curation and learning. Specific Session Resources. Content Curation: Bringing Order to Information Overload by Christy Barksdale. It Should Be. Via DCC.
Camtasia Studio 7: The Definitive Guide
JANUARY 31, 2011
Welcome Camtasia Studio 7: The Definitive Guide. Remember Daniel Park of dappertext ? He is a professional screencaster with over a decade of experience. He also has written the book on Camtasia. He sent me some exciting news recently. He has a new edition of his book out for Camtasia Studio 7 (PC). And, as an added bonus, Daniel is giving away the first six chapters for free.
‘Mobile learning, just for the sake of it, is definitely not a good idea!’ – Some insights on Mobile Learning
AUGUST 5, 2011
There are of course, many technological challenges to be overcome, but mobile learning is definitely a reality today and especially so for the corporate learner. Mobile learning, just for the sake of it, is definitely not a good idea! If the applications are made interesting with an element of interactivity, young learners would definitely benefit from the utility of this medium.
The Short Definition of “Real Learning”
JULY 22, 2013
Real learning is the ability to adopt what you know and know-how to do and adapt it under an everchanging variety of circumstances. No point beating around the pedagogical bush. I’ve been asked by a number of readers “How would you define real learning?” ” Real learning is the ability to adopt what you know and […]. Learning nude students sex
The Ultimate Learning Management System Definition
APRIL 28, 2014
Text Posts corporate elearning corporate training custom elearning custom elearning development hospitality training hotel training learning management system definition lms definition restaurant learning management system restaurant lms restaurant training retail training retail training hotel training retail training software safety training
Learning by Watching: Social Cognitive Theory and Vicarious Learning
JANUARY 7, 2015
Have you ever stood in front of a machine, with little or no idea about how to operate it – say at a self-check-in counter at an international airport that has its default language set to Dutch, or in front of a self-service kiosk for a tram that requires you to input information and money to print your ticket? Try and peep in, don’t you? This isn’t to embarrass you. Image Credit – [link].
Broadening the Definition of Gamification for L&D Professionals
The Learning Circuits
JANUARY 12, 2012
Your definition reminds me of the old folk story that originated in India where a group of people in the dark all touch an elephant to learn what it is like. Not the entire definition of gamification. In almost every legitimate definition of gamification the term “game-based thinking” is used. In my posting on Learning Circuits Blog, a reader left a thoughtful and interesting comment about points and the use of the term gamification and the Blogger software won't let me write my entire comment (too many characters) so I am posting my comment here. 1987). Deci, E. L., 1994).
Win a Copy - Camtasia Studio 6 - The Definitive Guide
MAY 4, 2009
And, when he's not busy making screencasts and training people all over the world about how to use Camtasia Studio, he works on his book - _Camtasia Studio 6: The Definitive Guide_. Daniel Park of dappertext has been at it again! Daniel is a professional screencaster (and he use to work at TechSmith making our videos). He just updated it for Camtasia Studio v6 and it is hot off the presses! The book offers over 500 pages of step-by-step instruction and tips and tricks. It's perfect for Camtasia Studio newbies and veterans as well. You can read it here. Very useful information.
New Book: Camtasia Studio 8 – The Definitive Guide
FEBRUARY 26, 2013
Daniel just released a new book – “ Camtasia Studio 8 – The Definitive Guide ”. The post New Book: Camtasia Studio 8 – The Definitive Guide appeared first on TechSmith Blogs. The Camtasia Studio book is available now! When TechSmith launched the first version of Camtasia in 1999, Daniel Park made the videos for the new release. The book has no DRM and is cross platform as well.
Adobe FrameMaker: Fix Inconsistent Color Definitions
I Came, I Saw, I Learned
SEPTEMBER 9, 2010
When I do click the Update button, I am frequently stopped short by a notice via the Book Error Log about inconsistent color definitions: This message shows up when two or more files in a book have different definitions for the same color. Remove the colors you don't intend to use and double-check the definitions for those you intend to keep. That's all it takes.
AUGUST 31, 2010
The short definition of Metacognition is "Thinking about Thinking." Here are some more definitions from a variety of sources. Here is the Wikipedia definition of metacognition. Tags: definition What people know about how (their own) cognitive processes operate is termed metacognition (cognition about cognitive processes). Cuasay, 1992). References: Bourne,L. E., In R.S.
