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Definition
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| Page 1 of 27 | Previous | Next | KAPP NOTES DECEMBER 28, 2006 Definition: Cognitivism In the 1980s, several theories of learning that concentrated on studying learning as an internal function of the brain and as a social process.as opposed to overt actions and stimulas-response began to gain popularity and momentum. These theories and the study of how computers processed information all converged and led to the creation of a learning philosophy known as Cognitivism. The theories are are: Albert Bandura's social-cognitive theory Bernard Weiner's attribution theory Lev Vygotsky's sociohistorical theory Cognitivism was created to document and analyze how humans process information. | KAPP NOTES AUGUST 31, 2010 Definition: Metacognition The short definition of Metacognition is "Thinking about Thinking." Here are some more definitions from a variety of sources. Here is the Wikipedia definition of metacognition. Tags: definition What people know about how (their own) cognitive processes operate is termed metacognition (cognition about cognitive processes). Cuasay, 1992). References: Bourne,L. Loftus, E. | | | | | | | KAPP NOTES JANUARY 29, 2007 Definition: Massively Multi-learner Online Learning Environment (MMOLE) Massively Multi-learner Online Learning Environment: MMOLE is a genre of computer generated learning environments in which large numbers of learners interact with each other in a virtual three-dimensional (3D) world with the goal of learning. Learners assume a certain appearance through the creation of an avatar. These avatars are controlled through a computer keyboard and/or mouse. The avatars are able to move independently through the virtual environment. Communications tools such as Voice over Internet Protocol (VoIP) and/or text-based chats. | ADVENTURES IN CORPORATE EDUCATION FEBRUARY 20, 2009 Unpacking the Informal Learning definition Just to recap, I used this this definition as a starting point for trying to define Informal learning: a type of education or training program in which learners define what they want to learn and learning is considered successful when learners feel that they are able to master their intended objectives (whether or not the course designers believe that the learners have or have not demonstrated mastery) [ Carliner , 2004] (all emphasis mine). It sounds like it, because the definition says informal learning happens when “learners feel they have mastered their intended objectives. | KAPP NOTES NOVEMBER 9, 2009 Defining Quality in Learning for Virtual Worlds, Mobile Devices and Online Modules What is the definition of the world " Quality "? Tags: definition There are five ways to consider "quality" in terms of e-learning, virtual worlds or mobile learning: Functionality. The first and most basic form of quality is "does it work." This is a baseline of quality. Do the links work properly, do the SCORM elements transfer to the LMS properly, the avatars don't freeze or the mobile device doesn't drop the learning nugget. This level of quality does not separate excellent e-learning from good e-learning, however, without functionality, the learning is not of a high quality. | KAPP NOTES FEBRUARY 9, 2012 Social Production definitionHere is the concept of Social Production as Tony and I covered in “Learning in 3D.” ” Social production is the means by which a software operating system or a digital encyclopedia can be created without the need for a large centralized hierarchy. In essence, the web platform itself allows members to participate in a given endeavor as much or as little as they choose. In the past such forms of social production were limited and bounded in nature. Computer hobbyists in a given city might have gathered monthly to discuss the potential of a new operating system. | | | | | | | | | -
KAPP NOTES | SUNDAY, JANUARY 7, 2007 Definition: Metaverse A Metaverse is an online world in which there are no specific goals or objectives. It is a virtual world in which you create an avatar and then explore the world as that avatar. You are able to chat with others in the world and interact with there avatars. Typically an inhabitant can create buildings, clothes, habitats or any other items they can imagine. metaverse usually has some type of economy in which goods are either bartered or paid for with virtual monies. Many times those virtual monies are tied to an exchange rate based on “real†currency (i.e. the US Dollar or the Euro.) MORE >> -
KAPP NOTES | MONDAY, NOVEMBER 7, 2011 What is a Cognitive Apprenticeship? definition Design developThe concept of cognitive apprenticeship is grounded in the theory of Situated Cognition. Situated cognition is a theory of instruction that suggests learning is naturally tied to authentic activity, context, and culture. The idea is that the person and the environment in which they are learning cannot be separated in any analysis of learning. They are each part of a mutually constructed whole. Authentic activities provide learning opportunities in a way that textbook examples and declarative explanations cannot. MORE >> -
KAPP NOTES | TUESDAY, JANUARY 2, 2007 Definition: Constructivism In contrast to the concept of the human brain as merely an information-processing center, the educational philosophy of Constructivism was born. Apparently Stephen Downes— see his post on the topic -- is not the only person who had a problem with the concept of the mind being like a computer and working in an “information processing†only fashion. Thus Constructivism is the idea that learners construct their own knowledge. The Constructivist school of thought attempts to link learning with situational variables such as, emotions, environment, social status and anticipated consequences. MORE >> -
KAPP NOTES | TUESDAY, MARCH 22, 2011 Comparison of Novice and Expert And Why Games Can Help. Design definitionLooking through my old “Learning and Instruction:Theory into Practice book by Margaret Gredler, written in 1997, I came across an interesting comparison of novice vs. expert thinking (page 188). Novice. Knowledge structures are organized around the main phenomena in a domain. Expert. Knowledge structures of experts represent phenomena in the domain in relation to higher-order principles. Additionally, knowledge is organized in the form of a problem schema that includes procedures for solving relevant problems. What this means? Teaching Implications. Novice. MORE >> -
LEARNING CONVERSATIONS | SUNDAY, JANUARY 10, 2010 Definition of a learning ecosystem Let's look at the biological definition of ecosystem: a system formed by the interaction of a community of organisms with their physical environment. Taking these definitions as a starting point, what we have then are three components that make up an ecosystem: discrete organisms, each of which is trying to meet its core functions: eat, reproduce and breath. The term "learning ecosystem" seems to be popping up every couple of weeks at the moment. Now that may be because I'm leading a session on it at the Learning Technologies conference. So I'm just noticing it more. link]. MORE >>
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