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In a word: Here’s how Bloomingdale’s, Toys”R”Us, Toyota and others describe Axonify

Axonify

They’re definitely right. Dorothy Tenute – National Training Manager at Toys”R”Us Canada. The post In a word: Here’s how Bloomingdale’s, Toys”R”Us, Toyota and others describe Axonify appeared first on Axonify. As the old adage goes, “The customer is always right!”. Imperative. It is innovative. It delivers results.

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In a word: Here’s how Bloomingdale’s, Toys”R”Us, Toyota and others describe Axonify

Axonify

They’re definitely right. Dorothy Tenute – National Training Manager at Toys”R”Us Canada. The post In a word: Here’s how Bloomingdale’s, Toys”R”Us, Toyota and others describe Axonify appeared first on Axonify. As the old adage goes, “The customer is always right!”. Imperative. It is innovative. It delivers results.

Toys 0
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In a word: Here’s how Bloomingdale’s, Toys”R”Us, Toyota and others describe Axonify

Axonify

They’re definitely right. Dorothy Tenute – National Training Manager at Toys”R”Us Canada. As the old adage goes, “The customer is always right!”. So, I decided to ask some of our customers how they would characterize the Axonify Employee Knowledge Platform in one word. Imperative. It is innovative. It delivers results.

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The foundations of innovation in L&D

E-Learning Provocateur

Futuristic hardware and magical software that educates everyone at the press of a button are tempting “solutions” Some folks call this mindset Shiny New Toy Syndrome, and by golly, it’s a pandemic. Traditional ways of learning in the workplace are, by definition, ingrained in the psyche of the vast majority of the workforce.

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Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

This article does a nice job of distinguishing between serious games, toys, playful design and gamification. This chapter provides a broad definition of gamification and argues that gamification and serious games are not that different. The third paper is Gamification in Education: What, How, Why Bother?

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At Play – Storytelling And Story-making

Upside Learning

Typically, the kid and I indulge in play sessions that use Lego as the base toy and then build an imaginary world for our Lego models to inhabit and interact with. The use of stories and metaphor definitely play an active role in human cognition and learning.

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360 Degree Videos: The New Shiny Toy in Corporate Training

CommLab India

Giving viewers a heightened viewing experience of high definition, spherical videos, this technological marvel has, of late, become massively compelling. There are definitely longer lasting training results, as they provide an immersive learning environment by replicating a real-life situation.

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