Introducing the Social Intranet Index
JULY 8, 2012
While everyone’s definition covers this functionality more or less, what is different is the degree of the functionality. intranets social media definition discussion forums enterprise social networking heterarchy intranet knowledge management personal profiles roles SII SME social business Social Intranet Index social networking standard standardisation standardization web 2.0
The paradox of augmented reality
MAY 26, 2013
While I’m on my definitions soapbox, I’ll take this opportunity to point the finger at Star Chart. Sydneysider Scott O’Brien is back in town after an extended stint in San Francisco. Scott is the Co-founder & CMO of Explore Engage , a digital media company that is attracting serious attention for its augmented reality eyewear. In other words, it augments reality.
Training: High Definition Screencasts with Adobe Captivate 6
AUGUST 6, 2012
Topic: High Definition Screencasts with Adobe Captivate 6 Date and time: Thursday, 30th August, 2012 8:00 AM to 9:00 AM US/Pacific Description: Join Dr. Pooja Jaisingh and Vish to learn how to easily create high-quality screencasts with the new capture-as-a-video workflow. eLearning Suite Rapid Authoring Rapid eLearning Training and Tutorials Whats new "Elearning authoring tools" "Screen capture software" "Video screen capture" Adobe Captivate 6 captivate training HD Screencasts HD Videos High Definition Screen Capture rapid elearning rapid elearning authoring tools
Old vs New Ways of Thinking About…
JUNE 3, 2011
definition Gadgets Games video games Knowledge MediaLooking at the difference between old and new ways of thinking about knowledge, information, learning, video games and other critical concepts. Perception of…. Knowledge. Structured. Books, Memos, SOPs). Unstructured. (IM, Blog, email). Organizational Structure. Hierarchical Team-based Structure. Level Playing Field, Equality. Communication Channels. Formal. Face-to-Face, Phone Calls). Informal. Twitter, Facebook). Software Applications. Interface and Information are Separate. Information is the Interface. Career Advancement. Classroom.
Introducing the Social Intranet Index
JULY 8, 2012
While everyone’s definition covers this functionality more or less, what is different is the degree of the functionality. There’s a lot of talk about social intranets these days. It even threatens to overtake the blogosphere’s current obsession with gamification. But what exactly is a social intranet…? Which one is correct? They all are. enterprise 2.0
At the Water Cooler of Learning
MARCH 2, 2012
Education elearning Formal Learning Future of education future of learning Informal Learning Learning Social Learning Water Cooler Learning adopt and adapt definition of learning formal learning informal learningWe have become obsessed with formal learning in the workplace. In our zeal to learn, we have transferred the formal model of learning into the collective mind of our corporations. Even e-learning is simply less-expensive formal learning at a distance. Our obsession began when we decided we were in the knowledge economy. We concluded that [.].
FEBRUARY 9, 2012
definitionHere is the concept of Social Production as Tony and I covered in “Learning in 3D.” ” Social production is the means by which a software operating system or a digital encyclopedia can be created without the need for a large centralized hierarchy. In essence, the web platform itself allows members to participate in a given endeavor as much or as little as they choose. In the past such forms of social production were limited and bounded in nature. Computer hobbyists in a given city might have gathered monthly to discuss the potential of a new operating system.
Human enough #edcmooc
FEBRUARY 19, 2013
Somehow I prefer Joseph Gliddon’s simpler definition of a human: something that drinks coffee. And who can blame them? It is only natural for evangelists to seize upon evidence that furthers their cause. But these results mystified me. If humans are gregarious beings and learning is social, how can face-to-face instruction possibly fail to out perform its online equivalent?
Learning goes small, social, savvy
JUNE 19, 2015
To put it in Marc’s words: “So the first part of our definition of mobile learning is learning that is available any time and anywhere, and is platform agnostic.” SMAC – Social, Mobile, Analytics, Cloud – is in! The landscape of learning is rapidly changing. The push era is gone. For instance, a simple addition of a ‘Did you know?’ Gadgets galore.
DECEMBER 28, 2006
In the 1980s, several theories of learning that concentrated on studying learning as an internal function of the brain and as a social process.as opposed to overt actions and stimulas-response began to gain popularity and momentum. These theories and the study of how computers processed information all converged and led to the creation of a learning philosophy known as Cognitivism. The theories are are: Albert Bandura's social-cognitive theory Bernard Weiner's attribution theory Lev Vygotsky's sociohistorical theory Cognitivism was created to document and analyze how humans process information.
JANUARY 7, 2007
A Metaverse is an online world in which there are no specific goals or objectives. It is a virtual world in which you create an avatar and then explore the world as that avatar. You are able to chat with others in the world and interact with there avatars. Typically an inhabitant can create buildings, clothes, habitats or any other items they can imagine. the US Dollar or the Euro.)
MARCH 8, 2007
Mnemonics are word tricks to help enrich and encode information to be memorized and then help to maximize recall. mnemonic is when a meaningful word is created from the first letter of each word that is to be memorized or learned. Mnemonics work because learning research indicates that the more richly we encode information, the more easily we can retrieve that information when needed. They also involve chunking and organizing of content (also effective techniques.) An example would be ROY G. PERT is a method of project management using a project network diagram. They are effective.
JANUARY 2, 2007
In contrast to the concept of the human brain as merely an information-processing center, the educational philosophy of Constructivism was born. Apparently Stephen Downesâ€” see his post on the topic -- is not the only person who had a problem with the concept of the mind being like a computer and working in an â€œinformation processingâ€ only fashion. Thus Constructivism is the idea that learners construct their own knowledge. The Constructivist school of thought attempts to link learning with situational variables such as, emotions, environment, social status and anticipated consequences.
Learning is a process — not a series of discrete training events
MARCH 16, 2015
Continuous Learning Corporate Learning corporate training future of learning leadning and development Learning Blogs Learning Culture Corporate Training definition of learning formal learning organizational development organizational learning quizzes training Most classes offered by organizations are essentially a waste of time. Because the material presented is not reinforced and internalized through experience.
What is a Cognitive Apprenticeship?
NOVEMBER 7, 2011
definition Design developThe concept of cognitive apprenticeship is grounded in the theory of Situated Cognition. Situated cognition is a theory of instruction that suggests learning is naturally tied to authentic activity, context, and culture. The idea is that the person and the environment in which they are learning cannot be separated in any analysis of learning. They are each part of a mutually constructed whole. Authentic activities provide learning opportunities in a way that textbook examples and declarative explanations cannot.
Comparison of Novice and Expert And Why Games Can Help.
MARCH 22, 2011
Design definitionLooking through my old “Learning and Instruction:Theory into Practice book by Margaret Gredler, written in 1997, I came across an interesting comparison of novice vs. expert thinking (page 188). Novice. Knowledge structures are organized around the main phenomena in a domain. Expert. What this means? Teaching Implications. Novice. Expert. What this means?
HDLearn – E-Learning in High Definition
JANUARY 28, 2011
Record your video lessons in HD formats and upload them to DigitalChalk. The HDLearning Technology ® automatically does the Web encoding and streaming to your students. HDLearn Technology is integrated into the ChalkBoard suite for real-time tracking, reporting and interactions with your students as they view your videos. You have complete control of who watches your videos, when they can view them and reporting on how much they viewed. HD Learn
Iowa ASTD and Some Definitions
MARCH 19, 2009
In honor of the presentation, I have posted a list of definitions of some common game, gadget and gizmo terms. In a few short weeks I will be doing a workshop at the Central Iowa ASTD chapter. The topic will be "Gadgets, Games, and Gizmos for Learning” and I will be presenting on Friday, April 3rd from 8:00am-Noon at the DeWaay Capital Managment complex. You can check them out on the ASTD Central Iowa Program blog in my entry titled Games, Gamers and the Workplace. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide
Request for input on Definition
MAY 30, 2007
I am attempting to define the term " 3D Synchronous Learning Environment " Here is what I have so far: Being immersed into a 3D environment as an avatar for the purpose of learning while being guided by another person who, in the form of an avatar, is providing instructions and/or guidance. Please comment, critque, add/change or modify. Any input you can provide will be helpful.